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Coliseum progression as F2P, stuck at 2/3 characters lvl 50+
Hello everyone, I’m a full F2P player and I’m struggling with Coliseum progression... Currently I’m stuck with only 2 out of 3 Era characters at level 50+, one is stuck at lvl 49 So my question is: Is there any intended F2P way to fully progress all 3 characters to level 50 once Rank 4 rewards are exhausted? ...or is this effectively a pay wall...? I want to make sure I’m not missing a mechanic or strategy here 😞 Thanksabc_kekZ3 hours agoRising Newcomer199Views0likes14CommentsSkill sequences
The game has many skills that are described in one way, but they don't function the same way in the game. Help me understand the game's order; is it by speed, points per second, or what? For example, Lord Vader's team. The Order 66 ability states that the character cannot be revived and does not gain improvements. But against certain teams, the character dies and respawns, gaining upgrades normally. Just like with the Appo I made, who doesn't die as long as there's an active Lord Vader, but he dies before the tank. I can't find the logic between what's written in the abilities and what actually happens.Coronel_Bankai3 hours agoSeasoned Newcomer55Views0likes4CommentsA Simple Mod Request
Dear CG, Please make mods either unequippable from the Mod Management screen or let us sell equipped mods. I have so many no speed/useless mods equipped to characters i never use but going into each character and uneqipping them is a royal pain.60a81c7355e6154b5 hours agoSeasoned Newcomer19Views0likes1CommentI’m Fine With Coliseum, Actually (F2P)
The only real ‘cost’ to me is time and crystals to keep up on the currency. But the LSTs that you can get after pay that back WAY more. Its a lot better than gearing, at least for me. I’ve saved piles of Kyrotech. Sure, progression is slow, but it is happening. Any other F2P people fine with Coliseum, or am i the only one?27Views2likes1CommentConquest Sucks
I'm new to the forums, but had to come on here to vent about the complete crap that is Conquest. The artificial difficulty of this mode is beyond ridiculous. Inflating enemy stats are one thing, but then also granting them truly unbelievable bonuses is nonsense. An Old Republic team where a Canderous Ordo is able to stack over 80 DOT's on my team is just plain bs. Or an Ewok team taking 15 consecutive turns before I can even take my first turn. Games are supposed to have some level of fun to them, and Conquest just is not fun. Its an annoying slog to get through every time, and I'm not even taking the challenge path. I have a GP of over 5 million, yet I get trounced in many different battles on Medium difficulty, which recommends a GP of 2 million+. Based on my GP its recommended that I play Hard. While the hell would I even attempt it if Medium has this much stupid crap in it? I have 10-12 full Relic 5 and 7 synergized teams, but am really able to only use 1-2 of them to reliably get through the nodes. The GP recommendations in Conquest are a great example of why GP as a concept in this game is just flawed and inaccurate. GP is just an artificial wall to block players off from things, even though GP does not accurately reflect a player's capabilities. I'm curious if others have had the same terrible experience with Conquest. To me, Conquest is far and away the worst mode in the game, and one of the worst modes I've ever played in any video game ever.KoolK-177 hours agoRising Novice363Views2likes20CommentsJust gotta say, I absolutely hate the Colosseum
So far, the best thing about this update has been the compensation gift for how bad it is. I’ve been trying to give it the benefit of the doubt. I’ve been playing now for days and days hoping that maybe something would change. But logging in every day and having my mismatched team get obliterated in one or two attacks…Is less than fun. A game is supposed to be an enjoyable and interesting activity. At the very least. this is complete and utter garbage. Zero options other than spending money. This. BLOWS.Maclunky_Yo8 hours agoNew Scout1.1KViews17likes38CommentsMod Cap Hot Take
I write this as a separate post because I don't mean it to be a takedown of any one particular person who is asking for a higher mod cap. I don't know you or your situation, and I'm not talking about you as an individual. Instead, I want to make it all about me. Back in the day I didn't worry about mods. I mostly cared about speed bc it was obviously great to get all or most of my own toons to take a turn before the first turn on the other side. You got your synergy going. If you had a TM train you could get that going. With enough speed you could be hard to stop. When I hit the mod cap the first time, I just sold mods that were slower than other mods. It was really pretty ignorant, but I viewed modding more as paperwork. I have enough paperwork in my life. I wanted to play a game, not do more inside the GOH universe. And while I still view modding as paperwork, my initial view was that because it's paperwork, I shouldn't have to learn anything about it. And it's that second part that was wrong. Then I became active with 50 Shards of KAM (and some of you may know me from there). It was the first event where I could see how really rigorously modding your toons made a remarkable, observable difference to one's success. It wasn't just about going first, because you were never going to go first. It wasn't just about health, because the Reek gained stats whenever it got hurt, but it didn't gain MORE stats if the hit was bigger, so fewer big hits was way better than many small hits. That meant balancing offence and crit chance and crit damage. Every mod, then, had to be balanced between speed and survivability and offence, all three at once. But protection was mostly irrelevant and Tenacity entirely so. A mod with Tenacity was using up a secondary slot that could provide a more useful boost. So many things to consider! For KAM it became an issue of recognizing that you could go through entire inventories for some players and only find half of a good mod set. People had offence sets with defense primaries, and defense sets with crit damage primaries and there was such an illogical jumble that if you really wanted things to work together and really put in the effort of combing through the available mods, you still couldn't find the 30 you really needed for a well-kitted KAM squad. The point here is that it takes a knowledge of what makes a mod truly valuable for people to build up collections that can serve them well when the game gets difficult. I've seen more mod inventories from more players than most of you can ever imagine, and I'm telling you that the mod cap is doing players a tremendous favour. It's creating a limit and insisting that, at this point, you have to stop saving mods mindlessly and create a system for deciding which you want to keep. Different ppl will use different systems, and that's fine. But without a cap, there's no point to have a system at all, and that means that a larger mod cap just delays the day when a player has their epiphany moment, the moment when they understand, "You know, that Defense set triangle with 14 speed, a crit chance primary, and Tenacity and flat protection secondaries isn't really worth saving." I've said elsewhere, and it's true, that an increased mod cap just delays the day when you have to have a system for sorting your mods. But more importantly, it also delays the day when players learn what a good mod is. The 500 mod cap is doing players a favour. Let's keep it.MasterSeedy8 hours agoSeasoned Ace42Views2likes2CommentsPlease increase mod inventory cap and provide better mod management tools
The mod cap is at 500 and has not changed in years. This is while A) we now have more than 250 characters, B) more game modes require re-modding, C) we have more smuggler run events each giving more mods at a time, and D) the new character release scheme releases several toons all at once that need tens of mods just being saved for them. With all that, players often run out of mod inventory capacity. Can you please increase this cap? This should be an easy quality of life improvement. And in long term, can you please provide a better mod management tool in game? Current in-game tool is really painful. Hotutils does a great job and is an amazing tool altogether, but I find it ironic that players need a third party subscription to improve basic aspects of a game.amiralighofrani10 hours agoSeasoned Scout62Views0likes6CommentsBeskar Mando
For the Mando movie coming in may of 26,it would cool if cg could do a small rework on Beskar Mando.You could test out giving him the bounty hunter tag,change his basic to a blaster shot like og Mando,just make it called Dins sidearm or something like that,and you could try out a cool mechanic I made up for his payout.Din Jarin gains damage immunity for 1 turn,he also receive damage deflection(you know,because his Beskar in the show is op)damage deflection,50%chance for physical and 25%for special damage to be deflected and deal 0 damage.i think it would be very fun for cg to even test and see how this could play.bothewrecker310 hours agoRising Novice44Views0likes5CommentsCould we please get more than 200 mod loadouts?
Hi CG. So many new characters over the last few years, yet still this anoying message: ”You have reached the maximum mod loadout count of 200. You must delete an existing loadout if you want to save a new one”. It’s so frustrating. Thanks Pimentauveglgczli2o12 hours agoRising Novice282Views9likes9Comments- obi-juan-pepino22 hours agoSeasoned Rookie141Views1like7Comments
A small request regarding raid currency and relic mats
Hi, I don't know if you read posts here, but just in case, I'd like to suggest a tiny change. Recently you changed the currency needed to buy electrium conductors and zimbiddle card from MK3 to MK2. While I do understand that you thought that it would make it easier but it created a bottleneck, and it's brutal. For some small spenders like me, a few hundred bucks a year for 10 years (man how time flies), coliseum gave me the chance to catch up relic wise and gear up some characters that were still lagging behind. But MK2 is the main currency for G13 gear. One raid could basically get one of your characters to G13 give or take. But now? Can't do it, it's either relic or G13, not both. It's as brutal as it was before raid currency actually. So I was wondering, would you consider making it possible to buy those 2 pieces with MK3 currency again please? Maybe leave both? MK3 is rarely used for k2 and lower players, except for the occasional r9 and zeta. And the players who go all out and have full r8+ rosters, don't buy the mats with raid currency anyway. That would be awesome. We could again use MK3 currency for the 2 mats aforementioned, MK1 for the rest and MK2 for gear.yannickhk122 days agoNew Traveler196Views2likes11CommentsPrior to the era updates
I could essentially collect my dailies at the last minute and then after the update the computer now takes 5 minutes to compile what did you do that borked that it's annoying because you made the dailies more important So someone missing out on the era currency is a big deal. The fact that someone forgets but comes in before the day ends get screwed is bs.mgkkain2 days agoRising Ace32Views0likes0CommentsHow to report harassment
The in game method requires an ally code, which I don't have. We have a guy in our arena shard, that I reported a year or so ago. He seemed to disappear, but unclear if anything was done. He would endlessly harass players. Focus on single players just to drop them one place or max drop, it didn't matter, would just repeatedly focus attacks on single players without any reason. He would change his in game name to match another player and then copy their profile pic. He returned today with the same tactics of copying a player name and portrait, but went one step further by starting a guild with the same guild name as the player he copied. He then dropped that guild and created one titled "Your worst nightmare is back EdSolo" which is my username here and in game. I have a screenshot of it. He has now changed back to Mol Eliza, which, even though a common default name, was what he used previously to harass another player who used the Mol Eliza name. Essentially this guy has no life and will spend any amount of crystals on refreshes to target players. While I doubt there is anything to be done about endless attacks, the changing names, imitating other players, and calling me out specifically I think should constitute harassment. I thought this guy had quit since it had been over a year, but he is now back and back to his old ways. I'm fairly certain he purchased the account from someone else years ago because he started as an older username before doing the copy name thing.EdSolo752 days agoNew Ace161Views0likes3Comments- PB9402 days agoRising Rookie57Views0likes2Comments
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