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JarJar Event is Broken
The first time it released the generator had 20stacks in first battle but now has only 10, you have no chance to get through all the B1 300+ with only 10 generator stacks of plasma shielding. Thanks CG. Update: Even if you manage to beat tier1 every tier is effected and tier3 was hard before now try with 10stacks instead of 20 and also tier 5 has 2 waves......good luckcmjstota1062 years agoSeasoned Veteran11KViews96likes115CommentsState of the Galaxy: Player Edition
CG_MeatheadI appreciate all this information in the latest community update. ( https://forums.ea.com/blog/swgoh-game-info-hub-en/community-update---eras-episodes-and-marquees-oh-my/5015049 ) . I appreciate the work being done on the game. I can see that there's an effort here to ensure continued success of this game and that's encouraging. I like the change to raid tickets and I like the new simmable events. With that said, I have some questions and some concerns. I actually tried to compile a TLDR, but I honestly don't feel like that's appropriate, all things considered. Questions: CG_Meathead wrote: One group in particular we wanted to focus on with these changes was our Free to Play players and how they will interact with the new Episode and Quests systems. Can you (or Crumb, who the actual quote was from) detail how these changes put the free to play or low spending player on better footing than before the changes - or at least a net neutral footing? I'm not seeing anything in this system that's particularly beneficial to those players specifically - it was called out and there wasn't a follow up to support the callout. CG_Meathead wrote: The rewards inside the Free Track are about equivalent in value to earning 4 Tier-10 boxes, (a.k.a. red boxes) and 4 Tier-9 boxes from our previous Galactic Challenges. This seems to imply that players that were reliably getting tier 10 boxes are having their rewards reduced if they don't pay for the pass, or pay to get the marquee to 7*. Is that the intention? If this isn't accurate, could you please elaborate? I want to be wrong about that - help me be wrong. CG_Meathead wrote: The cost of the Episode Pass will be $20 (USD) and will provide a significant amount of value. The $20 Episode pass in addition to the $10 Conquest pass is $30 a month - is there any possibility of bundling both of these for $25? I know it's only $5 but that's a lot more palatable and closer to being in line with a monthly subscription to AAA live service game. If a person were to get both of the plus passes that person is paying $70 - the price of a AAA title. Everyone will place a different valuation on the rewards for those two products, but I feel like you're pricing out most of your player base at that price point - wouldn't it be better to hit a ~$40 price point and increase buy in as opposed to leaning so heavily on the folks that are already paying most of the bills? CG_Meathead wrote: There will always be a new Marquee unit released to start each Episode, with most Episodes containing a second Marquee released midway through the Episode. With episodes being 4 weeks, this is roughly one new unit every two weeks, not including legendaries, conquest units, and galactic legends. This roughly approximates the pace of releases that we've seen this year and it's been less than enjoyable trying to keep up - much less back-fill holes in my roster. Is there any talk of adding new sources of signal data to the game, or is the expectation that on top of all the new stuff you want us to buy, we'll also still be scrambling to buy signal data and relic materials? Concerns: Over the past several months we've seen the pressure to add relics to characters skyrocket and we've seen our previous investments devalued and in some cases completely invalidated. In a few months that's going to ratchet up even more with a new raid that we'll have to gear for, or lose rewards if we don't. As a result, it's getting harder and harder to justify opening my wallet for any character - the cost to benefit ratio is trending down hard these days. I've never heard so many of my friends express so much dismay with the game - and indeed, I don't recall ever feeling this pessimistic about where the game is headed, or my chances of continued engagement. After playing for nearly 8 years now, I'm sure you can see how alarming that is. It would be fantastic to one day get an update like this that isn't overshadowed by negative sentiment over things that CG refuses to engage with the community about. We have other problems and other concerns, and I get that your post was never supposed to be about those things, but there's no conversation happening anywhere about any of it - that being the case it should come as no surprise that what should be a cause for celebration is being dragged down by people posting negative comments and angry responses. It's not that we don't WANT to be happy about new things - it's just hard to be happy about things we didn't ask for when the elephants in the room are being ignored: The GAC squish has become oppressive - again. We're ALL being pushed farther and farther down - not just the folks in Kyber 1 - any movement there affects most of the players in some way or another. K1 is as small as it's ever been. Is this a concern? Is it intentional? Lots of players are feeling like they're being punished but we have no clue what we should even expect because no one will talk about it. Clearing the air on this would go a long way to settle some unrest. Is K1 supposed to be 500 people? If that's the goal then at least we know what to expect and can move on. People are waiting on the JarJar event and the expected window for its return has passed - is it really beneficial in any way at this point to keep people wondering about when it's coming back? Just give them a date so they'll stop asking. They're already mad about this - dropping the date isn't going to make that worse and would at least resolve that one sticking point. The changes to dagger have made fleet arena a miserable experience for many players who have heavily invested in the newest meta fleet. A lot of people are upset about this and we're getting no communication about it. This has made the experience objectively worse - I can count on one finger how many people I've talked to that feel like it's a positive change. Was the intention to make the mirror more frustrating? That's what has happened - is that the desired outcome? Surely it can't be. And I can't not mention all the high relic Sith Assassins out there that are now more or less completely useless in any context. Chimera has been pushed into obsolescence - I get that it was a "bug fix" - but the fact that it was done AFTER so many people had come to rely on this very expensive counter is not fair to players and it's very difficult to see how this was 'fixed' in good faith - the optics here are REALLY bad, so some clarity for people would go a long way. We all got used to a thing - and then the thing was taken away. I know there's more to the story - but that's how it landed. Assault Battle rotation - This is another instance of removing rewards and asking us to pay to replace them. This devalues investment in ALL assault battles and further monetizes a part of the economy that players have come to depend on - as with Leviathan and Chimera, you've changed the product after the sale. Player investments are being disregarded - At this point this is a pattern - even a theme. We keep getting rewards taken away from us that we invested resources or money to get. All of the above items are examples of this. We don't mind the chase. We enjoy the chase. We even need the chase to stay engaged. Keep giving us things to chase - that's great - but don't erase my progress. Don't invalidate the miles I've already run - or I'm very likely to stop running. Increased pressure but no additional avenues for the required resources - Players are being asked for deeper and deeper buy-in to new characters and higher relic levels but there are no additional avenues to acquire what we need - and in fact it feels like CG is actively putting obstacles in the way in the form of the most expensive cantina farms in the game, removing signal data sources in the form of assault battles, and reducing crystal income with the GAC squish. It's really difficult to interpret any of this as a positive change. Newer players probably don't feel these things and probably don't really care. Newer players are not the people that made this the most successful mobile star wars game of all time. That was us - that was the veteran players who are looking on and wondering what is going on over there. We are feeling somehow both targeted and unseen - and some of us are closing our wallets and questioning whether the next thing to go will be our willingness to log in to the game. Meathead, if you got this far, thank you for reading. Maybe you're not the guy that can address all these things - and that's ok - I really believe that you would if you could. But if that's the case, maybe it's time for someone to come talk to us that CAN talk about these things. To anyone replying to this post - please try to be respectful - I've done my very best to do that in this post, and I'd thank everyone to mimic that effort.lordzhedd2 years agoRising Veteran2.6KViews79likes36CommentsRelic Delta – The Solution to a problem that doesn’t exist
As a guild leader of a top 100 guild, here are my thoughts regarding this Relic Delta situation. Please articulate to the players “What is the problem you are trying to solve”? I work with large projects in industry and I realize there are Sunk Costs that cannot be recovered. However, Is this strategy to “fix” the perceived problem a success if a large section of the player base disappears? I have asked my player base which is a combination of whales, dolphins, and basic monthly spenders ranging from 12M GP – 15M GP what they think about this, and it is literally 100% negative. The players don’t understand why this Relic Delta is needed as it seems you are rolling out a change to a problem that doesn’t exist. The primary frustration is that this change nullifies the years of Modding and Strategic Relic upgrades and years of roster effort and pretty much eliminates creative play (which is the most enjoyable part of the game). I doubt a developer may understand that sentiment, but it is VERY important to the players. These are players that love the game and most are sick over this. I already have messages from players stating they will retire from the game if this rolls out. The best suggestions that came in from my guild were: Simply increase the mastery of Relic 9 from 10 to 15. Increment certain stats on the current higher Relics. Roll out a new Relic 10. Whales will spend on that, leaving the rest of the player base to continue their progression as-is. I personally think that any of those, and many others in the forums, are easy fixes to the problem without introducing MANY MANY more issues to the game that would come from this Relic Delta strategy, and hopefully leave the player base intact. At this point you have a choice to make. Continue ahead with this flawed approach that the overwhelming majority of the player base does not even want - and risk a substantial percentage of players dropping out of the game. OR Cease and Desist all work on this change (unfortunately eat the costs already spent) and work on a different approach to solving your perceived issue.siegalboy2 months agoSeasoned Adventurer4.6KViews69likes38CommentsDeath Update. Relic Delta/Coliseum/Era of Anniversary
I loved this game very much and devoted 10 years to it. It pains me to realize that this game is no longer a pleasant escape, but a conveyor belt of mindless tapping.😭😭😭 For more than 5 years, players have been calling on developers to fix visual bugs and bugs that affect the outcome of the game, such as the bug where ability buttons disappear. They asked you to revive the regular arena, galactic wars, territory wars, and raid imbalances, but the players' requests to introduce certain units were constantly ignored and instead pirates that no one was interested in were introduced. We, the players, don't need conveyor belt updates! Many of us are willing to donate, but not for more nonsense, like more tokens for something or other. You would make much more money if you started selling sets of top modules for $$$, small data cards for ready-made Zeta abilities. How about selling full-Zeta (not a piece) for $5-8? So, know this: people would much rather buy a top-of-the-line set of modules for $25-30, than crystals for yet another useless thing. We don't need dozens of new characters if we have to literally live in the game to level them up. It's a game, not a job!🤬 You know what else you could do? A training table; Really relevant and worthwhile rewards on TW; Unlimited space in the module warehouse, or at least 1000+ slots; Tournaments; Friendly battles; The new Capital ship, that everyone has been waiting for; In-game auctions; Expanded resource exchange; Flea market; Seasonal events, such as New Year's; Separation of players who donate and those who do not donate; Addition of relevant fragments of Conquest characters that should have appeared in the pink currency store a long time ago; Reduction of a million types of currencies; Paid characters for fans that do not affect the game, such as Coruscant Police or Ugnot; Clickable name of the guild's opponent so you don't have to bypass YOUR BUG with "??????? ??? ?????" through third-party services; More lenient KAM and Vat Tambor drops for guilds that choose RoTE; Sale of 1 piece of omicron for $1; Yes, your own server tool for GA and TW, even with a subscription! A raid for the fleet in the end. But you chose relic delta to mess with the game balance and a new mode that doesn't look interesting, but looks like another unprofitable and boring routine of poking at a bunch of buttons. You spat in our love for your game. I'll only return to the game when you're busy with really important things! PLEASE!!! Focus on improving the existing gameplay rather than inventing a new one when the old one isn't working well enough!AvtorBabulita7 days agoSeasoned Novice1.3KViews62likes25CommentsRelic Delta
I wanted to wait for it to come out before making my assessments. Well, I can say with certainty that you've taken one of the best "combat" systems in mobile gaming and thrown it in the trash. You've deliberately eliminated any kind of skill and theorycrafting in favor of money. There's no excuse for a 300+speed Traya team getting stomped by Gungans with +80 speed on Nass and Jarjar, just because you're two relics down. A counter I had at 100% on dozens of attempts gets killed without any chance of competing. Or risk losing with Talzin, Daka, Merrin vs. Grievous because he blows your team away with an AOE. You'll get a brief boost in income due to the desire of the most avid whales to get back to the top, but as soon as that ends, the numbers will plummet. Anyone who's free to play or even spends $20-30 a month has no reason to stick with a game that treats them like **bleep**. Congratulations to whoever created this sick system, a clear example of the predatory policies so fashionable today.iRonS928 days agoSeasoned Rookie2.3KViews57likes54CommentsPoll on New Updates
Hi everyone! I’ve been a Galaxy of Heroes player for almost two years now, playing consistently every day. I’m a grind account—typically not caring how long it takes me to grow, generally being very patient about my progress, although I do still occasionally spring for lower-cost Hyperdrive bundles that propel me towards my goal. This is my first time posting on the forums, because EA and Disney have just ticked me off that much with these latest updates which, to me, smacks of corporate greed trying to wring more money out of people. I’m curious about your thoughts—what are the pros of this latest update, what are the cons of this latest update, how does this update contrast with previous updates that perhaps also felt like money-grabs, etc. I encourage you to leave a comment and answer the following: Do you think this update is good overall, bad overall, or a blend? For you, what aspects are good and what aspects are bad? Are you considering leaving this game due to this update? Why or why not? Any additional thoughts or comparisons with previous updates? I appreciate you all. This game has become a part of my daily routine, but I feel as though it’s now going to take me three times as long to achieve anything. I almost deleted it this morning, but thought I’d check in with the community first to see your impressions. Thanks so much in advance. UPDATE: CG_Meathead , here’s a solid start to a growing, comprehensive list of all the issues introduced with these latest updates. I really hope you take these frustrations seriously and consider some of the solutions that have been suggested. If you’re actually trying to create a more positive, free-to-play experience as you’ve suggested, you are not succeeding with this latest update. You don’t have to sacrifice free-to-play options that allow us to grow in order to provide pay-to-play products.TheRobConnolly2 years agoSeasoned Vanguard3.8KViews45likes127CommentsColisseum and Spotlight Are Terrible - For Now.
This is a truly bad event in the current context. I think the Devs have forgotten that this is an entirely new game. Different characters, different currencies - hardly anything is the same. It was not even clear to me when I started my colosseum events whether attempts are cumulative or not. (FTR: They are not. Only one attempt counts per day, though it's your highest.) But this is not the worst part about this. I have no strategy for upgrading my new Luke toon, because I literally have no idea where resources will come from nor how many I should expect. Can I buy spotlight currencies? Well it turns out that the game doesn't tell you, though with some investigation you can find out that era mats are for sale. I haven't yet found any of the Era Level Currency for sale, but it might be tucked away somewhere, concealing itself. Then you have allies show up in your coliseum battle, but what Era Level are they? Do they increase with Lukes EL? What abilities are active? How much health do they have? I have no idea because they don't even pop up as borrowed units in the squad screen so I can inspect them before battle starts. The best I can do is use battle time to read ability descriptions, but his doesn't allow me to compare, say, physical damage and figure out which toons should use damaging specials first vs non-damaging specials. The abilities that we depend on in battle are deliberately concealed from us. So now I'm playing a game mode that does nothing to improve my EL - or at least doesn't do anything visible - with no idea what a "good" score for my level might be and no easy way to plan strategies before entering combat. Then let's talk about the Marquee event. Why doesn't this drop EL currency? I seen to increase my shards and thus my promotion level, but that has only the tiniest possible effect on play. I honestly couldn't see a significant difference between 3*/EL5 and 4*/EL5. An attempt at 3* reached 9% damage with a second attempt reaching 12%. The first attempt at 4* reached 15%, but the 2nd attempt reached 12%. How much of this is noise? How much is the promotion level? I have no idea bc I can't inspect stats and my number of attempts is necessarily going to be statistically insignificant. So I don't know what I'm doing, I don't know where I'm going, I don't know how to get there, and I don't even know if I'm making good, average, or below average progress. Congratulations, you've created a game mode that is the definition of useless button pushing. STRONG suggestions: Put out an actual tutorial that shows ppl what resources they're looking for, where to find them, what they should expect in rewards in the short term, and what resources that should ultimately provide in the longer term. Don't force us to rely on toons we don't have and can't inspect. The rewards are all arbitrary anyway. Just scale the power of the enemy so that we get with just Luke what you had been planning for us to get with Luke + the borrowed toons, and then delete the borrowed toons. This way we don't have to learn an entire new team at once, we can focus on learning the kit of just one toon at a time, and we are also able to see what we have. If ppl pay crystals for marquee shards, have the marquee events drop appropriate EL currency at higher tiers (beginning with the 4* tier). I want my characters to get better, and right now this doesn't show me any improvement at all bc shards matter so little compared to EL. So why isn't there a way to invest crystals toward better EL performance? The obvious way to do this is to make EL currency available to those who already invest in the existing shard-based marquee progression system. If EL currency isn't available for crystal purchase, then allow us to search for a way to get EL currency and then present the null result the same way you do when we're looking for shards for a Journey Guide character whose event isn't available right now. That way we at least get an answer and aren't spending our time fumbling through every row of every store seeing if you've hidden it somewhere. After all, why would you sell mats without selling EL currency? And if you're not showing us, then it has to be hidden someplace, right? This is a recipe for driving your players mad. Do not do this. Again, I don't know what I'm doing, I don't know where I'm going, I don't know how to get there, and I don't even know if I'm making good, average, below average, or bad progress. What you've created is a guarantee that your players will hate this. Who wants to play a game when you don't know what you're playing for and don't even know when you've won? This was clearly not ready for release.1.6KViews40likes28CommentsPlease stop doing this
Dear CG, As a player for over 5 years, not free to play, I just have to tell you that I’m starting to think about quitting this game. Yes, it’s a free game, but the heart of it is getting wrecked. The cosmetic updates are kind of cool, but for me the game is about being able to achieve newly set goals with a couple of fellow minded nerds. Due to a combination of factors, achieving those goals is getting harder and less fun with the last updates. Who in their right mind is going to pay for those episode passes when we got so much stuff for free before. There wasn’t anything wrong to me with GC, even though some requirements were really bothersome from time to time (who has a Tusken squad?). With these last updates it feels like you’re shifting your player base away from Star Wars fans and towards people who are willing to keep on paying for a game. If that’s fine with you guys, there’s not much left for me here. I could do so many other things with the time I spend on SWGOH. For now I decided I’m not spending any more money until this game feels like it supports their players. You guys were so on the right track for me, love the Ahsoka stuff, love Jar Jar. But right now to me you’re just one bad decision away from having me (and some of my guild members) quit. I hope it’s not something like an Acolyte meta, but it’ll probably have to do with getting less resources unless you pay more money again. For someone who doesn’t have a lot of income, the choice is becoming easier with the last updates. Apparently this game is not for me anymore. I really hope this thing turns aroundGeneral_Dehira2 years agoSeasoned Rookie1.5KViews39likes25CommentsLevi Mirror
I'm going to post the same thing others have. Revert what you did to dagger. It's not stopping execs and makes Levi mirrors effing stupid! Go first? No? Retreat. Ships was already an RNG crap show.... delete p1 or delete your horrible "fix" to dagger.f2dbefbd29d8a79d2 years agoSeasoned Veteran1.5KViews36likes48CommentsWell CG if your intention was to kill the game, I think you may have succeeded
This new game mode really is the dumbest thing CG has come up with, and that is saying something. i am on the verge of calling it a day. You may have made my decision easier so I do thank you for that. I have spent lots of money on this game over the years, but this may be the straw that breaks the camels back. Not going to spend money on a new currency just to level up a toon that I may never actually use (since I don't know how good or bad it will be), and cannot use him for 3 months. I was happy to wait the 3 months, but asking me to spend on an in game currency? Thanks but no thanks.776Views34likes11CommentsThe death of strategy in swgoh
Delta seems to have killed the entire basis of what attracted me to this game, beyond that it's star wars. I'd expect I'm not alone in that. A large part of what's made this game fun over the years is facing a difficult task, be that a strong pvp team, a difficult assault battle, a difficult character unlock event, etc, then reading kits, figuring out synergies, and developing creative strategies to overcome. That aspect of the game has seemingly died, by design. Tried a few different high relic comps against the assault battles yesterday, and it just didn't matter what my comps were anymore. My high relic characters were able to just brute force their way through everything. Did some tooling around in character events I'd preciously done, like the gas event, the DR and malak events, and the 3p0 event. Strategy is no longer necessary. Just take your characters to high relics and you're done. Which really means, open your wallet and your done. Thought is no longer required. Half my pvp defense is pretty well **bleep** because they're not all high relic across the board, so single members of the teams can be sniped out and the teams fall apart. That's not strategic. It requires no thought. By my view, the death of strategy in this game is the death of fun in this game. Well done CG. You've finally done it. You've sucked the last semblance of fun out of this game and have made it a daily chore. Well done.HaywoodJBLWM6 days agoSeasoned Hotshot995Views33likes33CommentsWelcome to 2025!
Hello Everyone! I hope you're doing well :) We are back from our holiday break, me specifically just came back the other day. While I'm getting myself back into the swing of things, I want to propose this question to you all. What would you like to see in 2025 for SWGOH? Could be anything, Quality of life suggestions, characters, abilities, new debuffs, new buffs, more of certain buffs/debuffs, less of them, etc etc More or less just curious what's on your mind! It's great to be back!CG_Meathead11 months agoCapital Games Team6.6KViews29likes185CommentsRevert Galactic Challenge Crate Changes
Battle pass is fully pay to win/pay to play. You should have just added the Give us more money pass on top of keeping all the old stuff like Galactic Challenge Crates ect. And don't delete any Assault Battles. With all of these characters being added, you should be adding more rewards, not taking them from us. Do you play your game? Do you know how long it takes to get 1 character to Gear 13 when they require 400 KyroTechs and they are time gated (If you don't pay to skip). Seriously to the Developers: You need to be adding more ways for people to earn rewards instead of adding more predatory ways to get money out of players. Playing Free to Play or being very little money spent on light speed bundles ect you are so far behind all the mega whales and will never catch up to them. There's simply too many characters and not enough gear rewards to gear them up. You basically have to pay to keep up or be so far behind and this update didn't help anyone that is behind.bonez304712 years agoSeasoned Newcomer670Views29likes22CommentsNew Update is nothing but Greed!
Anyone buying the new episode pass and also defending the new update to SWGOH are part of the problem. Not only do they expect you to buy a £40 episode pass, they want you to buy a £30 conquest pass, and also spend money on their datacrons, and they also have a feat in the GC saying 'win with an active episode pass' translating to 'pay us to be rewarded with this feat' Typical Movements from a greedy company and dev team that care more about money than the state of their games life span. As much as I'd be out of routine and be lost without the game I've been on for years, I think if it was to die at this point, then I wouldn't be bothered. They really missed the mark and shown how out of touch with the players they are with this one.fatq9yctubow2 years agoSeasoned Novice648Views26likes12CommentsCan't complete the episode quest.
Hi, I completed my Gallactic Challenge feats in the morning. This afternoon another episode quest has been revealed and it requires 5 Gallactic Challenge battles. I cannot complete this feat because I already did the battles. Now there is no way to complete the episode quests for the bonus episode experience. Is there any way to reveal the galactic challenge quests at the beginning of the week so that we have a chance to compelete the feat? Thank you.mynameisilia2 years agoNew Traveler751Views25likes16CommentsGame Update, Update
I am an iOS user. I understand there’s the App Store issue going on. I have uninstalled and reinstalled as suggested and it doesn’t work. It just crashes the game every time I try to open it. as the leader of my guild this is extremely frustrating and inconvenient. I’m going to miss deploys. I can’t audit / update zones. This is ridiculous. There should be a some serious compensation when this is resolved. Ally code is 393364317BatmansVoice2 years agoSeasoned Traveler1.7KViews25likes29CommentsGuild Recruiting
Guild or alliance recruiters are able to post their guild advertisement in here. Read the 'Ground Rules' and 'Things to include' sections before posting! Ground rules: Guild and Alliance recruitment posts only! Please don't reply in the thread to advertisements. If you see a guild/alliance you'd like to connect with, the best way to get in touch with them is through the contact method they'll share in their post. Keep recruitment to this thread: Spamming other areas of the forum with your guild ads is a no-go. Let's use this space. Be considerate when posting your ads. We're happy if you'd like to post your ad a few times but keep in mind flooding the thread and thread bumping is not okay. It's important to be considerate of other guilds so please keep these in mind Allow a minimum of 5 posts + 24 hours to pass before you share another recruitment post from the same guild. If 24hrs has passed since your last post but there hasn't been 5 other guild posts, please don't bump the thread. Instead... ...if you have new information to add and would like to post an updated ad version, please edit your last post and include the new details. Note: Alliance recruiters are good to post an ad for each of their guilds and their alliance in general. Heads up: Posts that aren't inline with the thread and forum rules will be removed and a CM will be in touch so do keep this ground rules in mind. Now onto the ads themselves. 😃 Things to include: There's some information that are 'need to know's and some that are 'nice to have's. As long as you've the needed parts covered, go for it. Need to know Name guild + GP Discord server link (Third-party chat servers/channels only. No personal contact information, such as chat IDs or email addresses) What's your focus (f.e. TW or GeoTB) What does your guild has to offer What are you looking for? (3 players? Friendly people?, etc) Minimal specifics your potential recruits must have Nice to have: Recruitment banner (not mandatory but if you have one, go for it) What type of guild (Causal/Active/Elite) How long? (If you're open infinitely or have a 2 month recruitment window) Any other tidbits you'd like (within the rules). Have fun with it Let the recruiting begin!7.5KViews25likes12CommentsFor me, SWGOH died yesterday.
All that's left is to bury it and forget it forever. This is very sad for me. I played this game daily for many years. And I truly loved this game. But what they have turned it into now.... The new characters weren't selling well. So they created a new game mode where only the new characters can be used. And they added very attractive rewards to it. Materials for R10, LST. If you want to get these rewards- get your credit card ready. Every week, with every new character release - make a donation. Then you'll be able to improve the new character - achieve a high leaderboard rank - get a lot of currency - purchase materials for R10, LST. They introduced a bunch of new materials for upgrading the new characters. To be honest, I don't even want to keep track of them. The game already had 30 types of currency, why add 20 more?! I have no desire to spend time searching for and collecting all these new materials. I don't want to do it. I simply have no time left for the core game, for the old characters that I spent years upgrading. All the old characters are now pushed into the background. They are not important. Here it is - the new, shiny game mode in the foreground, it requires all your attention, because that's what brings the developers money. And why should I upgrade all these new characters? They will become old soon too. Why should I give R10 to old characters? Why? For years, players have been asking to change the player matchmaking in GAC, to rework Guild Wars. Hundreds and thousands of complaints and appeals on all forums. Hundreds and thousands of times we asked for this! Zero reaction from the developers. Complete and total ignorance. Those modes were already dead. But instead,they decided to add relic delta, and completely bury the already dead modes. Completely destroy any tactics. So what do I need this game for? It now looks like this:donate $100 every week, upgrade the new character, get currency, buy R10 materials for an old character, go into an old game mode, rejoice that your number next to the letter R is bigger than your opponent's because that means you won. And so on in an endless circle. This is so much fun. This is very interesting (Not). There are cheaters on the new mode's leaderboard. I'm not sure they will be banned promptly and daily. 7 months ago I reported a cheater. 100% a cheater. Without a doubt. And 7 months later, he is still playing. He has already unlocked SLKR. And he still, with a T8 SLKR, takes first place from LV R9, SLKR R9. No one bans him. There were other cheaters in the arena. They got banned after 3-5 months. That's how long it takes the developers to ban one cheater. Although I think they weren't actually banned, they just died of old age. Perhaps in the new mode they will be banned faster because it affects the company's profit. That's sacred. Too obvious and aggressive monetization. Blatant pay-to-win, and even essentially pay-to-play. Complete and total disregard for the gaming community's opinion (relic delta, GAC, TW). Absolute deafness of the developers to feedback. Very slow bug and error fixes. Gameplay like a slideshow after every update. Devaluation of all the old content on which I spent a lot of time, effort, and resources. All of this is the reason why I am saying goodbye to this game today... Developers, thank you for such a wonderful gift for the anniversary of a beloved game. You really did a great job. Thank you to all the players for the game! It was awesome! MAY THE FORCE BE WITH YOU!471Views24likes8Comments- akprime01314 days agoSeasoned Traveler1.9KViews24likes17Comments
DEVS Please Fix GAC
First off, let me be clear: If you are a whale If you're in Aurorium or higher If you have more than 6 GL This ISN'T for you, and please keep your opinions to yourself. Capital Games developers, can you please do something - anything about the absolutely horrendous match making in GAC? I feel very strongly that for Carbonite, Bronzium, and Chromium matchmaking should be filtered first by GP, then GL count, and then relic count. Getting brackets looking like this is absurd (see images). Not to mention the guy with 13M GP and literally every GL shouldn't even be allowed in lower ranks to begin with. If you have an account that filled out, I don't care if you've been inactive for the last 5 years - you still belong in Aurorium so other people have a chance of fair, decent matchmaking. If that's too difficult to implement, then make GP the very first criteria for matchmaking in the first 3 ranks. Let all the high GP players get stuck together, so lower players have a chance to grow, and have decent matches that they can enjoy. I feel sorry for the guys at 6M GP or lower in Chromium. They're literally stuck because of this completely absurd matchmaking. I also detest these lazy, high GP players intentionally dropping ranks for easy wins. Seriously what the heck guys? Aurorium & Kyber I can understand not caring much about GP. Most of those guys have crazy rosters, and can counter GL without using their own more often than not. Good mods, good teams, plenty of experience. Everyone else does not have the same capability because their rosters aren't full, or they lack experience, or a combination of both. I have members in my guild with 1-2 GL in Carbonite who are stuck because most of their units are Gear 12 or lower, being matched with people who have 4-5 GL. Some of them don't even bother signing up for GAC anymore - both returning players and new players alike. Seriously CG, please change matchmaking for lower ranks. The setup is horrible no matter how you look at it now that there are GL, and with new teams that make almost all original teams obsolete. Maybe it's time to think about how that affects the majority of players who aren't at the top, or even near to it...GrayJediWarrior6 months agoSeasoned Scout3.4KViews24likes112Comments
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