Horrible money grab
This game is actually so awful now. The amount of money all of the packs, kits, and expansion packs equal OVER a grand. How about make an expansion pack for FREE!!!!!!!! This is actually so sad because this game used to be the most fun and now you all have corrupted it to the point of not being able to play. Money money money money, does MR. KRABS own this company?!!!??! [CM - Edited excessive caps]Marksxonxtrees117 hours agoSeasoned Newcomer38Views1like0CommentsRemove the limit of residentials 'For Rent Expansion Pack'
I think this topic has been up a lot before, but I cant find any forums about it. I think its time to hype the idea of not having a limit of 6 residantials in one property. If the game needs a limit, maybe 30 would be more fair.8ba0760dc4dfaec221 hours agoRising Rookie10Views0likes0CommentsMore Sim Autonomy Ideas
I wish you could designate items that you have in your sim's house but they won't use (just like we do). For example, if a sim doesn't watch much TV but you decorated their house with one, you can just click on it and select "Don't use TV" or something. That way they don't automatically keep watching TV every second they get, and you can simply manually make them watch it if needed. It would be great if the same thing applied to furniture and appliances around the house, like the coffee maker or the couch.12Views0likes0CommentsBase Game Swing Set, Please!
That's really it. I just think it's kind of kooky silly we don't have a base game swing set. Sometimes people joke about the fact that we get so many swings and activity tables, but new players don't have swings at all, and if they buy certain packs before others, they may not have them for a good bit of their play time. I feel that they've been in the game long enough for them to not be some kind of main attraction, and should now be applicable for base game. Swing sets are really neat, and a great storytelling activity as well, when sims can just sit and talk on them. It would be cool if we had more animations for that, more leisurely hanging on the swings, chit-chatting. I just think swings're neat :)23Views3likes0CommentsBig kid and little kid differentiation
Could there be an update where they have two categories of childhood? Similar to how they split up newborn and toddler by adding an infant option. After toddlerhood, sims could age into a little kid phase (age 4-7) where they are smaller, maybe have a preschool or kindergarten option, and start developing the skills the children can now in the sims. Then before aging into a teen they could age up to a big kid phase (age 8-12), they would be taller than the little kid phase. It would offer more of variety in age gaps between siblings and they could start developing more skills and aspirations similar to the teen phase and have more responsibilities than the little kids.13Views0likes0CommentsCAS Handedness: Left-Handed, Right-Handed, or Ambidextrous
I'd like to suggest adding handedness as an option in Create-a-Sim, allowing us to choose whether a Sim is left-handed, right-handed, or ambidextrous. The reason I thought of this is because I've noticed that a surprisingly large number of Sims in my Mt. Komorebi family seem to be left-handed. Since there isn't an obvious way to check or choose a Sim's handedness, I started paying attention to which hand they use for different activities. It made me realize that handedness would be a nice little detail to have more direct control over. Possible Options Right-Handed • Left-Handed • Ambidextrous The chosen handedness could then be reflected consistently in appropriate animations, such as: Eating and using utensils • Writing and drawing • Painting • Using a phone or tablet • Brushing their teeth • Playing instruments • Throwing objects • Using tools • Practicing sports such as archery For ambidextrous Sims, either hand could be used naturally. This could remain a completely optional detail. Players who don't care about handedness could simply leave the default, while players who enjoy giving their Sims more individuality could choose it themselves. I'd especially like to see handedness affect activities such as archery, where which hand a Sim uses is particularly noticeable. It's a small feature, but The Sims is about creating individual people, and details like this can make our Sims feel more distinct from one another.12Views0likes0CommentsSchool Overhaul! Hear me out!! :D
I really enjoy playing the High School features of the game and I feel like one thing that is missing is a system where there is a Private School option and even a Homeschool option. I used to always love that other Sims games had the Private School feature and I miss it! I feel like it would be very complimentary to the Royalty and Legacy pack as well as the University pack. Please consider it! I think it would give a school years more depth and more fun options - school rivalry, snobbish sims going to elite schools, ect. To add to this idea... an option for occult sims to go to their very own Magic school would be awesome too- think the sims version of Hogwarts. Lots of room for ideas with this, but I think the game would benefit greatly and that it would be a very popular addition to the game.26Views3likes0CommentsCollection of Questions for the Q&A Team
I understand many of us can't attend the Discord chats with the Q&A team because we have other obligations. There are also members in here who can attend the chats but who don't have questions. I want to create this thread as a list of questions so those who attend the chats can ask questions to the Q&A team. I'll start with my own 10 questions: Does writing bug reports with AI discourage the team from looking into the reports? I enjoy seeing all of the bug fixes. There are a few kits and packs I want to buy but I'm hesitant because of the lack of categorization in BB and CAS. It's so hard for me to find objects and many aren't sorted by their style tags or miscategorized. I don't use many of the objects in the game because of this. Is updating BB and CAS to make it easier for players to find the something that could possibly be a QoL update? What does "Awaiting Additional Reports" actually mean? I've seen reports with 10 votes get fixed while reports with over 100 reports have this status. The definition of the status is unclear. Why do bugs that are mispriced objects, spelling/grammar errors, and miscategorized objects take so long to get fixed? It seems these should be easy fixes. A QoL fix I would love is neighborhood stories. I think Sims have too many babies, adopt too many pets/children, and don't experience relationship changes in their relationship panel. Right now, the neighborhoods don't feel real. Also, Sims who divorce still live together. Is this something that you can look into in the future? Will we ever get more formal wear pants for boys? There is only one pair in the game. If Island Living is installed, there is a 75% chance the boy will wear a grass skirt. The look is jarring when paired with most formal shirts in the game. Will bugs that are 5+ years old such as [GTW] Scientist: Plants at science lab don't produce harvestables | EA Forums - 5038711 get fixed? This bug was first reported in the old forum. Will posting where the bug is in the game files help with the investigation of the bug? I've seen people post the issue in the game files and their posts get ignored. Another QoL I would like is more icons for social interactions based on what packs they come from. Having the icons helps me find the social interactions I want better. I also want more social interactions to be categorized. Also, some socials seem miscategorized for example, "impersonate mermaids" seems like it would belong in comedy rather than mischief. I think the most gameplay ruining bugs for me are those where you have to complete a task to get a reward and there is no way to complete the task. This includes aspirations, social event tasks, work tasks, or holidays from seasons. For example, [ECO] 'Convince to Support NAP' social interaction missing | EA Forums - 13662939 prevented me from completing the aspiration with my Sim. Also, I can't find the social action to have a Sim give a toast at a party anymore. Lastly, holidays weren't updated for the new traits so sometimes Sims will have to complete holiday actions that go against their traits.canelacaliente2 days agoSeasoned Ace27Views1like0CommentsThis game needs a graphics update
Hello, my name is <removed> and I currently played this game honestly even though the series has had the dollhouse style for many years. I believe it’s time for a visual and audio upgrade especially because there’s things like bills and budgeting in the game. Another idea I have is that we add a money and bills toggle for cozy players and players with disabilities. this is something that I would like to request to the developers in the next update. I’ve actually mentioned this before, but I’m bringing it up again because I feel like it’s a good thing to do. [CM edit - removed personal information for security]m0idr7fzqj8o3 days agoSeasoned Newcomer59Views2likes0CommentsNew Way to Clone and Genetically Engineer Sims: Cloning Vat
think it would be really cool if The Sims 4 added a new type of cloning technology that works differently from the existing cloning machine: a futuristic Genetic Cloning Vat. Instead of instantly creating an adult clone, the cloning vat would use a Sim's genetic material to grow a clone from the beginning of their development. A single Sim's DNA could be used to create a genetic clone that starts as a Baby and then progresses through the normal life stages. The player could choose whether the clone develops normally or use the cloning vat to accelerate its development. For example, the clone could naturally progress from Baby → Infant → Toddler → Child → Teen → Young Adult, or the player could set it to mature more quickly or select a specific life stage for it to emerge from the vat. Another important distinction from the existing cloning machine would be the family relationship. Rather than the game simply labeling the clone as the original Sim's sibling, the Sim who provided the genetic material would be recognized as the clone's genetic creator and the clone would be classified as their "Clone-Child." This would make the relationship between the two Sims much more unique and would allow the game to recognize that the clone is genetically derived from the original Sim without pretending that they are ordinary siblings. The cloning vat could also allow players to combine the genetic material of multiple Sims to create a genetically engineered child. Instead of cloning a single Sim, players could provide DNA from two or more Sims and have the vat create a new Baby whose genetics are derived from all of the contributors. For example, a player could combine the DNA of three different Sims and create a Baby with physical characteristics inherited from all three. The resulting Sim could then develop normally or have their growth accelerated through the cloning vat. This could also create some interesting possibilities with occult Sims. Combining the genetic material of different occult Sims could potentially produce unusual offspring and genetic combinations. The cloning vat could therefore have several different functions: Clone a single Sim using their genetic material. Mark the resulting Sim as the original Sim's "Clone-Child" rather than a sibling. Combine the DNA of multiple Sims to create a genetically engineered child. Allow clones to develop naturally through the life stages. Accelerate a clone's development. Choose whether the clone emerges as a Baby, Child, Teen, or Young Adult. Allow genetically engineered Sims to inherit physical characteristics from multiple genetic contributors. I think this would make cloning much more interesting than simply having another way to instantly create a duplicate Sim. The existing cloning machine could remain as the quick method of producing a duplicate, while the cloning vat would be a more advanced piece of sci-fi technology focused on growing clones and experimenting with Sim genetics. It would be especially fun for players who enjoy science-fiction, occult, laboratory, or mad-scientist style gameplay.21Views1like0CommentsCan't add animal related skills to dynasties
Hello Simmers, With Royalty & Legacy DLC, it is possible to set specialized skills for dynasties. So I decided to create a royal family in Brindleton Bay, the world that comes with Cats & Dogs DLC, whose members were supposed to be great at Pet Training and Veterinary. However, when trying to set up the dynasty's skills, I noticed that both are missing from the list. I would like all the skills to be made available for dynasties, since I can't think of any reasonable justification for leaving any of them out. I play on PC via Epic, and never used any mods. Thanks!GamerBogman4 days agoSeasoned Adventurer32Views0likes0CommentsSims don't have WooHoo autonomously
In my game, Sims never initiate WooHoo on their own. This only happened automatically for the first couple of months after the “Lovestruck” expansion pack was released. I've been observing the Sims' behavior for about a real-life year now, and not once during that time—even when both partners were in a flirty mood—have they gone off to do WooHoo on their own. For me, this is a very useful and cool feature. Please look into fixing this issue. I'd like to add that Sims' behavior does not depend on whether or not there are mods in the game; this never happens under any circumstances.sjzjs7x95e5n4 days agoTraveler55Views0likes0CommentsSims aging up with random hair/makeup clothes
When my sims are aging up all of them do so with the most random outfits, hairs and make up. My expectarion would be for them to keep the hairstyle they had as a kid if it's available for older sims. I also wish for them to stay away from make up and accessories all together to avoid the weird combos... this goes for randomly generated NPCs as wellTheSiaSimlie5 days agoSeasoned Scout21Views1like0CommentsThings that should be added for base game
I have been playing the sims since i was about 9 years old and i always be a faithful player . Even while in nursing school, during breaks i play for hours and hours. But some things that literally **bleep** me off is some things should be common sense to be added to the base game . - the gap between child and teen . What about middle school age . ( it’s okay I’ll find a mod🙄) i think it should be a increase in careers, more options I think day care should be an option all the time and it should be a career also I miss when the old sims had zodiac signs Add more traits ( i love to create good story line and have all types of personality) just like in real life we should be able to schedule visits or days kids can see other people or spend weekends with familyDejaAndDelle6 days agoSeasoned Newcomer30Views2likes0CommentsCowplant Produces Wrong Essence When Consuming Scared Sims
Today when I fed my cowplant a scared Sim surprisingly it produced the essence of daze, then I realized that I never saw Waylon from L&D selling a scared essence either. Did the devs forget to add the correct essence when they added a new emotion in the game?Airakale7 days agoSeasoned Hotshot20Views0likes0Comments🪭 Suggestion: Add a Victorian Fan Language Skill for Hand Fans
With hand fans now appearing in events, I think it would be a great opportunity to introduce a Victorian Fan Language skill. Historically, Victorian fan language was a real system of non‑verbal communication where women in the 18th–19th centuries conveyed messages related to courtship, social cues, and personal sentiments using specific fan gestures. Why This Skill Makes Sense Hand fans are visually appealing, but adding a skill would give them actual gameplay depth. Victorian fan language is elegant, expressive, and easy to animate. It would work well as either a minor skill or a full skill, with Sims learning different gestures that communicate subtle messages. How It Could Work Early levels unlock basic gestures (opening, closing, slow waving). Mid‑levels unlock courtship signals like showing interest, disinterest, or inviting conversation. Higher levels unlock social cues such as discreet warnings, polite refusals, or “save me from this conversation.” Max level could allow Sims to communicate full silent “sentences” or perform elegant flourishes for photos and formal events. Fan language wasn’t only used for flirting — it also conveyed polite refusals and boundaries. Gestures historically communicated messages like “No, thank you,” “Please leave me alone,” “I’m not interested,” “Absolutely not,” and “Do not approach.” Adding these into the skill would give Sims more expressive ways to reject advances or disengage from unwanted social interactions. Perfect Fit for Royalty & Legacy Grand Balls This skill would be especially useful during Royalty and Legacy Grand Ball events, which already focus on etiquette, courtship, and formal social structure. Fan gestures could influence: reputation romance outcomes social interactions courtly behavior storytelling depth It adds flavor and authenticity to these events, making them feel more like actual formal gatherings rather than just themed parties. Why Players Would Enjoy It For players who enjoy historical gameplay, royal families, or legacy storytelling, Victorian Fan Language adds a unique layer of expression and tradition. It’s a small feature with a lot of potential impact, and it gives hand fans a meaningful purpose beyond being decorative.UberDrew17 days agoSeasoned Veteran28Views1like0CommentsIncrease CAS Outfit Slots (Add 2–5 More Per Category)
I’d like to suggest increasing the number of CAS outfit slots per category. The current limit of five is too restrictive for players who use outfits extensively. Adding 2, 3, or even 5 more slots would make CAS far more flexible for players who enjoy: multiple styles — casual variations, themed looks, seasonal outfits storytelling outfits — different looks for events, careers, or narrative arcs fashion‑focused gameplay — Sims with large wardrobes or evolving aesthetics actually using pack content — players who own many CAS packs and want to use them Increasing outfit slots is a simple UI expansion that doesn’t affect performance, animations, or gameplay systems. It just allows players who do use CAS heavily to enjoy the clothing they own without constantly deleting older outfits. Why this matters It’s easy to implement It doesn’t break anything It benefits fashion players, storytellers, and rotational saves It finally lets players use more of the CAS content they’ve collectedUberDrew17 days agoSeasoned Veteran30Views0likes0CommentsPlumbite Cove -- Extra Spawn Point (Idea)
I would be very happy happy if the Sims 4 , could create a separate way to spawn at Plumbite Cove in Copperdale as part of the High School Years Pack. I know it is possible to spawn at nearby lots around the cove and the fairground, but I can't seem to find a way to directly spawn at the appear at Plumbite Cove? I know that it is possible at the end of a High School Prom After-Party, at around 11 PM, with other high school students, but aside from these things, I can't find any way to spawn directly at the fairground, which I think would be very useful to have an update for , eg, for the game. or if someone would be willing to make a mod, I would be immensely grateful. It would also be good if it would be possible to schedule an acceptable amount of activities at the cove/pier/fairground , as well!18Views0likes0CommentsRoyalty & Legacy Compatible Fanning Poses for Moschino Camera
I’d like to suggest adding fanning poses, including flirty fan poses, to the Moschino camera’s photography options. These would fit naturally into the pack’s fashion‑focused theme and expand the expressive range of Sims during photo shoots. Fanning poses also work extremely well with the Royalty & Legacy expansions. Royals already use fans as part of formal attire, etiquette, and ceremonial presentation, so adding dedicated fan poses would allow for elegant, dramatic, or flirtatious portraits that match court aesthetics. This would give players more creative control over royal storytelling, fashion photography, and performance‑based gameplay.UberDrew17 days agoSeasoned Veteran10Views1like0CommentsSuggested Skills: Gymnastics, Acrobatics, and Aerial Silks
I’d really like to see Gymnastics, Acrobatics, and Aerial Silks added as full skills in The Sims 4. These would fit naturally into the game’s existing animation style and would give Sims more physical skill progression beyond Fitness and Dance. Acrobatics already existed in The Sims 3 Showtime, so there’s a clear precedent for it. TS3 included flips, balancing, contortion, and stage performances, and those concepts translate well into TS4’s animation system. Gymnastics would cover strength, flexibility, balance, and coordination. It would also give children and teens meaningful skill progression and make objects like monkey bars actually matter. It fits perfectly with worlds that include martial arts, obstacle courses, and agility‑based gameplay. Examples of gymnastics equipment could include a vault, balance beam, rings, bars, or even a trampoline. Aerial Silks would introduce a new object and a visually striking performance skill. It combines strength and grace, works well for performers, and fits naturally into spa, gym, or wellness‑themed builds. It also complements spellcasters, dancers, and acrobatic Sims. Examples of aerial skill equipment could include aerial hoops and aerial silks. These skills would add more depth to athletic gameplay, expand performance options, and give players new ways to develop Sims who specialize in agility, movement, and physical artistry.17Views0likes0Comments
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