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Insane Challenge
Good Day I have started a new Insane Challenge. Below is the details for said challenge: Insanely Long Sims Challenge with Occult Infants Challenge is to play a Human Teen and have her found/move-in 4 or more occult infants. Playing with aging off and age them manually after time laps as detailed in #4 below. Challenge Fails: a.) If any of the infants/Toddlers or Children is taken away. b.) If the main sim or any of the Infants/Toddlers or Children die. Challenge Ends: All “adopted” sims reach level 5 in a full-time career/profession, get married and move out. On moving out the Main sim MUST give every sim moving out 50 000 simoleons to start a good life. RULES: 1. You must create 4 other households before starting. These must consist of 1 YA/Adult and 1 infant of one of the occults. Kill the YA/Adult so that the game creates a household with only the infant. Create 4 or more occults, depending on how many you want your main sim to raise/save/help. No Ghost infants. 2. Start with 1 Human Teen on an empty lot and ZERO money. Dress in only 1 outfit and 1 set of underwear/swimwear for ALL outfits. 3. You start with the worst possible clothes. Buying/Changing cloths cost 450 simoleons for everyday, workout, sleepwear, swimwear and hot weather. For formal, party and Cold weather the cost is 650 simoleons. 4. Sims MUST drop out of school on the first day of school. Traveling fee to and from school on the 1st day for the Main sim can be add to debt of the lot. 5. Play with aging off. Sim starts as a fourteen-year-old, and every 4 season = 1 year. Once they reach 19 years, they can be age up to YA. (Infants = 4 seasons; Toddlers = 12 seasons; Children = 28 seasons; Teens = 20 seasons; YA = 88 seasons; Adults = 100 seasons and Elders = 60+ seasons). 1 season = 7 days 6. The price of the empty lot MUST be paid back, money made first go to paying lot price. Use money X to remove money until lot is paid. 7. No lot traits may be used, except those the game gives. 8. Simple Living and Off-the-grid MUST be on. Simple Living can never be removed but Off-the-grid can be removed if the sim can pay 100 000 simoleons to get connected. Only the generator, max of 2 roof solar panels and the dew collector maybe used. 9. You may NOT build anything until you pay of the lot AND get the 1st message at the Mua Pel’am area that the environment is improving, no matter where you reside. 10. Every time you travel it cost money 100 simoleons per load screen per sim, travel to work and school or ANY Rabit hole cost 200 simoleons, only exception it traveling to neighbours you can walk too. 11. You may NOT use ANY community lot facilities or skill items. 12. You may NOT get free chips at the bar, if you can’t pay you can have it. Nothing for free! 13. You may NOT sell anything from inventory or household inventory. 14. All selling MUST take place OFF lot, no home businesses or yard sales at home. 15. All fruit; fish and animal products MUST be sold to store keepers in Henford-on-Bagley. 16. Everything else MUST be sold on a selling table or similar stand at NO MORE than 25% markup except for painting they must be sold at value (0% markup). All painting over 500 simoleons are taxable and you only get 50 % of the value price. (You may NOT sell painting from the easel directly, except for aspiration purposes. 17. You may NOT use the digital sketch pad at ALL. 18. You may not graft plant to get another fruit like Dragon fruit, death flower etc. You may find it or buy it. Grafting for garden aspiration must be plants that don’t create new type of fruit or flower. 19. NO MONEY TREES! 20. NO CRYSTAL TREES! 21. No FREE SERVICES! 22. No SENDING TO DAYCARE! 23. NO SELL OUTFITS FROM THE THRIFSTORE! If it is part of the teen aspiration it must be sold for no more than 10% profit. 24. Going on Vacation cost 5 000 simoleons per sim on top of the housing cost, you must pay for airline or bus tickets too 😊 and NO sims may be left behind when you go on vacation, everyone go or no-one go. 25. After the 1st season on his/her own your sim can start “finding abandoned” infants, that they take in and raise. To be able to take and raise them the sim MUST stay for 2 days with the infant and any other household members in the area they “find” the infant. Infants must be found in areas that relate to their occult (Fairy in Innisgreen, Mermaid in Sulani etc). Remember which season and on day they are taken in as that will be their future birthday season and day. See #4 for aging detail. 26. When a sim age up they pay for the new outfit, pick one of the outfits they grow up into and set for ALL outfit, with underwear for swimwear/sleepwear. This will cost 250 simoleons to do. 27. Children MUST attend school and pay 200 simoleons every time they go to school. Teen can drop out and get a part time job to help, they must do one or the other, they can’t attend school AND have a job. 28. ALL sims MUST do their High School Certificate if they dropped out once they reach YA, they MUST pay 4 000 simoleons to do so AND only to 25% per season, thus it MUST take them a year (4 seasons) to complete. 29. If any one goes to university, they can only take 1 class per season and MUST take a break for 1 season after every 3 seasons, thus they will take 16 seasons (4 years) to get a degree. University MUST be done from the home lot. 30. All sims raise by main sim MUST join a full-time career once they complete their Highschool diploma and or University. 31. Once the raise sim reaches level 5 in their career they MUST marry and move out. Every time one gets Married the main sim MUST give them start-up money of 50 000 simoleons.SLudick10411 days agoSeasoned Hotshot49Views0likes0CommentsCelebrity Save File Recommendation
Hi! I'm looking for a save file that would be nice for a celebrity save file. I wanna play mostly in San Myshuno and Del Sol Valley but I like to use other worlds too. My idea for my sims would be a bottle girl/music producer and her roommate that is an influencer. I want a lot of luxurious lots but also a variety of sims. I don't know if anything like this exists, but just thought I'd ask :)32Views0likes0CommentsThe Song of St. Dymphna | Horror Story - A Collab by StorySimmer & Sim Eliza
https://youtu.be/CQrGgmx_s7Q When Simone Carter enters the abandoned St. Dymphna Asylum to uncover the truth behind her grandmother’s mysterious death, she expects silence and decay. Instead, she finds a haunting melody, ghostly nurses, and a past that refuses to stay buried. As reality fractures and the asylum’s secrets unravel, Simone must confront the terrifying possibility that she’s not just retracing her grandmother’s steps… she may be reliving them.31Views1like0CommentsWhispered Tale of Dark Wood Forest | A Sims 4 VO Horror Story
Whispered Tale of Dark Wood Forest | A Sims 4 VO Horror Story https://www.youtube.com/watch?v=fFz_nf-HGt4 After a string of brutal deaths near Dark Wood Forest, Ethan, a curious local, ventures in to uncover its secrets. But will he find the truth, or become the next soul lost to the woods?20Views0likes0Comments- PrincessGadite1231 days agoSeasoned Newcomer61Views1like0Comments
The Fame Family and Academia Challenge
Core Concept: Guide a family through generations, ensuring each generation's parents complete Distinguished university degrees while continuously maintaining their family's fame. A key aspect of the challenge is maintaining strong family relationships, particularly between the parents and their chosen heir. The challenge allows players to continue for as long as they desire, with a specific "ending section." Note for Content Creators: For this challenge the # is #TheFFADChallange. (if you have better ideas I am all ears) Packs Highly Recommended: Get Famous: Absolutely essential for the fame mechanic. Discover University: Crucial for the university mechanic, especially for Distinguished Degrees. General Challenge Rules: Starting Out (Generation 1 Specific): Start with two Young Adult Sims who are your designated "parents" for Generation 1. They must be living together in the active household. They can begin in any world. You can use cheats to purchase and furnish your first house/lot. Once the house is purchased and furnished, your household funds must be set to exactly §20,000. Use money cheats to achieve this. All subsequent moves or property purchases in this generation and future generations must be paid for with earned in-game money. Generation 1 Skill and University Cheats: For your Generation 1 parents only, you may use University cheats to give your starting parents a distinguished degree for their job they will go into. If you chose to have them go to university, you can use skill cheats to give them the skills for a distinguished degree. Fame Maintenance - Crucial for Survival: Parental Fame: The current parents of the current generation (meaning the Sims designated as the next heir's parents) must maintain their fame. If one parent loses all fame (drops to 0 fame stars), that parent must be immediately moved out of the household or killed off. They are no longer part of the challenge. The remaining parent must then complete all parental requirements (university, fame maintenance) as a single parent. If both parents lose all fame (both drop to 0 fame stars), the challenge ends in failure. Children's Fame: Children (from children to Teenagers) can lose all fame and regain it. There is no penalty for them losing fame at these life stages. Generational Fame Checkpoint: When a new heir becomes a Young Adult (triggering the start of a new generation), the active household must collectively have at least 3 fame stars. If they do not, the challenge ends in failure. Generational Progression (The Core Cycle): Heir Apparent: Each generation must have a designated "heir." This Sim will carry on the legacy. Mandatory Births: All children in the active household must be born as babies. No adopting or adding Sims from outside the family tree, unless specifically from/for a spouse. Strict Aging: You must wait for the birthday notification for each Sim to age them up at every life stage. No manual aging up prematurely. University Requirement: For all subsequent generations, the current heir (meaning the previous kid who is now leading the family) MUST attend and successfully graduate from a Distinguished Degree program from either university. This must be completed before the next heir becomes a Young Adult. If the heir's parents become a single-parent household (due to fame loss, death, etc.), the remaining parent needs to attend and graduate from a Distinguished Degree program (if time allows it.) Post-University Career Requirement: After completing their Distinguished Degree, the parent must immediately join a career that is specifically aligned with their chosen degree. They must aim to progress in this career. Guidance for Career Alignment: Refer to in-game descriptions or reliable Sims 4 guides that list recommended careers for each university degree. For example, a Distinguished Biology degree might lead to a Doctor or Conservationist career, while a Distinguished Fine Art degree might lead to a Painter or entertainer career. Players should choose one of the recommended or obvious choices. Generational Transition Housing: When the new heir becomes a Young Adult (signaling the start of their generation), the player must choose one of the following: Option 1: Heir Moves Out: The heir (and their chosen spouse, if applicable) moves out of the current family home and establishes a new residence. The previous generation's parents and any unchosen siblings remain in the original home, and the player switches to controlling the heir's new household. Option 2: Old Generation Moves Out: The previous generation's parents (and any kids who chose to go with them) move out of the family home, leaving the heir and their chosen spouse (if applicable) to take over the existing residence. The player remains on the same lot. Parent-Heir Relationship: When the heir becomes a Young Adult, their relationship with both of their parents (biological or adoptive) must be at least "Good Friends" (a green bar that is over halfway full) on the friendship track. If a parent is no longer in the household (due to fame loss or death), this rule still applies if they existed long enough for a relationship to form. Loss Conditions (Game Over!): The current parents of the current generation both lose all fame (drop to 0 fame stars). At the start of a new generation (when the heir becomes a Young Adult), the active household has less than 3 fame stars collectively. The parent(s) of the next heir fail to graduate from a Distinguished Degree program before the heir becomes a Young Adult. A parent fails to join a degree-aligned career after graduation. When the heir becomes a Young Adult, their relationship with either of their parents is not at least "Good Friends". General Rules: Aging: You can play with normal or long lifespan. Normal is recommended for a balanced challenge. Money Cheats: Only allowed for setting the initial §20,000 for Generation 1 after the first house purchase, and for Generation 1 skill/university cheats as specified. No other money cheats are permitted. Mods/CC: Player's discretion, but avoid mods that could "break" the challenge. using mods to get around a bug or help your sim when they don't want to take care of themselves is okay. If they are heading to work/school and their needs are low. you can't help them with mods. The "Ending Section" This provides a definitive conclusion for players who wish to complete their challenge rather than playing indefinitely. Trigger: A player decides they want to end the challenge with the current generation. This can be done at any point after the current heir has become a Young Adult. Ending Section Requirements (All must be met by the current active household heir AND their spouse/partner, if applicable): Maximum Fame Attained: The heir (and their spouse, if they have one and are part of the active household) must both achieve 5-star Celebrity status. Top of Their Field: The heir (and their spouse, if applicable) must both reach Level 10 in a career related to their university degree (or a career that makes sense for their life path if they weren't the "parent" who went to university). Philanthropic Legacy: The active household must donate at least §100,000 to charity via the computer interaction (this can be cumulative over time within this final generation). Grand Residence: The active household must own a residence valued at least §500,000 (including lot and build mode items). Master of Many Trades: The heir (and their spouse, if applicable) must each max out at least 5 skills. Monument to Fame: Build a "Hall of Fame" or "Legacy Museum" on their home lot. This could be a dedicated room or building showcasing memorabilia, awards, portraits of previous generations, and any other items that tell the story of their family's fame and achievements.PieceNinja102 months agoSeasoned Newcomer210Views3likes0CommentsA Fairy's Journey to Pop Stardom (Rags to Riches)
Hello there! Welcome to my first Rags to Riches challenge. I've been playing the Sims 4 off and on for a while now, but haven't tried many challenges in the game yet, and got some inspiration for this storyline to spice things up. This challenge will follow the story of Lily Gilmore, a young adult fairy sim on a journey to make a name for herself in the music industry, and rake in at least 1,000,000 simoleons. I've created a blog (still a WIP) where I'm posting the full chapters to my sims' stories, and I'll update this post each time a new chapter update is available. Here's some background on our protagonist: Lily knew she was born to be a diva. She always dreamed of more than her slow, boring life in the enchanted forests. Her family didn’t have much growing up, and Lily would entertain herself listening to the radio, reading, writing and daydreaming. She grew to love music, and would sing along with her favorite songs on the radio, or musicals on TV. Eventually, she became obsessed with the glamorous life her idols led: living in huge mansions, traveling the world, and having millions of adoring fans. She needed to leave her mark on the world, and make it big, whatever it took. So, as soon as she graduated high school, she set out to Del Sol Valley with nothing more than the clothes (and wings) on her back to live out her dream to become a global superstar. Aspiration: World-Famous Celebrity Traits: High Maintenance, Snob, Music Lover Occult: Fairy Challenge Limitations: Income from non-traditional careers only You can read the first chapter here. This is the first time I've ever documented or shared my sims' stories. It's been a fun challenge for me, and I hope you enjoy following Lily on her journey to pop stardom! I'd love to hear any of your thoughts and comments as the story progresses. Thank you! 💜Maeluun2 months agoSeasoned Newcomer37Views1like0CommentsCan someone make kpop idol Dawn for me?
Hi everyone, I've been trying to find Dawn anywhere I could look but I can't, at least none that include a cc list. I tried to make him myself but I suck at using sliders. Would anyone be willing to make him for me? I'm currently unemployed so I can't give much, but I'll give what I can. I attached a photo for reference. I would love it if someone would be willing. Thank you so much.23Views0likes0CommentsMy terrible couples experiment so far.
I made a household of four newly wed couples who have opposite traits, conversation and personality interests for the most part to see how that would turn out. It's not always all three traits being opposite, since there's not that many strong opposites and I still try and create a bit of a fitting personality for each Sim, but always two opposing traits. There's the goth guy with the happy English country girl. He's gloomy, macabre and non-commitical. She's cheerful, loyal and a goofball. I picked their preferences to match. Their only issues have been due to automatic flirting, which I think all eight sims have done, even the loyal girl. I forgot to customise any romantic boundaries in CAS so they are all default in that. I don't think it ever was any real flirting either, just stuff vaguely interpreted as flirting since the game has a very loose definition of it it seems. Their different personalities don't seem to make them much mismatched, it's weird he even gets sad about her cheating and never got the want to break up with her despite being non-commitical. There's also the bad guy and the good girl. He's shady, materialistic and evil. She's good, generous and an idealist. Again with matching preferences. These two proved to be the worst couple of them all, truly hating each other, and their talks about fears about their relationship never went well and both had that fear. She was the one that got the want for a divorce, I do follow their wants in this. With the relationship on both sides as negative as possible without any meddling on my part, it is weird that both where sad for two days about that divorce. I especially feel like an evil sim should not be sad for that long about it. There's also the proper, neat active guy with the lazy cringe slob girl. They seem to do pretty well together, only problems have been due to some vaguely defined flirting happening that I didn't even notice happening. Might be due to how underdesigned both the lazy and slob traits are. Cringe too I suppose considering how often she feels embarrassed. And finally, there's the flirty outgoing geek guy and the jealous unflirty paranoid girl. They aren't doing good either, kind of living past each other really. They where the first to have issues, both seem to have fears about the relationship. But since she got into meditating, she's doing pretty great. I got her that after she got a burnout at work AND a rival, was unbalanced too. Neither have wanted a divorce yet, despite pretty negative relationship scores. She did want to declare him an enemy for a day or two but I didn't do that. Not yet at least, I might if it keeps showing up. My rule is that couples only get a divorce if one of them wants it. I'm not using cheats, the house has a shared living room/kitchen and beside that four apartments that's basically a bedroom with a bathroom, the bedroom big enough to have some skill objects for their work. Every time a sim gets a promotion, I buy an upgrade of an object or something new for in that sim's apartment. After the divorce I put an extra living space on top of the building that still had one floor, she moved there with all her stuff after crashing on the couch of another couple a night or two. She did not get that room until she got a promotion. Not sure yet what I will do long term with it, currently they are building up funds, learning skills, advancing careers while having relationship drama as well. I think eventually I'll have couples that seem to really have found stability move out to find their own space to maybe have children, with such opposite parents that might be an interesting follow up experiment.thefirsttemplar2 months agoSeasoned Ace42Views2likes0CommentsGive some tips for machinima animation creators here! 🥰
Could you please give me some tips for animation / animation override creators? I know the big names like Sovasims, VMS, Rascgal, Simkatu, XMMX but I would love to check out some other talented creators too 🥰 I like occult stories so some fight scenes and stuff like that would be nice 🔥 Here you can find my newest: https://www.youtube.com/watch?v=FKoT4pToTqk Thank you! 🥰39Views0likes0CommentsNatural and Magical Survival Challenge
Disclaimer: I never have created a challenge before, beyond just loosely giving myself challenges/goals. I feel there aren't enough occult based challenges or non-generational challenges. Occult abilities can basically make the game easier, so having a challenge to include occults to balance out difficulty is the premise. This is based on my playstyle with the perks, challenges, and goals I tend to have in mind. This challenge, however, is more strict than I usually play, so I haven't play tested it yet. Sim types for this challenge: +The Apothecary Enchanter Collector +The Eccentric Scientist +The Healer of Body and Heart +The Mischievous Manipulator +The Scavenger +The Simple and Natural Lifestyle +The Strange and Unusual +The Survivalist +The Traveling Virtuoso Each Sim type is a different way to survive (with or without magic/enchanted help). Most of the types are encouraged selections, but can be customized to preference, and packs. As long as their Challenges/Goals are followed. You can have as many types as you want without duplicates.HollownessDevour2 months agoSeasoned Ace82Views1like0Comments✨ New Channel Updates! ✨
https://www.youtube.com/@SimEliza_Animations_Effects I’ve just launched a brand new YouTube channel dedicated entirely to my Sims 4 animations and effects! If you’ve been following my channel and wondering where the animation videos went, they’ve found a new home. 📺 New Channel: Sim Eliza Animations & Effects 🎥 What’s Moving: All my Sims 4 animations, but I will continue to upload Sims stories and series on my original channel.25Views1like0CommentsNEW GAMEPLAY CHALLENGE IDEA : Gotta Run To The Marriage!
Tired of those boring legacy challanges that you have to wait a looooong time for your sim to get married? Want something more challenging? I Got you! Try the "Gotta Run To The Marriage!" This challenge is perfect for those players who date, propose, and get married on the same day! "What is your challenge about?" Very simple! All you have to do is get married within 24 hours in game! The rules are pretty simple, too: 1- Get married in 24 hours in game (like I said before). To simplify: the challenge starts at 8 AM in game on the first day of the save and ends at 8 AM the next day. 2- You must create ONE Sim that is single. 3- Any house, clothes, and funds are allowed. Only relationship cheats are not allowed. 4- You should marry the first Sim you see, regardless of gender. These rules only apply to Young Adults, Adults, and Elders. Make sure to make your Sim attracted to both men and women. 5- If you can't get married by 8 AM the next day, you have two options. The first is the most dramatic: you have to have the "Extreme Violence" mod and use the "Hara Kiri" option on your Sim. The second is to simply stop the challenge where you are. These are the mandatory rules. Sounds too easy? Here are some more optional rules to make your love life more difficult. Optional Rule 1: You must have a wedding ceremony. Optional Rule 2: Have your Sim get pregnant after the marriage. Feel free to share this challenge elsewhere! Just give me credit! Good luck! By Simsismypassion32Views0likes0CommentsA Mermaid's Tale | Final Episode Trailer | A Sims 4 Series
Hi everyone! Here’s the trailer for the final episode of A Mermaid’s Tale, premiering Sunday, 21st September at 7PM (UK Time) on YouTube. I hope you enjoy the trailer, and I hope to see you at the premiere https://www.youtube.com/watch?v=7CPXu4e3PgM11Views0likes0CommentsThe Thalasarre Trapped Legacy
Just looking for a place to dump my sim's stories as they go through this arbitrarily difficult challenge I made for them. I've already gotten through the hardest parts, because I didn't think to put this somewhere when I started. Ah well, next time. Meet the Thalasarres: From left to right let's get you introduced to the Thalasarre family! Left is Elise, the current generation heir and controlled sim (I play whims only on the non-heir). Then Maribel, her step-mom, who is a best selling author who's a little bit famous for her novels. Then Rigel, our legacy founder and Elise's father. Lastly, Orion, Elise's half-brother and Maribel's son. As it stands in the challenge, I have unlocked a lot of the rules already (this is a custom apocalypse-style challenge), but we still have lots of legacy to go! So Elise is the product of a relationship that Rigel had before Maribel that was pretty rocky. Her mother announced the pregnancy to Rigel around the same time he was getting engaged to Maribel, and he had joint custody, so he had Elise stay over every other weekend from the time she was a toddler. Elise has a very close relationship with her entire family, but opted to move in with her dad once she entered high school. She is a popular B student, a cheer leader, really into yoga and ceramics, and plans to have her own yoga studio (with a ceramics gift shop) below her family's residence. Her current focus is getting all her goals accomplished in high school. And her crush, Davis. She really hopes they go to prom together. And it's not really a secret, though she never has her wings out, but she's a Fairy sim (on her mom's side) and loves to help remove negative emotions from her friends and soothe savage beasts. She hopes she can help many people in her lifetime with her abilities. She also loves to help take care of Orion. Ever since she moved in, her father and step-mom just aren't as attentive (because I'm only directing them when it's a whim, mostly autonomy!) so Elise has been stepping in to make sure Orion gets to bed on time and some nutritious food. Speaking of her parents... just seems like their marriage has taken a huge hit since she moved in. It all started when her mom decided she needed to stay over to help out for a few days, and she caused a HUGE fight between Maribel and Rigel. They just haven't recovered. Elise has been trying to influence them both to be more in the mood for love, hoping that will change things, but so far they've resisted her influence. I'll use this thread to update on their progress. Elise is very fun to play! The rules are kind of crazy but I'll try to only mention what's needed to understand the drama 😂 Happy simming!31Views0likes0CommentsLegacy Challenge rules and inheritance procedures
I'm currently participating in the Legacy Challenge. The rules state that an heir can inherit either upon the death of the head of the family or when the heir becomes a young adult, but does this have to be consistent across all generations during the challenge? Also, when it comes to inheriting, do I have to select a special command in the game rather than just thinking about it in my head? Thank you for your response.jasminnejasminne3 months agoRising Rookie36Views0likes0CommentsNew Sims 4 Legacy Challenge: Threads of Fate
Hi Simmers. I've never posted here, but I just made a legacy challenge I thought someone might like. Threads of Fate Legacy Challenge A 10-Generation Sims 4 Legacy Introduction This challenge follows a family whose story unfolds across ten generations, with each heir shaped by the one who came before them. Sometimes in harmony, sometimes in rebellion, each Sim inherits not just traits, but the weight of their parents’ choices. By the end, you’ll have woven a story as messy, beautiful, and unpredictable as life itself. General Rules Start with a single Young Adult Sim in Generation One. Set lifespan to Normal. No money or need cheats (except to fix glitches). Cheats are allowed for CAS edits, building, or decorating only. Each heir must complete their aspiration, career, skills, and rules before passing the torch. The heir for the next generation must always be chosen from the current heir’s children (biological, adopted, or science baby depending on the rules). Generation One – The Blue Beginning Traits: Genius, Creative, Hot-Headed Aspiration: Esteemed Entrepreneur Career: Detective Skills to Master: Logic, Fitness, Tattooing Color: Blue Backstory: You’ve always believed rules exist to be tested—sometimes broken. With a sharp mind, a creative streak, and a temper to match, you thrive in chaos but secretly crave control. You pour yourself into justice, determined to fight for truth as a detective by day, while your restless energy pushes you toward creativity at night. Tattoos become your second language, inked on the skin of others when words don’t feel like enough. But while you’re brilliant and bold, you’re also restless. You chase your passions with fire, but that leaves little room for love. Commitment feels like a cage, and your temper too often burns bridges before they can be built. Still, deep down, you know you don’t want your story to end with you alone—you just can’t imagine giving your heart away. So you build the life you want on your own terms: a loyal dog by your side, a teen adopted not out of duty but because you refuse to let them be lost in the system as you once felt. Rules: Own a small tattoo shop as your side hustle. Adopt a German Shepherd. Never marry, but adopt a teen to carry on your legacy. Generation Two – The Golden Veil Traits: Loner, Socially Awkward, Geek Aspiration: Lady of the Knits Career: Paranormal Investigator Skills to Master: Medium, Herbalism, Knitting Color: Yellow Backstory: You grew up in the shadow of a parent who was brilliant, fiery, and deeply committed to their work—but rarely present at home. Justice and ambition always came first, and while you were grateful for the roof over your head, the absence carved something hollow inside you. Knitting became your comfort, a way to wrap yourself in warmth that no one else offered. But the emptiness also left you listening for whispers beyond the walls of your home—whispers that came from elsewhere. You found a calling in the paranormal, stepping into the unseen world with courage that surprises even you. You don’t believe in traditional family after what you endured, but you will ensure your line continues in your own way—your legacy stitched together with yarn, shadows, and spirits. Rules: Outside of your career, you may only leave the home once per week. You must always own a black cat. Never marry, but have a science baby to continue the legacy. Generation Three – The Green Awakening Traits: Loves Outdoors, Vegetarian, High Maintenance Aspiration: Zen Guru Career: Conservationist Skills to Master: Logic, Fitness, Wellness Color: Green Backstory: Your childhood was filled with quiet homes and the soft click of knitting needles, but also with shadows, séances, and the constant sense of things unseen. Your parent meant well, but their world was wrapped in solitude, ghosts, and the comfort of a cat who always seemed to be watching something you couldn’t see. You swore that your life would be different. You crave sunlight, fresh air, and the feeling of being alive. Instead of hiding away, you open the windows, step outside, and breathe deeply of the world your parent seemed to fear. You run, you stretch, you sweat, and you build a body and spirit rooted in nature. Where your family once sought answers in the supernatural, you find them in the earth itself—planting, conserving, and protecting the green around you. But even in your search for balance, you carry their absence like a weight. You’ve seen what loneliness can do, and though you don’t want a “traditional” family, you will carve out a version of joy that is loud, bright, and unashamedly alive. Rules: Go to the gym every single day, and visit a wellness venue at least once a week. Purchase the most expensive version of every household item you own (decor excluded). Marry a same-sex partner and adopt two children. Generation Four – The Grey Horizon to The Rainbow Traits: Green Fiend, Recycle Disciple, Gloomy Aspiration: Eco Innovator Career: Civil Designer Skills to Master: Handiness, Logic, Comedy Color: Gray (changes to Rainbow when Gloomy trait is removed) Backstory: You were raised by parents who filled your days with fresh air, morning workouts, and homegrown vegetables. They loved the earth, and they taught you to honor it—but their pursuit of balance and perfection left little room for flaws, or for you to just… be. You inherited their passion for the environment, but also the pressure that came with it. Instead of chasing the perfect life, you turn toward innovation, believing the future is built not on flawless ideals but on salvaging the broken and reshaping it into something better. You thrive in scraps, in laughter, in the art of making something from nothing. Comedy becomes your unlikely rebellion—poking fun at the very perfectionism that weighed you down growing up. Still, a gloom lingers over you. But your story is not meant to end in gray. Through resilience, creativity, and self-discovery, you will transform—shedding the weight of your depression and stepping boldly into color. When you release the Gloomy trait, you become a rainbow: a symbol that even from the darkest skies, light can break through. Rules: Live Off the Grid. Achieve 2-star celebrity status through comedy. Lose your Gloomy trait for something more positive once you’ve “found yourself.” When you remove the Gloomy trait, your color shifts from Gray to Rainbow. Marry and have as many children as you want. Generation Five – The Golden Flame Traits: Active, Party Animal, Self-Absorbed Aspiration: Master Mixologist Career: Military Skills to Master: Fitness, Charisma, Mixology Color: Gold Backstory: You grew up in a home that blossomed from gray into radiant color. Your parent taught you that healing was possible, that even the darkest storms could end in rainbows. And you believed it. But where they found peace in laughter and reinvention, you crave something louder, brighter, bigger. You are a fire that cannot be contained. Discipline drives you to the military, but so does the thrill of pushing your body to its limits. You love the sweat, the camaraderie, the adrenaline. Yet when the sun sets, your passions shift—parties, drinks, laughter echoing long into the night. You balance authority and indulgence, loyalty and ego. Some call you reckless, others call you magnetic—but either way, no one can ignore your light. You don’t believe in forever love, at least not in the traditional sense. But life is short, and golden moments are meant to be burned brightly, even if they don’t last. Rules: Join the Military career and reach the top. Throw or attend parties at least three times per week. Never marry. Have exactly one child, the result of a one-night stand. Generation Six – The Crimson Crown Traits: Proper, Snob, Evil Aspiration: Extreme Sports Enthusiast Career: Politician Skills to Master: Charisma, Skiing, Violin Color: Red Backstory: You grew up watching your parent live fast, laugh loud, and burn bright. Their nights were full of parties and their love life was fleeting. You were the product of a one-night stand, and while they cared for you in their own way, you often felt like an afterthought—another part of the party, not the center of their world. From that chaos, you chose order. Where they were reckless, you became proper. Where they sought joy in fleeting moments, you craved power, structure, and control. You despise frivolity, and you look down on those who waste their lives chasing shallow pleasures. To you, power isn’t just desirable—it’s survival. You channel your sharp wit and charisma into politics, charming those around you while quietly bending them to your will. But beneath the polished smile lies ambition edged with cruelty. Your legacy won’t be about love—it will be about dominance, respect, and an heir raised in a house where affection is scarce and expectations are heavy. Rules: Vacation in Mt. Komorebi at least once a month. Make at least three enemies. Marry and have two children, but your marriage must remain loveless and strained. Generation Seven – The Roots of Clay Traits: Maker, Recycle Disciple, Loyal Aspiration: Master Maker Career: Freelance Crafter Skills to Master: Fabrication, Juice Fizzing, Archaeology Color: Brown Backstory: Your childhood was strict, polished, and cold. Your parent demanded perfection, power, and proper behavior—but never gave warmth in return. You grew up in a house of marble floors and empty hugs, where every dinner felt like a performance. When you turn into a teenager, you vow to break away. You pack your bags and move far from the loveless home you knew, determined to build something of your own—literally. You find comfort in your hands, in the act of crafting, in turning raw materials into something alive with meaning. Unlike your parent, you don’t crave admiration—you crave authenticity. You’re loyal to those who earn your trust, and though you carry scars from a cold upbringing, you are determined to create a family built on devotion and warmth, no matter how simple your life looks from the outside. Rules: Once you become a teen, move five worlds away from your family. Finish school on your own and immediately begin the Freelance Crafter career. Go on one date, and immediately fall in love. That is your forever partner. Have one baby together. Generation Eight – The Purple Canvas Traits: Art Lover, Erratic, Ambitious Aspiration: Painter Extraordinaire Career: Style Influencer Skills to Master: Writing, Photography, Painting Color: Purple Backstory: You were raised in a simple, loyal household, the only child of parents who had escaped the cold grip of the past. Your childhood was filled with warmth, but also a kind of quiet simplicity that left you yearning for more. You don’t want to just live—you want to be seen. Where your parent found comfort in crafting objects of use, you find fire in creating beauty. Clothes, paintings, photos—you reinvent yourself constantly, as if every new outfit is another step toward the version of you who finally feels “enough.” Your ambition burns bright, and though your erratic nature often sends you spinning in a dozen directions, art is always the core that pulls you back. Love doesn’t come to you in the usual way—you meet your partner surrounded by inspiration, in the quiet halls of a museum, where you feel truly understood. Together, you build a loud, vibrant household, not just with your art but with the family you open your doors to. Rules: Wear a new outfit every single day. Meet your partner at a museum. Adopt as many kids as you’d like. Generation Nine – The Orange Flame Traits: Self-Assured, Perfectionist, Foodie Aspiration: Master Chef Career: Critic Skills to Master: Writing, Cooking, Gourmet Cooking Color: Orange Backstory: You grew up in a home bursting with color and creativity, where your parent’s art and ambition filled every corner. Unlike some of your ancestors, you were loved deeply, and it gave you the confidence to shine. You’re bubbly, bold, and always hungry for connection—literally and figuratively. The kitchen is your stage. Food is your love language, and sharing it with others is what makes you happiest. Hosting dinner parties, laughing with friends, and experimenting with flavors is where you feel most alive. While you take pride in your cooking skills (and expect excellence from yourself), it’s not about perfection—it’s about the joy of bringing people together around the table. Romance finds you naturally, as if the universe knew you needed someone to share all those meals with. And together, your life is full of spice, flavor, and warmth. Rules: Reach at least level 7 in Cooking before you age into a Young Adult. Have at least 5 acquaintances (or better) and host a dinner party every single week. Marry a fellow foodie, with high compatibility and high attraction, and retire early to take care of your twins. Generation Ten – The Blush of Desire Traits: Romantic, Lovebug, Cringe Aspiration: Romantic Explorer Career: Romance Consultant Skills to Master: Romance, Charisma, Pottery Color: Pink / Blush Backstory: You were raised in a warm, laughter-filled home where dinner parties were legendary and your parents’ love for each other was the heart of everything. From that love, you inherited a tender heart and a belief that soulmates are real. As a Romance Consultant, you adore helping others find their happily ever after. You matchmake, advise, and cheer when others fall in love—but behind the scenes, your own journey is slower, sweeter, and more complicated. You are picky because you know what you deserve, and you refuse to settle for anything less. People may tease you for being a little “cringe” about romance, but your heart is pure, and your standards are rooted in the example you grew up with. Your twin remains your closest companion through every step. Together, you build lives full of loyalty and laughter, even as you wait for that perfect love to come along in its own time. Rules: Live with your twin through college and get your psychology degree. Date 5 people and have at least 2 partners throughout your life. Do not marry until you are an Elder, and the person you marry will be a long-time best friend. No kids—only pets. This is inspired by the careers and skill I do not normally play with. Happy SimmingTheDew10993 months agoSeasoned Newcomer494Views2likes0Comments
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- SimGuruKuxiku5 years ago
EA Staff (Retired)
- SimGuruKuxiku5 years ago
EA Staff (Retired)
- SimGuruKuxiku5 years ago
EA Staff (Retired)
- SimGuruKuxiku5 years ago
EA Staff (Retired)
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