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[NCQE] Not getting all consumable awards with ended event
So, have finished the event, but cannot claim the very last 'reward' as do not have enough points. No more quests, says thanks for playing. Guess since do not have all dlcs, did not 'earn' enough by doing all supposedly optional quests. If these quests are optional, then NOTHING should be locked behind them. Edit By Crinrict: Added Tag to Title, Adjusted Title to better reflect the issue.miskuski2 hours agoSeasoned Newcomer558Views14likes65CommentsGive us an option to play the world without the pack features!
I would love if we could turn off all pack features and be able to play in the worlds without being forced to have back to back ailments or the phases that come with teens. Also, why can't we limit aliens to Oasis Springs and Limit Spellcasters to their world and Limit Vampires to their world. *Turning of Balance does not stop ailments 25 years playing this game and the idea of the packs far outweigh the reality 90% of the time. At this point, I'd be willing to pay a smaller amount of money to get new worlds(empty or not). I just don't want any more features that ruin my gameplay and force me into a certain type of playstyle without having an option to play as I want to.onyx7792 hours agoSeasoned Rookie51Views4likes3CommentsThings I’d love to see added in the Sims as a console player
Prams/Strollers. It would be fun if we could take our infants for a walk in a pram instead of a back carrier More hair colour customisation Heterochromia for eyes Spiral staircases Auto roofing would be so much easier for those is us who aren’t good at building roofs More realistic pregnancy things. Like ultrasounds and finding out gender ect Pre teen pack. Birth control, periods, basic pre teen stage things More jobs. Hairdresser, daycare teacher, dentist, real estate agent to name a few Werewolves but the option to add a tail. I think that could be fun Half grid walls! Being able to build on a half grid instead of a full grid. More resizing options. For example for rugs, we could be able to click and drag to the size we want Child mermaids. It would be so cool and adorable to be able to see a little mermaid tail on children. More occult things with children. Being able to teach child sims occult things and skills, lore ect so they can learn things earlynatalie_barryy2 hours agoRising Vanguard20Views3likes1CommentHomesteading Idea
I wanted to share an idea for an expansion pack that I’ve been trying to emulate with the current packs, but I’ve had unsatisfactory success with. There is a pack for country living, a 1920’s inspired pack, and a vampire pack, however, I’m looking to build a homesteading town inspired by Little House on the Prairie. It’s possible to get somewhat close, but most of what’s available is still too modern. In earlier games, we could travel by car (which I wish they’d bring back - I loved trying to build space for cars and driveways), and it would be really neat to have horses and buggies for this pack. In create a sim, we could choose a “homestead” filter, which would preselect clothing, makeup, hairdos, shoes, and accessories from the time period, in addition to selecting a “game mode” when we exit create a sim to play the game. This game mode would change the starting cash to an amount that is more realistic for the time period, in addition to filtering out all items that wouldn’t exist in this time period as well (overridable using cheats and deselecting “homestead” in the items filter in build mode) which would be priced realistically as well. For example, instead of starting with $20,000, we might start with $5,000, a plot of 20x30 land might cost $100, a horse and buddy might cost $100, a hearth and stone cooking fireplace might be $25, etc… During that time, settlers would have had to plow their land to make it suitable for building, which might be a neat aspect instead of just bulldozing the terrain. Farming would have been incredibly important, so good soil, plenty of sun, and access to water would be necessary. Trading, bartering, and selling homegoods was vital, and could be incorporated using existing mechanics, as could farming. Apothecary would have been dire as well. Community was quite possibly one of the most important aspects of the period, so making it possible to create an entire town of people in create a sim, and possible to use a large single plot to create a town (or making it easier to create sims to place into this town, in addition to creating a town with closer plots and using one plots for multiple businesses or houses as would have been common in this time period) would be an interesting aspect to include for this pack. Just an idea - I’ll keep fiddling around with what’s there, but I hope to see something like this in the future! thanks!7Views1like1CommentStop Locking Plants Behind Debug
We want these plants! We want to use these plants! Why are so many plants- literally HUNDREDS- only found in debug? They're fully functional objects! They need names/descriptions...guys, I'll write you names and descriptions. Put me in the credits and throw me a couple hundred bucks and I will personally write names/descriptions for every single debug plant.Intern_Waffle_643 hours agoSeasoned Veteran104Views3likes9CommentsRight now, the game creates new townies when my Sims use the computer to work.
I'm unsure if it's a bug or a feature. And my current game doesn't have "Get Famous" EP, so it may be different from other players, but what my issue is... Every time that my sim uses the computer to do work-related interaction (ex., write a scientific paper, polish a comedy routine), the game always generates a new family (1-4 sims) that has one "style influencer (Lv 1)". Firstly, I thought it only happened with a gardener/botanist career when using a computer to do a job, but my comedian sim is too. And it never stops, even though the game already has a new style influencer. The game still creates it "non-stop" ---- I can notice this because I use mods to stop townie generate and I can see from MCCC's log and found something like this [Jul-26-2025 13:48:22]* Created homeless household, Teague, containing 1 sim(s) for: filter_computerChat_Style_Influencer_Freelancer_Fashion_Photographer [Jul-26-2025 14:11:30]* Created homeless household, Amos, containing 1 sim(s) for: filter_computerChat_Style_Influencer_Freelancer_Fashion_Photographer Sometimes the family contains a full family with children, but mostly it is a single sim. ---- I also tested without the mod and still got a new family on "other household" after I did the action with the computer. I suspect that there are some problems with NPC generation in the recent patch because Cottage Living NPCs are also messy right now. And I got some LE when it's San Myshuno's festival too. (But last thing may be only mod-related.) ---- If your game has many new families in "other household" lately, you might have the same issue as me.coloncocon4 hours agoSeasoned Ace32Views2likes2CommentsLactose intolerance being a personality trait is just Disrespectful.
Lactose intolerance is not a personality, it's a medical condition tied to their guts. https://www.hopkinsmedicine.org/health/conditions-and-diseases/lactose-intoleranceLegoman011344 hours agoSeasoned Adventurer93Views3likes4CommentsCan you please stop removing my sim's glasses from their work uniform
They get to keep their hat, but not their glasses????Legoman011345 hours agoSeasoned Adventurer42Views4likes2CommentsWrong thumbnail for top notch infant
Product: The Sims 4 Platform: PC Which language are you playing the game in? German How often does the bug occur? Always What is your current game version number? 1.103.315.1020 What expansions, game packs, and stuff packs do you have installed? all of them Steps: How can we find the bug ourselves? just obtain the happy/top notch infant/toddler traits somehow and take a look at their thumbnails. What happens when the bug occurs? the top notch infant/toddler trait thumnails are exactly the same, while the happy infant/toddler trait thumbnails are different from each other. What do you expect to see? consistency. Or actually, the intended thumbnail, as explained below Have you installed any customization with the game, e.g. Custom Content or Mods? doesn't matter Did this issue appear after a specific patch or change you made to your system? no Well, so when infants were implemented, we got the happy infant and top notch infant traits, similar to the traits that were existing for toddlers before those became unobtainable. It's odd that the top notch infant trait is just re-using the top notch toddler trait thumbnail, while the happy variant got an entirely new thumbnail. See attached screenshots for more (I'm sorry they aren't in english). Now recently I was browsing gamefiles using TS4 studio and I've found what I think is the intended top notch infant trait thumbnail which the developers just forgot to actually use (see attachments, again). It's DST Image DCE51430C56CE1D4. It's easy to miss, since the toddler traits cannot be obtained anymore (without cheats) ever since infants exist in the game, so under normal circumstances you can't have a sim that has obtained both of the top notch traits, so you wouldn't notice their thumbnails are the same. Still though, I keep cheating myself the toddler trait because you apparently can't fix it, but maybe you can at least change one line somewhere so the intended thumbnail is being used?LunaticVariant5 hours agoSeasoned Scout876Views1like2CommentsNO ADS on Title Screen until you fix the dim screen bug
I'm dead tired of opening the game, closing out ads (often for content I literally already own), and then getting a dim screen that requires restarting the game to close the ads out again.Intern_Waffle_649 hours agoSeasoned Veteran91Views4likes9CommentsSuggestion - Sims 4 - Sims with Disabilities
I honestly believe Sims 4 is the perfect environment to represent people with disabilities. There are very few major games which do so. Elements that could be put in include: Wheelchair Bound Sims Ramps/Elevators they can use instead of stairs Walkers/Canes (for elderly/injured sims) Deafness add Sign Language skill. Without it, they would be limited to non verbal communication. Appropriate handicap in learning auditory skills Blindness Seeing eye pets White Canes Appropriate handicap in learning visual skills And so on...7.4KViews47likes208CommentsWigs, Hats, Regular Hair on Werewolves
I believe the update probably removed access to do so, even with CAS, cheats But I think it would be really cool if giving your werewolves hair or the same hair they have as a person would be really cool. I really hope in the next patch or so, this becomes an option or the ability to do this would be available without it reverting. it would just be really fun to have more options than just a bald werewolf, or not having to put hair as an accessory in order for it to work. I cant find a mod for this anywhere.12Views1like0CommentsMy opinion
Hello where can I tell the Sims creators about my suggestions? I would love to recommend, allowing the Sims the options to open and close the windows also make the weather unpredictable make the game more realistic guess that’s what I’m looking for. I play the Sims a lot. I have been a sins fan for many many years.and I love the game sooo much I just wanna see it more realisticallyBamsprinkles21 hours agoNew Novice28Views2likes1Comment[EbN] Ailments Extended Options
In addition to being able to turn Ailments On/Off. I think there should be these additional toggles: Ailments Visual Effects On/Off Ailments "Throwing Up" On/Off Ailments Destructive Effects On/Off If the visual effects were removed people would still be able to story tell without ailments plaguing their screenshots. The constant throwing up is my biggest pet peeve about ailments, I can handle everything else even the current ailment frequency—as long as they stop throwing up constantly interrupting the actions queue! Destructive effect, honestly, without playing a Practical Magic Spellcaster with Repairo are insane. No wonder people are going out of their minds with ailments. Luck and Balance are not really the issue, and are (or can be) kinda cool. It is once you have an ailment (and everything it entails) and how much you get ailments (which looks like it is being fixed/improved), that are a problem, and are putting off people buying the pack (or regretting buying the pack).HollownessDevour23 hours agoSeasoned Ace4Views0likes0Comments
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