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enchanted by nature compatible with business and hobbies
I'm not sure how this was overlooked in the first place. It seems obvious to me that the cross - compatibility should have been inherent. Enchanted by nature introduced indoor house plants. This in itself is quite novel and something I've wanted to see for a long time. However, these new houseplants can be grown in ceramic tabletop plant pots. Why weren't crafting recipes added to the pottery wheel/kiln appliances for tabletop pots? I would also like to see a historical OTG compatible version of the pottery wheel and kiln.4Views1like0CommentsAll Water Activities should be available in all Worlds that have bodies of water
EDIT: When I originally made this post, I made an error and sourced a news article that was incorrect. I apologize for any confusion I have caused. Moving forward, here is a WIP of a table that lists all water activities available in each World. I will work on finishing this list in the next 24hrs and adding the remaining worlds. If I have made a mistake or missed something so far, please comment below! Corrected San Sequoia to reflect all water activities being available in Gilbert Gardens. Thank you to DzikhrafSims on Twitter for pointing this out! 💚 Breakdown by Neighborhood: FRUSTRATIONS: Multiple Neighborhoods have large bodies of water in them, but Sims can only fish in most of them. This is a simulation game, but this significant limitation is so dissatisfying and disappointing. FEEDBACK: If there is a large body of water in the World, our Sims should be able to do all water activities (fishing, swimming, bathing in water, and kayaking) and not be limited to just fishing in most worlds. Also, certain Neighborhoods look like they contain large bodies of water, but once your Sims get there, you find out there's no water at all. Here's a great example; in Parched Prospect (in Oasis Springs), there is a body of water that looks like it's a part of the Neighborhood in the World View... The Sims 4 Wiki ...but there are no water activities available in Parched Prospect. That's because this body of water is only accessible through the Bedrock Strait neighborhood. If that weren't enough... at Parched Prospect, there is a giant fountain in the distance, but my Sims can't access it. Almost like it's taunting me in this desert... (Pic incoming once it uploads) I'm not saying every Neighborhood has to have a body of water available, but it's a lot to keep track of as a player, and there are a lot of inconsistencies. (2nd Pic incoming once it uploads) Caption: Another example... on The Crumbling Isle, there is a beach that looks like it should be accessible for swimming, kayaking, and bathing in water... but all Sims can do is fish. (3rd pic incoming once it uploads) Caption: Meanwhile, Sims can fish bathe (but not swim or kayak) at Magnolia Promenade. It's just really confusing. There is no consistency and not enough disclosure from EA, before the release of packs or otherwise. This leaves the fans guessing, trying to figure out where features work. Plus, the fans are given no reason why some features are cut from certain Neighborhoods, but not others. It just doesn't make a lot of sense to me. I just wish things were easier, more consistent, and cohesive. Original Post: Why, why, why, why?! 😭💔 Why can Sims only go Kayaking in...??? Sulani from The Sims 4: Island Living Britechester from The Sims 4: Discover University Nordhaven from The Sims 4: Businesses and Hobbies Gibbi Point from The Sims 4: Adventure Awaits Why?! This makes me so sad 😭💦 There are 27 Regular Worlds + 3 Destination Worlds, for a total of 30 worlds in the Sims 4 (if including all DLC). Currently, we can only go Kayaking in less than 14% of all Sims 4 worlds! To be fair, I don't think there are any bodies of water in Batuu, but still!!! This decision by the developers doesn't make any sense at all! If there is a large body of water in the World, our Sims should be able to kayak, period. This is a simulation game, but such a huge limitation like this on kayaking is so dissatisfying and disappointing. It's bad enough Sims can't swim in certain bodies of water and can only fish... but now Kayaking too?? 💔 This information should have been disclosed to the public before releasing The Sims 4: Adventure Awaits. This easily could have been mentioned during a dev livestream, dev Q&A, or official blog post... but it feels like it was purposely omitted so fans wouldn't be discouraged from purchasing. Please consider allowing our Sims to Kayak in all large bodies of water, in all Worlds. Limiting your players like this isn't good optics and it's just tarnishes brand loyalty when you don't disclose important details. Source: Sims Community Article - "A Guide to The Sims 4 Kayaking from The Adventure Awaits Expansion Pack" EDIT: This article is misinformed and spreading misinformation.191Views5likes6CommentsMore than 2 fridges
Hi, I’ve seen this issues in past forums and it says it’s been solved by the response of “delete your extra fridges”. Can you just not limit how many fridges we have on our lots? That would make more sense. Some people have extravagant builds and want to have multiple levels or living spaces with multiple fridges throughout because if you have a mansion, it’s easier to walk to the closest mini fridge or a small kitchen to eat unless you teleport everywhere. The solution would be to allow us the use of more fridges. Is there a reason why we can’t have more fridges? Why is there a limit on how many we can have? Thank you!Pastries04296 hours agoSeasoned Newcomer8Views1like0CommentsThank you EA
I don't think you hear this enough, but thank you for creating such an endearing game. I spend many lovely hours here and I believe that your expansions add creative elements. I understand that you have a board and shareholders to answer to, and what you do keeps the game going. Considering the investment of time and funds I have put into Sims 4 i am glad you are not doing sims 5. I appreciate your frequent updates as you attempt to sort out the code. I have been playing the sims since the day of the sims release so long ago. Thank you for providing a quarter of a century of fun, creative and enjoyable content. Try not to let the negative stuff get you down there are more like me that enjoy the sims for what it is and want you to continue.valairia110 hours agoNew Traveler57Views5likes3CommentsHow much money do you expect to make the Sims 4 open world ?
I paid you almost $3,000 in advance, yet you did not make the game open world that includes all worlds and only 20 sims in the gameplay. We will enter 2026 and you do not implement the players’ requests. Where is the brialdo? Where is the ballet dancing? Where are the dances of couples from different cultures? Where is the tennis? Where are the water parties? Since 2014 you have not fixed the game. What have you been doing all these years?Kushina999912 hours agoNew Veteran31Views0likes0CommentsVampires need to be unnerfed
It's incredibly annoying having the vampires pack when it's basically just cas and BB because vampires were nerfed into nonexistance. I have neighbourhood stories turned on and every other occult in game gets into relationships, has babies and creates more of that occult except vampires. They don't autonomously turn anyone so the only way to get more vampires in game is to make one myself and turn other sims or have my sim turned so I can turn other sims. I make a bar or club with the vampire nexus trait and it's always full of every other type of sim except vampires. Werewolves have six different ways to be turned, two of which are accidental while vampires have 3 and none of those are accidental. I bought the vampires pack for actual vampire gameplay and all it is now is three townie vampires that do absolutely nothing. They need to be fixed!20Views2likes0CommentsSome Ideas
Not sure if I'm posting in the correct spot, but these are just some general ideas about the game and some things I'd love to see changed/added. Well, first and foremost I'd love for the game to work smoothly, just in general. But beyond that... Wouldn't it be nice if you weren't assigned a new butler every time you leave your lot and return? Not only do you have to reassign their bed to the new person, but you have to start over building relationships with this role as well. Also, on the subject of butlers, why do they follow you, uninvited, to vacations and getaways? That is very strange and awkward. I would love it if child Sims asked less pop-up questions of adult Sims. This auto-interaction seems to be crazy frequent, especially when you first open the game. It isn't that I'd like it disabled completely, its just that child Sims who are acting autonomously and not currently being directly controlled seem to want to do nothing but ask silly questions. Also, on that note, maybe add some new questions or change the old questions to reflect installed packs? So instead of always asking you about eating dirt or accepting unwanted gifts, perhaps children could ask questions about archery or fairies or if you played with marbles as a kid... things that help mirror actual gameplay and make the world feel more "lived-in". I would love it if there were a way to link Sims as family so that the game recognizes them as such. Even better if you could indicate what type of family and trigger appropriate social interactions specific to that. This idea came to me because I had families divided among separate households on PS4 (as families tend to do). When I upgraded to PS5 I had to upload my Sims to the gallery and re-download them into my PS5 for technical reasons. Anyway. The family members living under one roof together still recognize each other as family - but relatives with the same last name in other houses are now strangers. They have to meet as friends and start new relationships. They don't recognize a family relationship... which makes things really weird when they start flirting with each other. It would be so convenient to be able to just tell the game that these are relatives. And if you could go a step further and say "This is an aunt, this is an uncle, this is a cousin..." (or if the game just realized this) because there are things you might tell an aunt or uncle that you wouldn't say to your parents. Also, dynamics with cousins tend to be a shade different than dynamics with siblings. That sort of thing. Social interactions and perhaps even activity choices that reflect this would add a rich new layer of gameplay, imo Most shelves in the game hold just a few specific items. As in - this shelf holds items A, B, C - the next shelf will hold D, E, F but not A, B, or C. Why can't most shelves be designed to hold most things? I understand that some shelves are meant to look and feel bigger than other shelves - you can fit more on a hall table than you can on a wall shelf; I get that. But if you have two tiny potted plants that look the same size to the human eye... why does one fit on the wall shelf and the other one does not? That sort of thing. It is sometimes a struggle to decorate, for this reason. On that note - I think new "clutter items" are always welcome as future kit ideas. Why are men always ignored in clothing kits? Save for the one or two kits that were specifically all menswear, most kits - especially new kits - lean heavily female. Are you trying to tell us that its masculine to be naked? lol The new Autumn Apparel kit is a good example. There are like 7 pieces that are specifically masculine. the other 20 pieces are either unisex or specifically feminine. and on that note, hasn't there been only one child-specific clothing kit? It might be time to give the little ones some new drip, especially with the new child-focused expansion. And how about a teen-specific clothing kit, while we're at it? (Elders just recently got one) Something I immediately noticed with the new Imaginary Friends - why can't they help your child with the monster under the bed? I realize that the imaginary friend is also a child - however - they are a special entity that comes from imagination... just like the monster under the bed,,, so why can't they help your child Sim combat it? Especially if the whole point of having an imaginary friend is to have a companion who provides fun and comfort. Also... I think adult/elder fairies should be able to see and interact with imaginary friends - maybe even have unique interactions. Perhaps that's a bridge too far - but it would make sense to me and I'm sure others might feel the same.15Views3likes0CommentsDiscovery Quests
I accidentally accepted doing quests when I meant to click the x and cancel. Is there any way you can make it possible to back out of doing quests at any time even after accepting? I purposely didn't save my game and quit in hopes that the discovery quest wouldn't still show as accepted, but when I reloaded my game it still showed it was accepted and gave me no option to back out. I did previously have the discovery quest feature disabled in my settings but it still popped up. I don't want to be made to do tasks to get the quest removed, can you please make it possible for us to back out of quests at any time?munchkinetta2 days agoRising Newcomer22Views0likes1CommentOfficial Modding Tool/kit
Hey I’m kinda new in the modding space but I wanted to know if it would be possible to add an official modding tool/kit. I really wanted to create a certain type of mod to spice up my game and before anyone says download sims 4 studios I have and also tried it out, for me it’s very limiting. I understand if it not possible but I truly love this game and wanted to know if there was an official modding tool.Cupnztearz2 days agoRising Newcomer22Views0likes2CommentsSims 4 Game Pack Ideas
Good morning! I just wanted to throw ideas out there. As a NON Starwars fan (sorry to those who are please don't hate me lol) I was wondering what it would be like if we had a Harry Potter Sims 4.... Anyone else have any ideas?mo0dyangel2 days agoRising Newcomer28Views0likes1CommentThe Flea Market Desperately Needs an Update!
If I'm not mistaken, the Flea Market in San Myshuno hasn't been updated since the expansion's release (9 years ago!), which is really disappointing because over time the potential of this festival has been wasted. Until recently, I used a mod that added furniture from later expansions to the street vendors' inventory, and it was wonderful! But now I've decided to stop using that mod, and all the magic of visiting the flea market has simply vanished! I'm tired of constantly seeing the same furniture that was released 10 years ago. I dream of being able to discover items at the flea market that I normally overlook in build mode - items that might inspire me to start using them. The game has quite a few mechanics that the developers have abandoned, but I feel particularly sad about the flea market.40Views3likes1CommentSuggested Game Pack - Pampered Pet Pack🐶
Highlights of this Game Pack I am Proposing New Community Lot Designation - Pet Boutique (Can Be Combined with Business & Hobbies) New Community Lot Designation - Pet Spa New Pet - Birds New NPC Animal - Owls Actual Cross-Pack Functionality Create A Pet Updates New Clothing Tabs New Pet Breeds Updates for: Cats & Dogs Crystal Creations Discover University Nifty Knitting Seasons Spa Day Spooky Stuff Pre-Pack Updates Veterinarian Career will be added, it was dumb to make it just a skill Career Card Chances Dr. Title Prefix added as a Career Reward for all Doctors Discover University Update to Accommodate the New Career Create A Pet will Gain Several New Clothing Tabs Booties Costumes Rain Gear Safety Gear Winter Weather Gear Cross Pack Functionality Updates Coffee Shops will now serve Pup Cups Seasons (Flower Arranging ) + Cats & Dogs = Floral Garlands for Pets Seasons (Temperature) + Cats & Dogs = Preference for laying by Fireplaces & Radiators Crystal Creations + Cats & Dogs = Jeweled Pet Collars Nifty Knitting + Cats & Dogs = New Pet Sweaters Spa Day + Cats & Dogs = Dog Yoga & Pet Massage Dog Park Officially a designated Community Lot, not a vague park Design Includes Two Sections Each Section has Bench Seating Obstacles Restrooms Shady Area Walking Path Water Fountain Waste Disposal Area Specially Designed Gate with Matching Fence Gate is leads into and enclosed area with an interior gate that leads into the park Gate has two sides one that is for big dogs and their owners and the other for small dogs The Gate is Electrically Lit in a decorative way The Gate should be functional but also beautiful and leave no guessing as to what kind of park this is Buy Objects Dog Park Rule Sign Water Fountain with Basin for Dogs Object Updates Birdbath Add Bird Animations Drinking & Splashing in the Water Perhaps a little bit of Chirping SFX Add the Interactions Add Fountain Fill Empty Clean (Every 7 Days) Cuckoo Clock will get: Animation & SFX - Cuckoo Chime 6AM, Noon. 6PM, Midnight Sims 2 Style Pet Jobs Back Acting Fire Military Police Search & Rescue Therapy Veterinarian Clinic Update Preventative Vaccinations Microchipping The Pet Boutique & Romeo Details Can be Owned & Operated Set Name Hire Employees Set Hours Set Pricing Uniforms Can be Combined with Groomers if you have B&H Can Have Adoption Room for Dogs & Cats Buy Objects for the Store Cat & Dog Mannequins Clothing Display Collar Display Collar Rack Display for Pet Clothing Front Door Mat Signage Treat Bar Merchandise Bird Supplies Bird Cage Large - For Larger Birds Small - For Smaller Birds Interactions Add Food Add Water Clean Cage Put Cover on Cage Upgrade - Add Avian Sun Light Bird Perch Dog & Cat Sleeping Arrangements Better Beds - Please NO More Flat Beds! Destination Themed Island Living Outdoor Retreat Snowy Escape Luxury Styles Themed Pet Beds Occults Themed Fairy Themed Gothic Vampire Themed Spellcaster Werewolf Themed Dog Houses Upgradeable Add HVAC Add Outside Light - Would Be So Cute Add Holiday Lighting Design Styles Castle Colonial Craftsman Haunted House Log Cabin Pirate Themed Tiki Hut Tudor Vampire Gothic Victorian Werewolf Shack The Pet Spa Details Can be Owned & Operated Hire Employees Set Hours Set Service Pricing Set Uniforms Menu of Services Bathing & Trimming Ear Cleaning Flea Dipping Pet Manicure Can Be Painted Pet Massage A little massage with Billie Holiday Key Items Professional Pet Grooming Tub Infra Red Aroma Therapy Drying Cage Grooming Table New Pet - Birds Canaries Blue Factor Red Factor Yellow Cockatoos Salmon Crested Sulphur Crested White Cockatiel Lutino Pied Love Birds Macaw Blue & Yellow Great Green Scarlet Owls - New NPC Animal Fabulous for Ambiance in the Vampire & Werewolf Towns Parakeets Golden Rose Ringed Sun Parrots African Grey Peregrine Falcons Ravens - Update the Life & Death to be something better then what we got. Fable the Raven Bird Details Canaries have a lovely song, Canary Singing Love birds are happiest when with a partner. They also have a lovely song Cockatoos, Parrots & Macaws are Mimics, Ravens are too - They can be taught to speak Cockatoos are Hysterical when they dance Snowball the Dancing Cockatoo When large birds get mad they mutter and puff their feathers Little Birds will generally be left in their cages, however for the larger birds if you leave the door of their cages open they will explore and eventually return to their cages. Peregrine Falcons can be taught to hunt Interactions Hunt "Polly want a Cracker?" Perch Hand Shoulder Create A Pet Updates Body Dimensions Leg Length Short Legs Breeds that actually are short legged will be represented properly Note* In future the Sims really ought to have more than two sizes of dogs. It just looks odd, seems weird and lazy considering other games don't have these issues. New Breeds Cat Breeds Aegean Australian Mist Ragamuffin Selkirk Rex Sokoke Ukrainian Levkoy Dog Breeds Bukovina Shepherd Dog Carpathian Shepherd Dog Collie Bearded Rough Smooth Cairn Terrier Dandie Dinmont Terrier English Pointer The Glen of Imaal Terrier Gordon Setter Romanian Mioritic Shepherd Dog Scottish Deerhound Skye Terrier Transylvanian Hound Welsh Hound Welsh Sheepdog Welsh Springer Spaniel New Clothing Tabs Booties - for feet Cold Weather Gear Dog Coat Herringbone Tweed Collar Styles Holiday Christmas Candy Cane Stripe Diwali Easter Baby Blue with Decorated Eggs Lavender with Bunnies Pastel Yellow with Hatching Chicks Halloween Black Cat Black with Spiderwebs in White Jack O'Lantern Hanukkah Kwanza Lunar New Year New Year's Eve St. Patrick's Day St. Valentine's Day Thanksgiving Beige with Turkeys Non-Holiday/Non-Seasonal Suggestions for Collars Anchors Apples Cherries with Black Stems on a white field Daisies Gingham AKA Vichy Check Baby Blue & White Lime Green & White Baby Pink & White Paisley Hunter Green Navy Blue Purple Pansies Peacock Feathers on a Teal field Peaches & Cream Pink with Strawberries Plaid Buffalo Check Burberry Check Red Toadstools Woodland Creatures Yellow with Honey Bees Seasonal Themes Autumn Spring Summer Winter Costumes Astronaut Ballerina Bride & Groom - Would that not be the cutest for Weddings? Bumblebee Butterfly Count Dracula Fairy Firefighter Ghost Hotdog Leprechaun Lion Mummy (Egyptian in general would be wonderful for cats) Pirate Police Officer Sailor Suit Sherlock Holmes Skeleton Spider Super Hero Taco Yoda Rain Gear Rain Slickers Black Red Yellow Safety Equipment Doggles Life Vest Military Vest Police Vest Sweaters Burberry Style Irish Aran Sweater New Harvestables - Suitable for Dogs and Parrots Peaches - Parrots Sun Flowers - Parrots Sweet Potatoes - Dogs & Parrots Yellow Squash - Parrots Zucchini - Parrots212Views6likes8CommentsUpload content from promotional materials to the Gallery
Please, upload Vlad's Blood & Breakfast from the Getaway Ideas video to the Gallery. (https://x.com/TheSims/status/1974157641346900304) I'm also still missing Dahlia Fern the plantsim from the Nature's Calling reward event. The event used her in all the promotional material and even had little illustrations but we never got the sim. Also, the family from the Crystal Creations trailers had a house and an entire backstory but they were never uploaded. This would be such a simple way to add to the game since the Sims 4 doesn't have townies like the Sims 2 and 3 used to have. I get that some of the builds are probably just shells but I'd still love to have them.Gvaudoin3 days agoNew Spectator22Views2likes1Comment[Feature] Allowed and Banned Autonomy (based on Clubs from GT)
I know that Sims 4 gets some flack for recycling/reusing packs themes and features, but I see it more as evolving and improving upon itself. With that in mind I think it would be a great idea to recycle and use the GT Club concept as a Simology autonomous habits/actions panel for each Sim (that can be edited at anytime like likes/dislikes and normal clubs). If this is too much to work for non-households then just apply to active households. Also, if likes/dislikes do not get overhauled to whitelisting/blacklisting the respective actions/skills/etc. autonomy wise, then this could be used in lieu of. Basically, each Sim would have 5 (or more) mostly likely autonomous actions and 5 (or more) never done autonomous actions. To finally help those who hate it when their Sims do _______! when they dislike it, or the player just don't want it in their game/household. If it is an obvious hijack of the Club system, well it is pretty much already set up, but instead of it applying to a club/club gatherings—is just always active, and each household member has a unique list. Otherwise it can be more broad: No autonomous Mean Actions or Social Interactions. No autonomous Mischief Actions or Social Interactions. etc. Or allow one and not the other, Mean for example: Allow Autonomous Mean Social Interactions. No Autonomous Mean Actions (like Fighting, Scaring, etc.). Mischief: Allow Deception Actions and Social Interactions. No Autonomous Pranking Actions and Social Interactions. This is an opportunity to be able to allow Full Autonomy, knowing what they are most likely going to do when you are not babysitting them, and knowing what they are not going to do without player action.HollownessDevour3 days agoSeasoned Ace101Views5likes3Comments"Welcome to" Intro to Newly Installed Packs is a Nightmare
When you have most if not all the packs, and you start a vanilla game frequently to test without mods. It's gotten to the point where it takes a couple of minutes of constant clicking to go through all the welcome messages for each individual pack when you start the game. I believe those of us who we might call "Super Users" do start up vanilla games for testing purposes rather often, and this is an extreme annoyance to have to go through it everytime. I would love to see an option in the EA App to turn the welcome popups off.pearlbh3 days agoSeasoned Veteran23Views0likes1CommentProposal: Residential Rental System Expansion – Split by Lot Function
Summary Current “Residential Rental” zoning in The Sims 4: For Rent does not reliably support multi-unit apartment structures. This results in broken valuations (e.g., §5 rent values), ownership confusion, and missing gameplay depth for player-built lots. To improve consistency and player control, the system should be divided into two sub-types with distinct logic: Residential Rental – Normal (RRN) and Residential Rental – Apartments (RRA). 1. Residential Rental – Normal (RRN) Purpose: Standard single-household rentals. Intended use: Houses, duplexes, and detached units. Behavior: One active household per lot. Rent, bills, and utilities calculated at lot level. Landlord and maintenance functions apply globally. Compatible with existing “For Rent” management tools. 2. Residential Rental – Apartments (RRA) Purpose: Multi-unit buildings with separate tenants in one structure. Intended use: Apartments, townhouses, and converted buildings. Behavior: Lot supports multiple units (UnitIDs) under one main LotID. Each unit tracks its own: Rent and deposit Tenant household Furnishings and condition Utility consumption Common areas (hallways, stairs, etc.) use a “Shared Space” flag for routing and utility cost sharing. Landlords can view or visit individual units without full reloads. Maintenance, rent collection, and noise events operate per-unit, not per-lot. 3. Automatic Detection / Setup Aid When a player selects “Residential Rental,” the game should analyze lot layout: If multiple front doors or kitchens/bathrooms per enclosed area are detected, prompt: “Multiple self-contained units detected. Would you like to set this as an Apartment Building (RRA)?” Otherwise, default to RRN. This reduces setup confusion and ensures correct system behavior. 4. Technical & Gameplay Benefits Prevents rental value errors (e.g., §5 rent display). Enables true multi-household play on one lot. Preserves compatibility with For Rent management UI. Uses existing backend structure already proven in San Myshuno apartment lots. Increases creative freedom for builders and storytellers without adding new UI complexity. 5. Optional Enhancements Per-unit landlord actions (renovate, inspect, evict). Rent reports showing individual unit values. Shared building events (noise, plumbing issues, power outages). Long-term goal: allow purchase and management of full buildings under one owner. Summary Recommendation Implementing the RRN/RRA split provides a stable, flexible framework for all residential rental cases. It ensures player-made apartment lots function with the same reliability as EA’s prebuilt ones and reduces confusion for new players. What is the thought basis for this?Calafalas3 days agoSeasoned Novice14Views0likes0Comments[AA] Getaway Setup Menu is way too easy to exit unintentionally
The Getaway configuration menu really needs a "Do you really want to exit setting up this Getaway?" pop-up window to confirm whether the player actually wishes to abandon the setup. On numerous occasions, I've gone to painstaking effort customizing a Getaway only to have all that effort thrown out because I hit a button thinking I'm simply backing out of a sub-menu within the setup and I end up exiting the setup menu entirely.BarMaster713 days agoSeasoned Scout6Views0likes0CommentsAA No Roles for Servos?
With Adventure Awaits custom venues, it is not possible to make roles just for servos. I do not understand how this is not under occults or traits. Please add this. The only thing, I can think of, for now is a work a round. I will give servos a special trait and then filter by this. Disappointing!steffidth3 days agoSeasoned Adventurer14Views2likes0Comments
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