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Still can’t complete missions 🤦♂️
Since the start of the game, I have not been able to complete my missions I am on the mission open your eyes and since my very first time opening the game, it will not pop up on my map I am level 10 in hedgemount and gullcrest village and have completed all weekly tasks and even the events and still my missions will not pop up every time I click on my missions. It says complete more challenges to progress through the missions, but I do the challenges every day and then they just reset the next day please fix7Views0likes0CommentsFINALLY!!!!!!!!!!!!!! I CAN COMPLETE THE MISSIONS NOW YA'LL MAKING SENSE EA.
I can finally progress in my missions after waiting from September 16th, 2025 and the several updates later that dropped as cash grabs it's finally been addressed and fixed for me but the rep points should be allocated to the currencies e.g. (tix or san vanbucks) considering I am already level 10 on all of the available cities (Hedgemont, Gullcrest and Market Mile) other than that I am looking forward to what the future of this game holds it's a good game mechanics wise it has a better feel than that of it's progenitor's but it has the makings to be game of the year with your diligence and attentive care just don't get greedy and focus on raking in dough ($$$$) when basic matters haven't been addressed it's disheartening to those that are interested in the skate community even if you have a small team structured around fixing the issues that we the consumers/skate community provide although I know some of the complaints/issues are rudimentary in nature I feel as though you can combat the easy fixes first and the more dire issues just have a full team dedicated to resolving the problem to lessen constant complaints.9Views0likes0CommentsMap design: residential, industrial, etc. and more varied design
Just an observation that everywhere I go, the island feels like a very rich commercial city, and there is no escaping that. I like the details around trash being in alley ways, but it's basically concrete city. The game world really needs some more character. I would like to see more variation in districts too... so for example current game world is basically "city" all over. But a residential neighbourhood could vary between richer and poorer areas, from concrete parks down to wooden ramps. Vary up the street design too; so much of the game world is a "traffic system" where we don't interact with anything besides playing a game of Frogger. You can put in some roadworks, some poorly maintained roads filled with (large) potholes that you have to dodge (or trick over)8BitGoblin7 hours agoSeasoned Newcomer11Views3likes2CommentsTo make it better!
Hi EA! Im David and im writing my opinions to add to the game to make it better for everybody playing it. 1, I suggest to you to make brand categories in the player customisation screen so players can easily go throug their favorite brands and dont have to surf through the entire collection. My idea is have a square pic with brand logo in it and can acces the items inside. I think it will be easier for the overview of items owned in the future. 2, Please have more challanges for the season pass curency or have more events on the map to collect season pass curency. 3, Please have solution to finish all the daily challanges os weekly challenges for all of those players who dont want to play in a party because you only can finish the last challange if youre in a party. All in all The game is looking good so far. Im willing to see how thig game will turn out! Im looking foreward from hearing from you and seeing the updates! Best Regards!9Views0likes0CommentsWhy
i have so many complaints but this one just doesn't make sense in any way too me. they know this is a video game that THEY'RE developing, so they could add the wood texture to all of the community parks as easily as they did the first one, you can't run out of code. do they not see everyone calling them eyesores? does this just bother me more than everyone else? not to mention how most of them feel like one person made it in 30 mins, what community makes them, and can they get more time or people?schnoopl10 hours agoRising Novice21Views3likes1Comment7 ply maple event will be my last event with skate.
This event is even more disappointing then skateoween and where are the 7 ply boards no its just skins and cosmetics why even bother with this trash event at all and no economy changes the entire dev team just go home clears your office space and just go this isnt a game this is a clueless clusterf**kLe_DeViL66614 hours agoRising Rookie36Views7likes1CommentBouncy Pies should become unlockable quick drop objects for 7Ply Maple Harvest
I love the giant bouncy pies at the new community park, and I think it would be great to be able to place them ourselves. It could open up a ton of new possibilities for cool tricks and lines. The coffin from the Skate-O-Ween event is a great quick drop object, so I think making the pie one would continue the trend of cool holiday quick drop items. Maybe have it be unlocked in the wooden nickel store, or by completing the 2nd week tasks. I don't want them to dissapear after this event is over they are very fun.10Views2likes0CommentsHas potential but a long way to go
Short and sweet, this is not good or fun to play compared to the older Skate games. First big problem, unfortunately to say after making what seemed like a really cool map where virtually the whole place is a skatepark, not having the realism of skating around town where there may be a line to skate or you may have to go a block or two before you hit an actual spot has ruined it. Example, on Skate 3 near the industrial zone was a bit of a stretch with very little to do but up the hill you could find a little road that had a downhill line of very realistic sidewalk stairs and gaps and stuff, that you could sit there for hours hitting every little thing from a long grind across some stairs to just catching a little air off a curb up into the street. Second biggest problem, and its weird to explain, but something about the speed you can travel in just 4 pushes, combined with a lack of ability to pop the board a decent height, but popping off anything that ramps up causes a very major amount of pop, causes a lot of obstacles to feel too small to care for, and worst off just about any realistic skate spot feels this way, so only stuff that is a little more unrealistic or just huge even if its possible in real life tends to be the only places you can get somewhat normal feeling response from the controls. I cant find one pyramid that feels just right to sesh for a while, because they all feel too small and youll clear them to flat 9 times outta 10, unless you get just the right one or two pushes and dont accidentally let another push get in before you set up for the trick. Again, its weird to explain, but simple to say would best sound like; the game feels unproportional because of the off balanced controls. Maybe tone down the pushes and use a button as a shift key to power push? Last main problem is sticking to grinds like magnets. Its just plain embarrassing to know you have this problem after so many years and skateboarding games have been made, and Skate 3 had it perfected, which means you fell off pretty hard to be on THPS1's level of imperfection that was more or less "allowed' in such early days of modern video gaming, but not for quite some time. Not only do you frequently end up grinding something you had no intention of doing, but then you get stuck in it and every time you try to pop out of it all you do is end up in another grind stance like some dumb stationary combo that nobody does and the only way to get out of it is just to get off your board which then usually triggers your skater to fall and go thru that until they can stand up again assuming you dont get so screwed that it takes you to your last respawn point. Thats a lot of pain in the diaryaire for getting stuck in a stationary grind that you magnetized towards while trying to gap over said object... All this said, I would never ask you to destroy the map you made, just maybe when you make dlc in the future make skate spots that are actual famous skate spots and have names that are super close to the actual name of the place so its obvious, like if you remade Carlsbad but call it Carlsgood. I respect the thought of making a whole fantasy city an entire skatepark whos city counsel is all young skaters for people who just wanna play the game mindlessly, its a fun concept that shouldnt really be tossed away. However, most of us who actually have skated our whole lives enjoyed the earlier skate games because of how real it felt to skate anything from a sidewalk curb, to a bench, to a half pipe, to a mega ramp. Part of that realism also was based on camera angle to your character and speed they could easily travel without getting too fast too quick. We like to feel like in game we can shred a spot a little better than we can in real life, and not "play Tony Hawk". You had no reason to compete with those games, Skate brings in the real skaters, not 5 year olds with dreams of soaring off skyscrapers into dumpsters. Youve just taken away too much realism, and where you can try to play the game doing realistic stuff the game is unproportional to the controls (unless obstacles are actually just too small) and you magnetize to ledges you werent trying to hit a grind on in the first place. I wish you guys the best of luck trying to fix this, but I will admit I'm only a few hours in and already looking for one more reason to just delete the game for now. But, you didnt make me pay anything to help with the trial run, and for that, if I do delete it, it would only be temporary while you fix it up and then I would be back.21Views2likes2CommentsNot enough Tix
Why are we gatekeeping tix from players? I've been grinding everyday to get Tix to finish this season.pass. It's like you expect players to pay extra to complete it after already paying to gain access to it. I have 11 days left to get 4400 tix to complete the pass. And the only available tix are from the free 100 a day and the 250 daily. Even if I manage to do that without flaw. I will still need another 550. And I mean, I been PLAYING. I feel bad for the people who payed to enjoy this pass and had less time available to them to attempt this seemingly impossible task.25Views2likes2CommentsYou wont add/fix anything but Cosmetics.
I've been logging in and doing the daily's practically every day, and I felt like I was just gonna get all the skate pass stuff. Now seeing no missions for this week just challenges and I have no clue if I'm gonna actually get it now. And the 7 ply event like its just challenges now? you did missions for Halloween? Those "event" missions are the things that keep me playing. Cause you keep using the same daily missions repeated/shuffled. Like ive done the same f-ing mission 30 times cause somehow you cant add new ones. You wont add new **bleep** unless its cosmetic. I'm f-ing done with your cash grab. Skate 3 had more features, like how do you drop the ball this hard? Textures broken since day 1, Physic Glitches, UI Glitches, crashes, crappy servers and online services. its not fun dealing with all this sh!t while you guys add new clothes and wont fix it. I really, really wanted to have a new skate game to love, guess its gonna die to EA's greed.Faithfu719 hours agoSeasoned Newcomer17Views1like0CommentsWill EA listen?
This is my third and final feedback I will provide, I gave detailed feedback on 1st survey they provided and then another detailed once S1 came out. Skate has a ton of potential but, I think, with how long this has been out, the gravity of the situation is this project was given to a newer generation of developers. I would be curious how many original developers of S123 put time, effort, and feedback into this game. I'm not saying the new developers weren't able to put together a smooth functional game, they did, but it's a reskinned version of a Fort Nite model. The type of target audience that is so aggressively marketed to is wild. EA... you have the secret sauce; you literally don't have to even be creative. Watch og Skate 2 intro, there's your vibe. and Add any story, geez something I don't even care, bring Death Races, Hall of Meat, SKATE, 1UP, and every other game mode you have already created. Custom Community Parks - The arena EA isn't doing **bleep** with, how about we can explore an infinite amount of player created parks or the ones we create ourselves. If they were to listen to this truly, their player count wouldn't have fallen off the face of the earth, I played it a ton when it came out. I have barely turned it on in weeks, and when I do, it gets turned off quickly. I know it's Early Access but, if you dropped the "Full Release" and incorporated what is above, you could probably have a game you could milk for 10 years, Skate 3 was timeless and still enjoyable to this day. If EA continues the Fort Nite effect route, this game will be nothing in 10 years. You had 15M people play it? They were that excited bc S123 were so good, and now it barley sustains players, hmm, maybe we go back to what worked the last 3 times in a row. I only shared 3 reviews with EA because of my love for Skate 1, 2, and 3. They were childhood core memories, I grew up on Tony Hawk, Left X Kickflip, transitioning into the flick tech was such a cool upgrade. I really hope they listen to the deep down reviews. EA will need to drop massive update, if we expand little by little, I don't think this game will ever recover its player count. Fingers crossed and I'll write a book on how great EA is if they could actually pull something like this off.12Views2likes0CommentsBrands I would like in the game
Since cosmetics seems to be the focus, here are my suggestions of major and small brands I would like in the game. People feel free to give your suggestion in the comments of this post too :) Major brands: Baker Zero Deathwish Ace Anti-hero Welcome Hookups Shake Junt Independent Krooked **bleep** Awesome Smaller brands: Skull skates/B.A.K.U Heroin Skateboards JacuzziUnlimited Hammers Quasi Hockeyhenrycampolina23 hours agoRising Scout8Views1like0CommentsError code 4269825243
Haven't played skate. for like a week and a half and all of the sudden I can't get into the game anymore. Always get error code 4269825243 saying it can't find an internet connection. Tried rebooting my PS5, tried unplugging for 60 seconds and reinstalling the game after but still get the same code. I'm on a stable 500mbps connection so I know that's not it though. Was hoping to get in some grinds tonight, hope it gets fixed soon. :/ Edit: tried installing the PS4 version where I was able to log in first try (which doesn't fix my issue but still proves the problem isn't on my end). PS4 version also runs like **bleep** btw do not recommend17Views0likes0CommentsI'm done with the blatant GREED, goodbye skate.
I've done **bleep** near everything in this game that can possibly be done. I have every achievement, every free cosmetic. There is literally nothing more this game can provide me, its no longer fun, if anything it gets worse with time. Its so obvious that the devs don't listen to these comments, and only care about how much monetary gain they can rake in before the player base declines, and EA pulls the funding on the project. I'll give you one example on why this is true. Clips go viral on social media of an uncanny resemblance to the dickies pants and the pink cargo pants you can obtain. The full circle team recognizes this, and pushes a fix, to look better to the public eye. Their fix: remove the pink cargo pants from the box, and keeps the generic dickies bundle. This shows they only care about their public image, and not what the community thinks. All of those clips are taken out of context, and they missed the overall point. The point was that these bundles are lacking in value. They are incredibly generic and are blatant copies of other clothing assets in game, with minor color and texture changes. Its lazy, and the whole team knows it. Yet they refuse to address it, because they have no intention of changing their ways. Instead they remove the original model from the free box, and restrict that cargo pants model behind a paywall. Today I reached my boiling point with this game. The physics after all this time should be polished and even finished. I've spent 30 minutes on a vert ramp in the community park, getting glued into an axle stall on the coping every time i pre-wind for a trick. I know for a fact its not a skill issue, because movements like this are muscle memory, and i've done it enough to know whether its a fault of my own or a glitch with the physics. Take this as a bug report, feedback, whatever you want. I know the direction this game is headed, and it's an early grave. I'm giving up, I'm not one to sit around and watch things die. I probably wont be participating in the 7-ply maple whatever the f*ck you wanna call it. I probably won't even be playing this game again for a long time. My disappointment with this game is immeasurable, If I was offered a refund for the founders pack, I'd take it in a heart beat. I don't believe any of you deserve it anymore.DrunkenPirate7724 hours agoSeasoned Hotshot79Views10likes5CommentsFix the physics.
I would be willing to overlook the AI generated crap, the weak animation, the lack of clothing options, etc if the game actually felt anything like skateboarding. There are truly so many issues with the physics engine; perceived motion, rotations not finishing intuitively like they had in the previous games, being unable to adjust your slide/grind while on the rail/ledge in certain areas, the pop consistently not popping with the intensity you're giving it, held tricks not holding, aim-assist for rails just not doing anything in a lot of cases... It makes even the most genuine attempt at playing so difficult to get through The balance between how fast my character is actually moving vs the perception of motion is awful, I have so much trouble gauging when to pop appropriately for the tricks I'm being forced to attempt in some of these challenges. Two pushes isn't enough by a long shot, and three pushes doesn't look any faster but makes me completely overshoot the obstacle. Running and throwing down makes me move visibly faster than pushes ever will, but then the pop mechanics at that speed don't make any sense. The gravity is weird, the friction of the wheels on concrete doesn't seem to apply, I shouldn't be able to casually roll up a ramp the size of a 20 stair on two lackluster pushes. There is entirely too much margin for error allotted for landing while spinning, but not enough given for landing unrealistically high drops. I can't properly balance how fast it APPEARS im going with how fast the game has decided i'm actually going and that makes doing tricks feel boring. I understand you have to scale things up and down in order for them to feel good when done in video game format, but the excitement of doing a kickflip back smith on a 20 stair handrail is lost when you have to approach it at half-of-one-pushes-worth of speed because otherwise you entirely overshoot the rail or don't land on it til the bottom of the stairs. Overall the pop mechanic feels awful and inconsistent. Being set up in a stupid spot that doesn't actually line you up for the challenge at hand is nothing new to the SKATE franchise, but the fact that the pop mechanic is so finicky and makes no intuitive sense makes it nearly impossible to deal with the poor placement because I can't even force the game to assist me into landing in the right spot. The aim assist situation for the rails is terrible, I've NEVER had so much trouble landing on a rail in a skateboarding game in my life. The controls also are weird as hell. Don't ask me if I'm familiar with the skate franchise, give me an option for "OG" controls and then NOT HAVE THEM SET UP LIKE THE ORIGINAL SKATE 3 CONTROLS. The amount of back and forth I've had to do to get the controls to sit correctly on my controller [XB on PC] is ridiculous. I have spent a lot of time defending the fact that the game is still in early access and not finished, but the core of the game needs to be the physics engine and it's severely lacking in that department. Above all else it should FEEL good to play. It should feel ALMOST like skateboarding. Session and Skater XL went for the full simulation route and it's TOO real. SKATE was born to bring skateboarders a balance between really skateboarding and arcade style games like the Tony Hawk franchise. The halfway point between a simulator and a kiosk. This installment has crossed back over the line into arcade-style territory entirely too much, and without reigning it back in for the actual skateboarders who grew with this franchise, I believe you will continue to have a disproportionate amount of disappointed fans and users with the current product.Mx5L0W2 days agoSeasoned Newcomer14Views1like1Comment
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