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Can we get the relic 10 free bundle extended?
I just don't understand the mindset. You release a whole bunch of stuff to try to get new players in the game, then release a free bundle to get people excited to play, but then you close out the bundle before people who are not playing hardcore can get to 85? I don't get it. You couldn't leave it up a few weeks longer so most of the new players can get it? Please consider leaving the r10 bundle up a little bit longer.cesp00l22 minutes agoSeasoned Newcomer160Views2likes8CommentsPSA: Refunds
I have been playing for 10 years now. The latest update was a direct message from CG that I am not the player they want as a customer. I have made the easy decision to stop playing the game. I requested a refund for the past year from Apple. I was refunded every purchase for the last 6 months. This is why it is important to never make purchases through the webstore. EA has the worlds worst customer service and they will never give any refunds. If you plan on quitting, make sure to contact IOS store or Google Play store and get a lot of money back on your way out.963Views8likes26CommentsCan't reach luke level 20
Another bottleneck, I am now stuck at level 19 with luke because I cannot get 40% on tier 2 events to earn the next set of materials. Assuming this is everyone who is now stuck at level 19 without spending money Feels like CG have not tested this game mode at all. Please fix thisV_McMaster3 hours agoRising Rookie411Views3likes10CommentsIg-90 starting level
Just wanted to find out what level everybody starts off with ig-90. Is it always the same level as your stl? I havent put any extra resources into stl so for me he is 3 star lvl 15 and i got enough resources to start ig-90 at lvl 15. Anybody able to share what lvl they started ig90 at compared to their stl would be appreciated.Padawan_Baseball4 hours agoRising Rookie95Views0likes6CommentsPredatory
The update is just horrible, IT's so convoluded and lacking of transparency, one can only assume it's intentional, to be as predatory as possible. Putting in more effort f2p ultimatly results in the same outcome With the net difference being I end upo at lvl 70 while they end up at 65. due to the zerek ability modules only being available via the tier 5, 6, and 7 of the marque event. It's in no way fun. Way to much rng, That negitivly impacts Outcomes, The disparity between what 2 of the simalar situated accounts is kind of insane. Which then results in lower rewards from your rank. Currently at least for this era Im doing decent with the minimal amount of crystals spent Long term I don't see that being the case. it's clear they are pushing for an arms Race as for future eras the cost to get into the top 60 consitently is likely going to go up. Relic delta has opened up a ton of holes in my roster one of my guilds tw walls is essentially useless. People work with expectations with what they upgrade, To have an update essentially negate those upgrades is extremely annoying. especially when putting more relics on the character is likely not viable given how useless they are elsewhere in the game. I expected relic delta to be annoying but I did not anioticpate the other portion of the update to be so horriible If the goverment ever gets involved, you will have no one but yourselves to blame.mgkkain4 hours agoSeasoned Veteran97Views2likes3CommentsGrievous, Jedi Butcher: GL Kit Concept
GL General Grievous brings Trench off the bench with bonuses for Tactical Supremacy, whoop whoop! Like most GLs, he likes to work with his non-GL variant, though you can realistically plug 'n' play any Separatist droids with him. Is this kit overpowered? I dunno, quite possibly. Infamous General of the droid armies that ruthlessly punishes target locked enemies and has an impressive collection of lightsabers. Unit name - Grievous, Jedi Butcher Tags - Galactic Legend, Dark Side, Attacker, Leader, Droid, Separatist Mastery - Accuracy, Damage, and Defense Penetration (For appearance and animations, Grievous only has two arms deployed unless specified otherwise. His design would be some sort of cross between his 2003 and 2005 versions.) I Will Deal With This Slime Myself (Ultimate Ability) (I recommend reading this after the rest of the kit) Requires at least 70% Ultimate Charge to activate. Ultimate Charge: Grievous, Jedi Butcher gains 3% Ultimate Charge whenever a Target Locked enemy is Critically hit, and 5% Ultimate Charge whenever he gains a stack of Stolen Lightsaber. All allied Separatists dispel all their debuffs and double their Defense for the rest of the encounter. Grievous, Jedi Butcher, gains 100% turn meter, which can't be prevented, and 4 stacks of Stolen Lightsaber. On his next attack, Grievous, Jedi Butcher, deals bonus true damage to the target enemy equal to 100% of his current Defense, tripled against Jedi, which can't be evaded. If 100% Ultimate Charge was used, Grievous, Jedi Butcher, also gains 50% of other Separatist allies' Defense, no longer loses stacks of Stolen Lightsaber for the rest of battle, and instead instantly defeats the next enemy he targets, which can't be evaded or resisted. The defeated enemy can't be revived. [HE ALSO DEPLOYS HIS OTHER TWO ARMS FOR THE REST OF BATTLE :)] To See You Die (Basic) (Final text, Zeta) Deal Physical damage to target enemy, dealing additional true damage equal to 5% of his Max Health, and if the target is a Jedi and defeated by this attack, gain 1 stack of Stolen Lightsaber (max 4) until the end of the encounter. If they are Target Locked, this attack has +40% Health Steal, can’t be evaded or countered, and reduces their Potency and Defense by 4% (stacking) until the end of the encounter. Stolen Lightsaber: +6% Offense, Defense and Resistance per stack; while at 4 stacks, gain +2 Speed (stacking) at the start of each unit’s turn and deal an additional instance of damage when using any ability (limit once per turn) (Animation - Grievous strikes with both of his lightsabers, one after the other) A Fine Addition (Special 1, cooldown 3) (Final text, Zeta) Dispel all buffs on Target Locked enemies and call all Magnaguard allies to assist. For each Target Locked enemy that is Critically hit, gain 1 stack of Stolen Lightsaber. All Separatist allies gain Tactical Supremacy for 3 turns, and allied Tank Magnaguards Taunt for 2 turns, which can’t be copied or dispelled. If an enemy did not have Target Lock, they are inflicted with Fear for 1 turn and Protection Disruption for 2 turns, which can’t be dispelled, evaded or resisted. Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn (Animation - that moment in ROTS where he slowly backs away as he tells his Magnaguards “Kill him”) Make Them Suffer (Special 2, cooldown 5) (Final text, Zeta) This ability can’t be used unless Grievous, Jedi Butcher has 4 stacks of Stolen Lightsaber. Deal Physical damage to all enemies equal to 35% of Grievous, Jedi Butcher’s Max Health and inflict Armour Shred until the end of battle and Target Lock for 2 turns. If an enemy was already Target Locked, inflict them with an additional stack of Armour Shred, and also inflict Burning and 3 Damage Over Time effects for 3 turns, which can’t be dispelled. Then, lose all stacks of Stolen Lightsaber. This attack can’t be evaded or resisted. (Animation - one of his weird hand/feet attacks but probably the one he used in his 2003 debut scene) General Of The Droid Army (Leader) (Final text, Zeta) Dark Side allies have +20 Speed, +20% Mastery and +15% Defense, doubled for Separatists. Separatist Droids take 25% reduced damage from Target Locked enemies. Whenever a Separatist ally inflicts Target Lock on an enemy, they gain 2% Mastery until the end of battle (stacking). If that ally has Tactical Supremacy, they also reduce that enemies mastery by 2% (stacking) until the end of battle, which can’t be resisted. Allied Separatist droids with Tactical Supremacy have +30% Defense. Non-droid Separatist allies with Tactical Supremacy are immune to all debuffs. Enemies inflicted with Shock have -10% Potency and Tenacity for each Separatist ally, each droid ally with Tactical Supremacy, and each Jedi enemy. Whenever a Separatist ally is defeated, all other Separatist allies reset their cooldowns. At the start of each encounter after the first, Separatist allies gain 50% Protection Up until the end of the encounter, plus an additional Protection Up equal to their current mastery until the end of the encounter, which can’t be copied, dispelled or prevented, and all enemies are inflicted with Target Lock for 6 turns, which can’t be dispelled, prevented or resisted. No Room For Failure (Unique) (Final text, Zeta) Grievous, Jedi Bucher has bonus Offense equal to his Defense, doubled against Target Locked enemies, and his basic ability deals double damage to Jedi. Whenever a Jedi enemy or Separatist ally is defeated, Grievous, Jedi Butcher gains 1 stack of Stolen Lightsaber, and whenever a Separatist ally is critically hit all allied Separatists gain Critical Avoidance Up and Defense Up for 2 turns. Separatist allies can’t be revived. Target Locked enemies lose 1% Defense at the start of their turn, which can’t be resisted, then Grievous, Jedi Butcher gains that much until the end of the encounter. Galactic Legend (Unique) (Final text, Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.323Views5likes4CommentsThanks, CG
You've made this game basically unplayable. I speak as a nearly 8 year player, having built a pretty decent guild from the ground up, and have gladly engaged with pretty much every step of the game. We skipped LS Geo TB, because that was whale food and never worth the time. I've been excited about a lot of changes people had been harsh on, especially datacrons. Sure, some are ridiculous and make certain counters unwinnable, but they're seasonal and go away eventually. Relic Delta had eliminated skill from the conversation, now the bigger number always wins regardless of strategy. It's demoralizing to the extent that I barely WANT to try. GAC is unwinnable in Kyber without whaling for full R9 squads, because that's all you seem to want to match me against now. "Skill level matchmaking" was a nice pipe dream, but I guess you've thrown out the pretense on that now, too. Coliseum was an even more impressive failure - you took something as potentially cool as a daily raid system and made it atrociously abhorrent to play, with pitiful returns on investment. I usually pick up the cheaper Episode Pass because it was one of the better values for money, but now that I've got the second unit I can comfortably say I'll never pick it up again because it's malarkey. Minimal progress, not even enough for another level up, and I really don't see how engaging with this is going to increase enjoyment at all. It took 3 months for units to be farmable anyways, I'll just do the bare minimum and welcome the grind afterwards. Sadly I've got nearly 50 people relying on me to pilot a guild through this dumpster fire of an update, and the best I have to offer them is my own experience of "it sucks, just grit your teeth and hope it gets better. Maybe the devs will actually listen to the 100% of player feedback about how bad this is for a change". This game means a lot to me. I run my guild in paced of a seat friends who passed in 2020 who never asked to be in charge, but did his best anyway. I built a guild up from 3 newbie accounts to a pretty decent mid-game guild tackling the newest raids and pulling 18/19 stars in ROTE. It hurts to see it being destroyed by money grubbing antics of uncreative devs whose only ideas for improvement is to make whaling for bigger numbers the only path to power and success. No more strategy, no more cool counters, no more fun. This game is supposed to be moxing and matching your favorite characters' digital action figures from across the eras to create fun and interesting battles, and now it's just a black hole for suckong money out of people. This, coming from "the most profitable Star Wars game of all time". You let EA in too deep, and the 10th Anniversary is the headstone on the death of this game. I hope you're proud of yourselves, because I'm honestly ashamed of having given you any money at all.QuiGonDjinn6 hours agoSeasoned Rookie192Views12likes5CommentsThank you CG. Now I would look for another hobby.
Well done CG. You wont get any more of my money, neither my time. You destroyed one of the day to day distractions. The game is finished. Hey, it took you 10 years and been greedy! You had a profitable game!. Past tense, had. Relic Delta=unplayable game. 4 months to unlock characters? What? I have an idea for you! Charge to play it! Like cover to a bar! or a ticket to a concert! Feedback, remove relic delta and the "coliseum".jz5n11oxnkd38 hours agoSeasoned Traveler93Views4likes1CommentMy thoughts on the new Update
Let's get the big one out of the way first - Relic Delta. I'll be very bold and say I don't mind it. It's certainly made the Assault Battles easier, and R7 Drevan and BSF cakewalk the Malak event. Just because I could, I let Malak drain all four of the Jedi and still won. However - that's only because I'm the one at the advantage here. It's great for the ones with higher levels, but the complete opposite for those on the lower end. My Traya got something like 3 tapped by POW in TW. Not experienced it in GAC yet, but I'm trepidatious. Even against higher level opponents I could still win if I played my cards right, but I don't think those counters are going to work anymore, at least not nearly as well. I could make by with a G12 Chewpio and 3PO in my CLS team for now, but the usefulness of that team has, I worry, dropped quite significantly against even an R5 team with the inclusion of Relic Delta. I'm sure new counters will be found, bur punch-ups are going to be much more difficult when they were already an uphill battle to begin with. The Colosseum - ehhhh..... I don't like it. Feels like another thing where you defeat a copy pasted enemy over and over again. You get one cool cutscene when the boss is first introduced, and that's about it. Progressing the era units is too slow for enjoyment, and the increments they level up in are near negligible. It's nice that the projections expect fully F2P players to have them at G12 when they unlock, but as has been raised before, why invest in a character months before you can use them outside of one gamemode? Something that I haven't seen raised yet is that most of these units seem geared towards one team specifically, and it's just more cookie cutter stuff. The ability names as well are weird, especially for Luke...it seems like they just pulled off random quotes. Having his Unique be called Something Just Moved Past My Leg has nothing to do with the contents of the ability, but that's just a nitpick from me. At least DVDE seems like a really good unit to have.57Views0likes1CommentEra Level 65 to 75 resources
Ok, so I get that by the time all the marquees have run, a FTP player will have all the marquees at level 65, and will thus get 3 star gear 12 characters at the end of the era. What isn't clear to me is if you buy 2 or 3 crystal packs for each character and get them to 4 stars, what do you need to get them to level 75 resulting in a Gear 13 character? Can you pull it off with just crystals, or will we need to spend real money? and how many crystals? It'd really be nice to avoid all that gear 12 gear... I could use my currencies for relic material and the scavenger instead. So there is certainly value in getting to level 75. Has anyone done the analysis of what is involved and the cost? Or do we know if it will be possible? Some of that gear currently appears to be locked behind $$$ packs right now? maybe there are more crystal packs incoming? Right now I can only use crystals for level 1-15 material. I took Luke to 4 stars initially, but Im wondering if there is any real value in doing that with the rest. If I have to spend $$$ to get to level 75, there doesn't seem to be much pointevilhighlander13 hours agoNew Traveler149Views2likes2CommentsGame suggestion: Training grounds?
Hello everyone, I'm not sure where to post suggestions so ill just put it up here What is this about? This (the Training Grounds, (not related to Proving Grounds)) allows players to test their roster (squads and ships) against AI opponents, where players are able to customize their opponents (i.e. the character, gear/relic level, ability levels) under different battle conditions (i.e. GAC, TW, mainly omicron-based stuff) so players know how to use their characters / ships against certain opponents. This feature doesn't have to give out rewards otherwise people would just continuously use this feature. Why is this needed? Since CG has removed the Galactic Challenges, its not possible anymore for players to test their squads against AI enemies without certain restrictions (yes, players could replay journey guides, but their units will eventually be too strong and they can beat them in seconds, and they are restricted to certain factions). This feature would allow players to test their rosters like before, but in customized conditions to the player's liking. Let me know if you (the community) like the idea or not, plus any additional suggestions to this.S842_R13 hours agoNew Novice80Views1like4CommentsIf we are not allowed to make our era characters better without money…
Then at least give us more than 5 coliseum battles before charging us a ridiculous amount of crystals to refresh. 5 attempts is not enough to get around the atrocious rng built into the game. You may get lucky sometimes, but more than likely you are getting a mediocre score. Really need to find some ways to make his game mode more engaging. I’m amazed that not one person there thought this was a bad idea enough to force improvements to be made. If this was the planned release, then you should have made each characters’ coliseum lifespan last their 2 weeks and then they get unlocked at the end. Then move on to character #2. This is so tedious and slow that it’s almost making the game unplayable. You've gotta force yourself to look past coliseum daily in order to go to the back room of the holotables and play the real game. I cant think of a worse choice you could’ve made for a 10th anniversary game mode. Some very odd decision making going on. And the lack of communication about it makes it even worse.wilhud7418 hours agoSeasoned Scout106Views2likes4CommentsCould the era leveling system be any more convoluted?
I've read the anniversary post. Will you please give us definitive guidance on what the next few months in this era system looks like? For example, why did IG90 start at level 55 for me? Where & when are the various items going to be farmable? This isn't frustration marketing, this is terrible salesmanship. The consumer has to have faith that more is coming. CG's deafening silence or "trust me bruh" attitude just pisses me off which (shockingly) discourages spending. Also, what a joke that the era battles were auto twice bc strategy is irrelevant. Please advise.giy4n4x0vx4u18 hours agoRising Rookie58Views2likes1CommentEverybody go to raid Shadow Legends
Everybody got a raid Shadow Legends where there's no relic Delta the prices are right and you'll have fun plus alien and predator just came out and guess what I character doesn't cost $350 bucks 40 bucks so get on down to raid Shadow Legends todayrmartin199812318 hours agoSeasoned Newcomer186Views4likes6CommentsOmicron Supply Chain
While I don't have any hard numbers or data, it feels like omicron availability has really dried up. 5 a week through the episode shipments seems like the only steady source (save the 1/10,000 cantina pull). I don't recall this always being the case, so I wanted to gauge the temperature and see what y'all thought. 13.1mil gp, buying the cheap passes (episode/conquest) and LSB'sSiloAsh19 hours agoNew Novice170Views0likes15Comments
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