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FAQ - EA Games on Steam
Having trouble linking your EA account? Use this FAQ to help troubleshoot issues you may have with your EA games on Steam. WHAT EA GAMES ARE ON STEAM? We’re frequently updating our Steam catalog. Check out our Steam store page for the most up-to-date list. LINKING YOUR ACCOUNTS You only need to link your accounts the first time you play an EA game on Steam. Sign into Steam. Launch an EA game from Steam by clicking Play. Install Origin if you haven’t already. Origin will launch and ask you to link your Steam account and your EA Account. Log in to Origin using your EA Account info or create a new EA Account. Steam will install your game and let you know when it’s ready to play. Note: You can only link one Steam account to one EA Account, so make sure you choose the right EA Account to link to. Unlinking accounts Want to unlink your Steam account? Contact us for help. INSTALLING EA GAMES THROUGH STEAM Once you’ve linked your accounts and installed your first EA game through Steam, installing future games gets a lot easier: Sign into Steam. Go to your Library. Select the game. Click Install. Click Next on the pop-up window to install the game. HOW DO I PLAY WITH MY FRIENDS? Origin-required games You can tell if a game is Origin-required if it says it “Incorporates 3rd-party DRM: EA on-line activation and Origin client software installation and background use required.” For games that need Origin but you bought them on Steam, you’ll need to add your friends on Origin to play with them. You won’t be able to add friends on Steam. Steam-native games Native games on Steam don’t need Origin to launch, but you can only play with friends on the same platform as you. For example, if your friend is playing on Steam, you’ll need to play the game on Steam too. Add friends on Origin Adding friends on Steam Cross-play games Cross-play games can be played on Steam or Origin, and you can play with both Steam and Origin friends at the same time! To invite friends, you’ll need to add them in-game. What about game invites? You can only send game invites between Origin accounts. GOT QUESTIONS? Do I always need Origin to play EA games in my Steam library? You may need Origin to launch some EA games from Steam. When you do, Steam will tell you the game needs to be launched using a third-party DRM and will show Origin software installation in the system requirements. If I buy a game on Steam, can I buy DLC for that game on Origin? Yep! You can buy DLC both on Origin and Steam. If I buy a game on Origin, can I buy DLC for that game on Steam? For Origin-purchased base games, you’ll need to buy all DLC in Origin. I'm an Origin Access subscriber. Do I get my 10% subscriber discount on Steam? No, the Origin Access subscriber discount only applies to purchases made through the Origin platform, and to in-game purchases through games originally purchased through Origin. Can I earn Steam Achievements and Trading Cards with EA Games? You won’t earn Steam Achievements for our games, but you can still build out your Trading Card collection. Learn more about Trading cards on Steam. Can I use Cloud saves? You can’t use Cloud saves for EA Games on Steam. More questions? Full details are available via EA Help.31KViews17likes0Comments- EA_Spectre4 months agoCommunity Admin2.8KViews18likes0Comments
Where can I find a customer service number for EA?
This is absolutely the worst customer service I have ever experienced. Something went wrong when my origin turned into EA App and it keep the base game, but lost all my expansion packs. I tried redeeming the codes and they don't work as I already redeemed them. No one will get back with me, and I am so mad. I try not to be a Karen, but I want a manager or somebody in charge to speak with me. Does anyone have the email or phone number to customer support? I've already tried to live chat and no one has answered and it's been twenty minutes.SolvedMnMKitty6152 months agoRising Newcomer571Views1like5Comments[GUIDE] - How to Read a DxDiag
Publication Date: 2025-04-02T16:22:15+01:00 For now placing this guide in the EA Community Discussion Subforum as there currently is no Community Resources section. In this guide, I’ll cover the main sections of a DxDiag, focusing on the most important details for troubleshooting, along with tips to keep in mind. Before the switch from AHQ to the new EA Forums, a similar thread existed, but unfortunately, it didn’t carry over. However, I found an archived version of the old thread here: [Internet Archive] - (AHQ Community Resources) How to read a DXDiag The original thread, created in 2014, was maintained until the forum change. In this updated version, I’ve expanded the coverage while omitting outdated info (e.g., SLI/Crossfire, Service Packs). This guide assumes basic knowledge of Windows, software, and hardware. It serves as an introduction to troubleshooting with a DxDiag, though keep in mind that it may not always provide a clear solution. This guide is based on a DxDiag from Windows 10 (DxDiag Version: 10.00.19041.5438 64bit Unicode) and may differ on Windows 11. The guide follows the same order as the sections within a DxDiag. If you notice any missing or incorrect information, or have suggestions for improvements, feel free to leave a comment, and I’ll review it when I can. Table of Contents Excluded Sections >> Click here to go back to the Table of Contents << There are several sections in the DxDiag report that will not be covered in this guide. These sections are either outdated, legacy features, or not directly relevant to most troubleshooting scenarios. The table below outlines these sections and the reasons they are excluded: DxDiag Section Reason DirectX Debug Levels Provides debug levels for specific APIs, which are not pertinent to typical user troubleshooting. DirectInput Devices Includes devices like game controllers (potentially steering wheels like the G502). Not universally relevant for all controllers, and unlikely to be needed for most troubleshooting cases. Gameport Devices Likely related to legacy devices connected via the outdated Game Port. Not relevant for modern systems. DirectShow Filters DirectShow is a Legacy feature, not really used anymore. Preferred DirectShow Filters DirectShow is a Legacy feature, not really used anymore. Media Foundation File Versions DirectShow is a Legacy feature, not really used anymore. Media Foundation Transforms DirectShow is a Legacy feature, not really used anymore. Media Foundation Enabled Hardware Categories DirectShow is a Legacy feature, not really used anymore. Media Foundation Byte Stream Handlers DirectShow is a Legacy feature, not really used anymore. Media Foundation Scheme Handlers DirectShow is a Legacy feature, not really used anymore. Preferred Media Foundation Transforms DirectShow is a Legacy feature, not really used anymore. Disabled Media Foundation Transforms DirectShow is a Legacy feature, not really used anymore. Disabled Media Sources Related to Media Foundation, therefore not relevant. EVR Power Information Enhanced Video Renderer, related to Media Foundation, therefore not relevant. Figure 1 (Overview of DxDiag Sections and Their Relevance for Troubleshooting) System Information >> Click here to go back to the Table of Contents << This section provides various details about your computer that can be useful for troubleshooting. Key information includes: Operating System: Specifies the OS and its version. System Model: Information about the motherboard and overall system. BIOS: Displays the BIOS version. Processor: Details about the CPU. Memory: The total installed RAM. Page File: More on this below. Windows Directory: The location where Windows is installed. DirectX Version: The highest version of DirectX supported. DPI Settings: Details about screen scaling. These entries are often the most relevant when diagnosing issues. To troubleshoot effectively: Compare System Specs with Game Requirements: Check the system specifications against the minimum and recommended specs for the game you're troubleshooting. If the system falls short of these specs, it could explain the issues being experienced. BIOS Version: Ensure that the BIOS is up to date for your specific motherboard model. BIOS updates are typically released only when necessary, such as for system stability improvements, addressing hardware compatibility, or fixing issues like incorrect voltage delivery. Page File: A correctly configured page file is critical, especially for systems with limited RAM. The page file acts as virtual memory, storing inactive data from RAM onto your storage device (e.g., HDD or SSD) to free up more RAM. Proper configuration is especially important if your system has a small amount of physical RAM. For guidance on the appropriate page file size, refer to this article: [Learn.Microsoft] - How to determine the appropriate page file size for 64-bit versions of Windows. DirectX Version: The version of DirectX is crucial for gaming performance. Newer games may require DirectX 12 instead of DirectX 11. For example, Apex Legends has begun phasing out DirectX 11 in favor of DirectX 12. However, the version of DirectX is just one factor—some games require specific DirectX feature levels, which we will cover in the Display Devices section. DPI Settings: DPI settings control how your screen content scales. A setting other than 96 DPI (100%) can cause text to appear misaligned or even prevent some games from launching properly. For more information on DPI scaling, refer to [Learn.Microsoft] - DPI and device-independent pixels. DxDiag Notes >> Click here to go back to the Table of Contents << One of the key features of DxDiag is its ability to flag issues such as unsigned drivers. These flags indicate that the drivers may be unstable, potentially due to being in beta or corrupted. Here’s an example of how such issues might appear in the DxDiag report: DirectX Files Tab: No problems found. Display Tab 1: The file ialmrnt5.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Sound Tab 1: The file RtkHDAud.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. Source: https://forum.multitheftauto.com/topic/60173-mta-crash-dxdiag-included/ In addition to identifying unsigned drivers, DxDiag can also detect other types of issues. Below are a few examples of how this may appear: I am not aware of an exhaustive list of all items that will be caught under the DxDiag Notes section, though any problems detected under this section will typically be detailed enough to guide you through further troubleshooting steps. Display Devices >> Click here to go back to the Table of Contents << This section provides details about the monitors connected to your system and the associated display settings. Key information includes: Monitor Name Monitor Model Current Mode: The current resolution and refresh rate being supplied by the GPU to the monitor. Native Mode: The native resolution and refresh rate that the monitor supports. Driver Version: The version number of the GPU driver being used. Driver Date/Size: The release date and file size of the installed driver. WHQL Logo'd: Indicates whether the driver has passed WHQL testing. Display Memory: The total memory available for the display, including both dedicated and shared memory. Dedicated Memory: The VRAM (Video RAM) physically available on the GPU itself. Shared Memory: The portion of system RAM allocated for use by the GPU. Output Type: The type of display connection in use (e.g., HDMI, DisplayPort). DDI Version: The DirectX Device Interface version supported by the GPU. Feature Levels: The DirectX feature levels supported by the GPU. This is important as some games may require specific feature levels to run properly. If you have multiple monitors, then there will be a separate entry with all the corresponding information. Key Checks Current Mode vs. Native Mode: Ensure the monitor is running at its native resolution and refresh rate. For example, if a 1440p monitor is running at 1080p, it may be due to the user forgetting to change their resolution. Similarly, check if the refresh rate is lower than what the monitor supports natively. Driver Version: It's important to check that the GPU driver is up to date. You can verify the driver version and check the Driver Date for the release date. Staying on the latest stable driver version is recommended, but it's important to be cautious of any issues with the most recent updates. Note: Nvidia driver versions are usually shortened to the last 5 digits of the version with 2 decimal points. (This: 32.0.15.7242 Becomes: 572.42) This means that if you want to look up a Nvidia driver, you should look it up in that format. Looking up a GPU Driver and checking if it needs updating First off we’ll need to check the card to see if it’s from Nvidia, AMD or Intel. This can be found under the Manufacturer section for each entry under Display Devices. Once you've figured it out, navigate to the corresponding section below. Nvidia 1. Go to this site: https://www.nvidia.com/en-us/drivers/ 2. Under Manual Driver Search, fill in the required specifications according to the information that is present in the DxDiag 3. Press “Find 4. Compare the Game Ready Driver version with the driver version present in the DxDiag, if it’s newer, then the driver should be updated AMD 1. Go to this site: https://www.amd.com/en/support/download/drivers.html 2. Fill in the specifications from the DxDiag inside of the "Search or Browse Drivers and Support by Product” section 3. Press "Submit” 4. Select the correct Operating System 5. Compare the driver version with the driver version present in the DxDiag, if it’s newer, then the driver should be updated Intel (You might not be able to find the corrrect Intel drivers via the steps below, you can find all Intel Graphics Drivers on this page: [Intel] - Driver Search (Graphics) but do keep in mind that it also includes drivers for integrated chipsets) Go to this site: [Intel] - Intel® Arc™ & Iris® Xe Graphics - Windows* Compare the driver version with the driver version present in the DxDiag, if it’s newer, then the driver should be updated Sound Devices >> Click here to go back to the Table of Contents << The Sound Devices section lists all the devices used for audio playback, including headsets, speakers, or any other audio output devices. This list corresponds to the devices found in Windows Settings > System > Sound > Sound Control Panel > Playback. It will also display Virtual Playback Devices. If you use software that creates virtual audio devices (e.g., Voicemod, Virtual Cable), these will appear in the list as well. Each sound device contains several pieces of detailed information, but the following key details are most relevant: Description (The name of the sound device) Driver Name Driver Version Date and Size (The release date and file size of the driver) WHQL Logo’d (Indicates whether the driver has passed WHQL Testing and is certified by Microsoft) Default Sound Playback (Shows whether the device is set as the default audio output for Windows) One of the key things to check here is whether your driver is up to date. Outdated drivers can mess with your audio, so keeping them current is a good way to avoid problems and make sure everything’s running smoothly. If you're not hearing sound from the device you want, check the Default Sound Playback setting. If it says "Yes," that device should be the one Windows uses for audio. If it’s not working right, you can change it here, or sometimes in the settings of the app you’re using to play audio. Sound Capture Devices >> Click here to go back to the Table of Contents << The Sound Capture Devices section lists all devices used for capturing audio, such as microphones. This list corresponds to the devices found in Windows Settings > System > Sound > Sound Control Panel > Recording. It will also include Virtual Microphones. If you use software that creates virtual audio devices (e.g., Voicemod, Virtual Cable), these virtual microphones will also appear in the list. For each sound capture device, the following key details are provided: Description (The name of the sound capture device) Driver Name Driver Version Date and Size (The release date and file size of the driver) Default Voice Capture (Indicates whether the device is set as the default audio input device for Windows) It’s important to check that the driver for the sound capture device is up to date, as outdated drivers can lead to performance issues or limited functionality. Additionally, verify that the Default Voice Capture is set to ‘yes’ for the correct device. This ensures that Windows will use the intended device for audio input. However, some applications may allow you to select a specific microphone within the app itself, overriding the default Windows setting. If audio capture isn't working as expected, this could be the cause. Video Capturing Devices >> Click here to go back to the Table of Contents << The Video Capture Devices section lists any device used for capturing video, including webcams and capture cards. Key information to focus on includes: FriendlyName (The name of the Video Capture Device) Manufacturer DriverVersion DriverDateEnglish Service (The service used to interact with the Video Capture Device) When reviewing this section, it's crucial to check if the driver is up to date. Outdated drivers can lead to issues with video capture functionality. USB Devices >> Click here to go back to the Table of Contents << The USB Devices section provides a hierarchical view of all USB devices connected to the system, similar to what you’d see in Device Manager. For each USB device, the following information is displayed: Vendor/Product ID (These IDs can be used to identify the USB device, which can be looked up in the USB ID Database - [the sz development] Matching Device ID (This ID is used by the Plug and Play (PnP) manager to locate a driver package that matches the device. For more information, refer to [Learn.Microsoft] - Device Identification Strings Service (The service used by Windows to interface with the device) Driver (This includes the driver file name, the date and time of the driver, and the file size of the driver) (Some will also include a “Location:” tag, this will not be covered in this guide) This list can be valuable for troubleshooting, especially when identifying hardware-related issues. In some cases, anti-cheat systems may flag Removable Storage devices, preventing the game from booting up. This is why it may be good to check this list if you are aware of certain USB Hardware causing issues within a game PS/2 Devices >> Click here to go back to the Table of Contents << Note: This is considered legacy technology. While it’s generally not relevant for most users today, it may still be important in certain troubleshooting scenarios, which is why it is included here. In some cases, PS/2 Devices may appear in a DxDiag report even when no PS/2 device is physically connected. This could be due to hardware or software quirks during the DxDiag capture process, so don’t assume that a device listed in this section is actually connected. If you do need to troubleshoot PS/2 devices, make sure to confirm that the user has a device actually connected via the PS/2 port. PS/2 devices typically refer to input devices like keyboards and mice connected via the PS/2 port, as shown below: While PS/2 used to be more common, USB has largely replaced it for these devices. As such, PS/2 should be considered legacy technology. If a user is still relying on PS/2 devices, it’s generally recommended to switch to USB unless they have a specific reason for using PS/2. Here are some important considerations: PS/2 devices are not hot-pluggable: These devices need to be connected before booting up the computer. They will not work if plugged in after the system has already started. Potential instability: PS/2 communication with Windows can sometimes cause generic instability, particularly if there are compatibility issues. BIOS/UEFI support: Not all BIOS or UEFI firmware versions support PS/2 devices. It’s important to verify that the system’s firmware can recognize PS/2 if troubleshooting these devices. Given these limitations, if PS/2 devices are malfunctioning, it’s often better to recommend switching to USB devices to avoid dealing with potential hardware or compatibility issues. Disk & DVD/CD-ROM Drives >> Click here to go back to the Table of Contents << & DVD/CD-ROM Drives) In addition to providing details on your system’s storage, the DxDiag tool will also display information about your DVD/CD-ROM drives and their associated drivers. For each drive, the following information is provided: Free Space Total Space File System Model The most critical piece of information to focus on is the Free Space of the drive where Windows is installed. If this drive doesn’t have enough available space, it can significantly impact system performance and lead to instability. To maintain optimal performance, I would recommended to keep at least 15-20% of free space on the drive where Windows is installed. Additionally, it's worth checking the model of the drive used for both your Windows installation and game storage. If you notice that the storage device is outdated and has exceeded its typical life expectancy or its read/write capacity, this could lead to performance degradation or potential failure For a more thorough analysis of your drives, you might consider using [Crystalmark] - CrystalDiskInfo. This tool provides detailed health information about your storage devices, helping you identify potential issues like failing drives before they cause significant problems. System Devices >> Click here to go back to the Table of Contents << This section lists all devices connected to the motherboard. These devices can include: Controllers (e.g., Audio Controller, SATA Controller, Ethernet Controller) PCIe Devices (e.g., GPU, Wi-Fi Card, Ethernet Card, Sound Card, USB Card, etc.) And many other hardware components (Note: A full list of every possible device type would be too extensive for this guide.) Each entry will include the following information: Name: The device's name or description. Device ID: A unique identifier that can help you locate more details about the device, especially if the name proves insufficient. Driver: Details about the device's driver, including its location, version, release date, and size. Locating Information Using the Device ID The Device ID is a key piece of information. If the device name doesn’t provide enough detail, you can use the Device ID to look it up. To search the Device ID: Copy the Device ID (e.g., `PCI\VEN_10DE&DEV_24C9&SUBSYS_88AE1043&REV_A1\4&8BD6E8D&0&0008`). Identify the Vendor ID and Device ID: Vendor ID: `VEN_10DE` Device ID: `DEV_24C9` Visit the following website and search with the PCI type: [DeviceHunt] - Search by PCI A repository of all PCI ID’s can also be found here for those interested: https://pci-ids.ucw.cz/ Diagnostics >> Click here to go back to the Table of Contents << The Diagnostics section in the DxDiag lists the 10 most recent application errors reported through Windows Error Reporting (WER). To view older WER entries, you'll need to check the Event Viewer. Important: An entry in this list does not necessarily indicate a direct cause for the issue you're troubleshooting. Especially with unrelated applications, the error might have occurred at a different time or may not be relevant at all. Each WER entry includes the following data: Fault bucket: A unique identifier generated by Windows based on the error's context. Fault bucket Type: A type differentiator (more information here). Event Name: The type of crash (I have yet to find a exhaustive list of event names). Response: Not covered in this guide. Cab ID: Not covered in this guide. Problem Signature: More details below. The Problem Signature section contains various columns (denoted as "P" + numbers 1-10) that provide specifics about the crash. Though there’s no official mapping standard for these columns, here's a breakdown of what you might encounter: AppName: The application's EXE filename (e.g., "Explorer.exe"). AppVer: The version number of the application or assembly. AppStamp: The timestamp of the executable. AsmAndModName: The name of the assembly/module if it’s part of a multi-module assembly. AsmVer: The version of the faulting managed assembly. ModStamp: The timestamp of the faulting module. MethodDef: The token for the faulting method. Offset: The IL offset for the faulting instruction. ExceptionType: The name of the exception type, with "Exception" removed (e.g., "System.AccessViolation"). Sourced from: [Learn.Microsoft] - Windows Error Reporting and CLR Integration Note: The specific information in WER entries may vary depending on how the application integrates with WER. Not all WER data will be visible in the DxDiag. For more comprehensive details, including crash dump files, check the Event Viewer or the full WER report. I may create a more in-depth guide on Event Viewer and WER in the future for more in-depth troubleshooting.442Views19likes7Comments- MEST35Z17 days agoNewcomer399Views0likes1Comment
Unable to Resume Support Case on EA Help
Hi everyone, I'm having trouble with the EA Help website. When I try to resume an open case by clicking "Resume Case," it just takes me back to the My Cases page instead of letting me continue with my case. Has anyone else experienced this issue? Is there a fix for it, or is this a known bug? Thanks!vkbvnel24ykx3 months agoNew Rookie301Views5likes10Commentsea playtest error
I cannot complete registgration for playtest. i get the error: OOPS! The application has encountered an error. It doesn't appear to have affected your data. Lets start againtest. This is for the f1 playtest. Is there an eror at my site or a ea error ? Cheers227Views3likes6CommentsTemp mail
My account was banned due to temp mail usage. There is no other reason for this, I was banned because I used it for quick registration and after my long research, these services can result in a ban in the game. That's why I'm afraid that my other main account, which I work hard on, will be banned. Please help me regarding this issue. Is there an ''EA'' official here who can help me with all kinds of controls? He can look at everything, such as the game history I have opened with my account, etc. I have already played a maximum of 3.5 games. I am afraid that my other main account will be at risk or will be banned because of the account I opened via temp mail. Because the account I opened via temp mail was banned.Solvedrbdmd5ej31yg2 months agoRising Newcomer212Views0likes1CommentWhy Does EA’s Anti-Cheat Block Virtual Machines Like Shadow PC?
Dear EA Support, I hope at least one of you is an EA executive or forum moderator who can finally explain why EA’s anti-cheat system blocks virtual machines like Shadow PC. We pay for your services—many of us use EA Play Pro or purchase your games outright. While some people use cloud PCs for online gaming, not everyone does. I mostly play Manager Mode or Exhibition in EA Sports FC 24/25, with the occasional Champions League fixture test. Despite this, EA’s anti-cheat blocks me completely, even for single-player modes. This issue is not just with EA Sports FC. The same problem exists for Battlefield 2042, Madden, and every modern EA game. Your anti-cheat makes these games completely unplayable on Shadow PC and other cloud platforms. So tell me, why is EA blocking virtual machines? What is the justification for banning people from playing single-player modes in the games they legally own? And don’t just tell me, “The only solution is to buy a new PC.” That is not an acceptable response. Not everyone has the ability to upgrade, and Shadow PC was supposed to be a solution for players who can’t buy high-end gaming PCs. But instead of allowing us to legitimately play the games we paid for, you’ve chosen to block us entirely. Why? Why is EA enforcing this restriction? Why are virtual machines blocked across all modern EA titles? I hope to get an actual explanation soon.Solvedgodemperorwall2 months agoRising Novice201Views3likes4CommentsSkate playtest still won’t let me resubmit
I had just received an email recognizing the issues myself and others are having with the playtest being auto submitted when page times out or closes while we were trying to get our friends emails to join us in the skate game playtesting. When I get on my account the only option I have is to fill out the “skate. Insider Playtesting Signup” but the “skate. Playtest from March 11 until Early Access form.” doesn’t exist anywhere on my account. It just says I have been approved for the skate playtest under the playtest schedule list. I don’t have the option to resubmit to survey either. Big bummer because when I saw the email I assumed the issue was fixed and I could now add my buddies. Also when I try to click the direct link in in my email the link for the skate early access form it redirect me to sign in than I just see that same screen saying I’m approved but no place to do/resubmit the survey.200Views4likes2Comments- LlouBiN2 months agoSeasoned Newcomer147Views1like8Comments
(Resolved) Unable to Link Sony Account, odd email and Error Code
So Split Fiction came out and I wanted to play it on PS5 and enjoy smooth frames and all that but when I went to link my account off of EA's Website I kept getting this message saying I already had it linked to another account. I don't have any other accounts for this place so I was really confused. The supposed email that was linked is called "disabled.ea.com". I have no idea what this even is and for the life of me I can't remove it. I tried resetting my account when the game booted up and asked for a EA log in and I did several times and every time I did I continued getting this Result Code: 401-18eea . I tried searching it up but I can't find any information on it. So because I can't link my Sony I'm unable to play the game online with friends. I sent in 2 Cases for both EA account and for Split Fiction in hopes someone could help me but I sat a whole day waiting for any forms of human life to contact me. So when I checked the Cases the next day they were deemed "Resolved" which they AREN'T!!! no phone called or a email, no communication what so ever from EA's support. The annoying part is there was a Live Chat function but now I don't see it anywhere. I sat on the Case screen for a whole day waiting for someone to help me but not a soul in sight. So I seek help from the Community. Any information would be appreciated or at the very least get me into contact with a live person so that can help me fix this issue. I really want to play this game and it honestly will bum me out if I spent basically 50$ on a title screen. Edit 3/21/025/ Instead of getting a Live Chat I was able to send a Email directly to Support and they were able to solve the issue. The problem was of course a disabled account which they were able to remove. Once it was removed I was able to link my PSN properly and now can play Split Fiction and other future EA Games.132Views0likes3CommentsPlaytesting friend invites after form autosubmitted
Opened the email link for a playtest on my phone and the form autosubmitted while I was waiting for my friends to give me their email addresses to send the friend invites to. Is there anyway to re-access the form so I can submit all three emails?Evisrobigus2 months agoRising Novice125Views3likes10CommentsEA’s Customer Support is a Joke – Won’t Recover My Account or Even Unlink It!
I’ve been trying for over a month to recover my EA account because I lost access to my old email. After finally getting a chat with EA support, here’s what happened: I provided purchase details, invoice, Steam ID, previous email, linked accounts, IP address, and even offered my passport for verification. They refused to help, saying “the details don’t completely match” – yet they won’t even tell me what’s incorrect! I asked them to at least unlink my account from Steam so I could link it to my new email. They refused. So, EA, make up your mind! If this account belongs to me, let me recover it. If it doesn’t belong to me, then why are you refusing to unlink it? Now I’m permanently locked out, can’t play the game I paid for, and can’t buy any future EA games on Steam because my account is stuck. EA’s customer support is completely broken. They take your money, then lock you out with no way to recover your account or unlink it. If you ever lose access to your EA email, good luck—you’re screwed. This is unacceptable. EA needs to be held accountable for blocking paying customers from their own games. Has anyone else experienced this nightmare?vkbvnel24ykx2 months agoNew Rookie114Views2likes8CommentsPlaytesting error
Hi Few days ago sign in to portal. Answer all questions save profil and ... day after get email from ea to update information. Log in and all information i put in ... disapear. Do it again thinkin ok sometimes it happend. Today login to portal and i suprised - my profile have just eamail and phone number... Somebody have same issue ? Try to contact with ea but cant find how to... help pls Besties FabioFabio28pl3 months agoSeasoned Newcomer103Views2likes1CommentSimpsons Tapped Out
I started this discussion because I only now just found out about you guys Cancelling and shutting down STO. Are you Serious?!?! I've had this same game for years, built so much and invested so much into it not to mention it was a truly great thing you did in celebration of and for the love of the Simpsons and you just ripped years of game play and a game that was cherished and loved away from all of us. 😱😥💔👎brandykk2 months agoSeasoned Newcomer102Views2likes3CommentsI really want to delete my EA account.
I've been trying to contact EA tech support for months now. Every time I create a ticket, it immediately closes by itself, without explanation. In the screenshot, I showed what the request page looks like immediately after it is created. And so it has been for many months. I've even tried different computers, but the result is always the same. I will answer one question in advance: Q: Have I tried clicking on the "Resume case" button A: Yes, I tried, but there is no result.Solved101Views0likes6CommentsEA wont delete my EA account
I want to delete my EA Account I've already made a case at help.ea.com but it no one has ever responded after waiting a while I continued the case and still no one has responded it often says the approximate wait time is something like 8 minutes but after waiting hours no one ever responds does anyone know how I can delete my EA account?SolvedAnonymous16 days ago100Views0likes14CommentsCan't delete or change account's phone number
Hi recently my account was hacked and i recovered it thanks to ea support but there is a problem with my account. In ea portal there is a linked phone number with my account(its not mine). When i try to delete or change it verification codes go to that number. I mean there is no chance i can delete or change this number. Ea live chat said "we can't see any linked phone number with your account from our end". Check the screenshot please. Is it because they changed ea portal interface its kinda a bug?Witchs717 days agoRising Newcomer100Views1like4CommentsApplication is not owned.
I already owned the game and its in my library, I also played it for 7 hours. I also have the receipt on me purchasing "It takes two" but how come I can't play it. It always says "Application is not owned", Please help me resolve this issue as soon as possible. Thank you.ieyaannn24 days agoRising Newcomer100Views0likes3Comments