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build and buy
Hello, ever since the update I have to click the custom content tag for both my custom content and regular sims 4 content. but today im tring to build with debug and none of it shows up ive put in the cheat for it and when i search debug the stuff come up but when i click on it i just get the entire regluar sims 4 build and buy. plz fix this its really annoying.8Views0likes0CommentsEvergreen Harbor not showing
Hello, I recently got Eco Lifestyle and right now I can't even access the map. I do play with mods, I've been trying to figure out what this could be but I'm stumped. I also installed my Sims 4 through Steam. Some help would be lovely.GuardKeyWolf2 days agoSeasoned Newcomer11Views0likes0CommentsFairy
I just bought the Fairy Expansion pack and when I click to go to the world map all I get is a white page, nothing loads. I'm not sure why or what is going on but it sucks. I can't even play it. But the other maps like ravenwood so on so forth loads. But Innisgreen doesn't load. After I click it, this is what pops up.Puffsu2 days agoNewcomer10Views0likes0Commentssims 4 hair cc won't change color?
what the title says. when i have a hair color selected on a cc it won't change unless i change the default hair color. I just want some hair colors specific to certain outfits. maybe i'm dumb, and this isn't possible, but everyone online says that you can get hair colors specific to outfits so long as you use a cc hair. if anyone has any solutions, please help me out here! thank you!14Views0likes0CommentsLast Module Called: jog_interaction.py
On arriving to the gym start getting constatntly this mistake on every sim. Here is one of them. Last Module Called: jog_interaction.py Last Function Called: _get_starting_constraint Error message: Exception during SI.cancel Макар Блэк running sim-stand:20078 on None, cancel_reason_msg is Interaction displaced by Макар Блэк running sim-stand:20086 on None (guaranteed).: (AttributeError: 'NoneType' object has no attribute 'intersect'), CategoryID: jog_interaction:186 Full Error CallStack File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 222, in c_api_server_tick [ absolute_ticks : 404305141343, clock_service : server_clock, previous_ticks : 404305141201, zone : <Zone ID: 0x26b1499d99a39a6>, persistence_service : persistence_service] File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 520, in update [ self : <Zone ID: 0x26b1499d99a39a6>, absolute_ticks : 404305141343, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service, lunar_cycle_service : lunar_cycle_service] File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 117, in update [ self : time_service, time_slice : True, max_time_ms : 33] File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 236, in simulate [ self : <scheduling.Timeline object at 0x00007FF433422510>, until : 18:12:56.400 day:2 week:13, max_elements : 10000, max_time_ms : 33, count : 68, start_time : 282293.82800000004, end_time : 282293.86100000003, handle : [None, 761204, <scheduling.Timeline object at 0x00007FF433422510>, False, <Gen; _startup_sim_gen@2990; running>], when : 18:08:53.280 day:2 week:13, _ : 761450, _t : <scheduling.Timeline object at 0x00007FF433422510>, _s : True, e : <Gen; _startup_sim_gen@2990; running>, result : True] File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 385, in _resume [ self : <Gen; _startup_sim_gen@2990; running>, timeline : <scheduling.Timeline object at 0x00007FF433422510>, child_result : True] File 'T:\InGame\Gameplay\Scripts\Server\sims\sim.py', line 3001, in _startup_sim_gen [ timeline : <scheduling.Timeline object at 0x00007FF433422510>, previous_simulation_state : SimulationState.RESETTING, self : Макар Блэк ] File 'T:\InGame\Gameplay\Scripts\Server\sims\sim.py', line 2901, in _update_face_and_posture_gen [ self : Макар Блэк , timeline : <scheduling.Timeline object at 0x00007FF433422510>, posture_type : <class 'sims4.tuning.instances.posture_Stand'>, previous_posture_type : <class 'sims4.tuning.instances.posture_Stand'>, posture_graph_service : posture_graph_service, origin_posture_spec : stand@None] File 'T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py', line 644, in kickstart_gen [ self : PostureState(stand:1256, posture_CarryNothing:1257, posture_CarryNothing:1258, posture_CarryNothing:1259), timeline : <scheduling.Timeline object at 0x00007FF433422510>, routing_surface : {26B1499D99A39A6,0,World}, aspect : stand:1256] File 'T:\InGame\Gameplay\Scripts\Server\postures\posture.py', line 2024, in kickstart_gen [ self : stand:1256, timeline : <scheduling.Timeline object at 0x00007FF433422510>, posture_state : PostureState(stand:1256, posture_CarryNothing:1257, posture_CarryNothing:1258, posture_CarryNothing:1259), routing_surface : {26B1499D99A39A6,0,World}, is_body : True, idle_arb : <animation.arb.Arb object at 0x00007FF41FA16CF8>, begin_element : <OverrideResult; result: True; <MustRun; <OverrideResult; result: True; <Repeat; None; stop-pending>>>>] File 'T:\InGame\Gameplay\Scripts\Server\postures\posture.py', line 2033, in kickstart_source_interaction_gen [ self : stand:1256, timeline : <scheduling.Timeline object at 0x00007FF433422510>, default_si : Макар Блэк running sim-stand:20086 on None (guaranteed)] File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 4764, in enter_si_gen [ self : Макар Блэк running sim-stand:20086 on None (guaranteed), timeline : <scheduling.Timeline object at 0x00007FF433422510>, mixer : <class 'sims4.tuning.instances.stand_Passive_MindControlled'>] File 'T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py', line 290, in add [ si : Макар Блэк running sim-stand:20086 on None (guaranteed), kwargs : {'must_add': False, 'pairwise_intersection': False}] File 'T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py', line 277, in resolve [ si : Макар Блэк running sim-stand:20086 on None (guaranteed), actor : Макар Блэк ] File 'T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py', line 967, in _resolve [ self : <interactions.si_state.SIState object at 0x00007FF433349710>, si : Макар Блэк running sim-stand:20086 on None (guaranteed), must_add : True, participant_type : ParticipantType.Actor, incompatible : {<SI sim-stand id:20078 sim:Макар Блэк >}, incompatible_si : Макар Блэк running sim-stand:20078 on None] File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 5706, in displace [ self : Макар Блэк running sim-stand:20078 on None, displaced_by : Макар Блэк running sim-stand:20086 on None (guaranteed), cancel_reason_msg : Interaction displaced by Макар Блэк running sim-stand:20086 on None (guaranteed)., notify_ui : True] File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 5494, in _cancel_eventually [ self : Макар Блэк running sim-stand:20078 on None, args : (<FinishingType.DISPLACED = 2>,), kwargs : {'cancel_reason_msg': 'Interaction displaced by Макар Блэк running sim-stand:20086 on None (guaranteed).', 'notify_UI': True, 'log_id': 'Displace_SI', 'carry_cancel_override': None}] File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 5660, in _cancel [ self : Макар Блэк running sim-stand:20078 on None, finishing_type : FinishingType.DISPLACED, cancel_reason_msg : Interaction displaced by Макар Блэк running sim-stand:20086 on None (guaranteed)., notify_UI : True, log_id : Displace_SI, posture : stand:1256] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.log.Logger object at 0x00007FF4248061D0>, 'Exception during SI.cancel {}, cancel_reason_msg is {}:', <SI sim-stand id:20078 sim:Макар Блэк >, 'Interaction displaced by Макар Блэк running sim-stand:20086 on None (guaranteed).'), new_function : <function tm_be_class_exceptions at 0x00007FF422780050>, target_function : <function Logger.exception at 0x00007FF48A1EEEF0>] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 148, in tm_be_class_exceptions [ target : <function Logger.exception at 0x00007FF48A1EEEF0>, self : <sims4.log.Logger object at 0x00007FF4248061D0>, message : Exception during SI.cancel {}, cancel_reason_msg is {}:, args : (<SI sim-stand id:20078 sim:Макар Блэк >, 'Interaction displaced by Макар Блэк running sim-stand:20086 on None (guaranteed).'), item : Макар Блэк running sim-stand:20078 on None] File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 1508, in on_interaction_canceled [ self : InteractionQueue for Макар Блэк , interaction : Макар Блэк running sim-stand:20078 on None, si_order_changed : True] File 'T:\InGame\Gameplay\Scripts\Lib\contextlib.py', line 121, in __exit__ [ self : <contextlib._GeneratorContextManager object at 0x00007FF42E4ADF90>] File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 901, in _head_change_watcher [ self : InteractionQueue for Макар Блэк ] File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 985, in _get_head [ self : InteractionQueue for Макар Блэк , bucket : <interactions.interaction_queue.InteractionBucket object at 0x00007FF42CC33750>] File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 347, in get_next_unblocked_interaction [ self : <interactions.interaction_queue.InteractionBucket object at 0x00007FF42CC33750>, blocked_sims_callback : <bound method InteractionQueue._set_si_state_on_changed_callbacks_for_head of InteractionQueue for Макар Блэк >, interactions_iter : <list_iterator object at 0x00007FF47FFD35D0>, interaction : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed)] File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 3304, in get_sims_with_invalid_paths [ self : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed)] File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 3257, in _generate_connectivity [ self : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed), was_locked : True] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 1577, in compute_transition_connectivity [ self : TransitionSequence for waypoint_groupWalkingTrail_solo 20077 on , gen : <generator object TransitionSequenceController.run_transitions at 0x00007FF3F73031D0>] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 1820, in run_transitions [ self : TransitionSequence for waypoint_groupWalkingTrail_solo 20077 on , progress_max : TransitionSequenceStage.CONNECTIVITY, required_sim : Макар Блэк , sim_data : <postures.transition_sequence.TransitionSequenceData object at 0x00007FF429B81850>, sim : Макар Блэк ] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3576, in _build_transitions [ self : TransitionSequence for waypoint_groupWalkingTrail_solo 20077 on , actor : Макар Блэк ] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3360, in _build_and_log_transitions_for_sim [ self : TransitionSequence for waypoint_groupWalkingTrail_solo 20077 on , sim : Макар Блэк , required : True, kwargs : {'target_sim': None}] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3426, in _build_transitions_for_sim [ self : TransitionSequence for waypoint_groupWalkingTrail_solo 20077 on , required : True, kwargs : {'target_sim': None}, sim_data : <postures.transition_sequence.TransitionSequenceData object at 0x00007FF429B81850>, sim : Макар Блэк ] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 2864, in get_transitions_for_sim [ args : (None, <sim '' 0x5cb14b51d1613e0>), kwargs : {'target_sim': None}, self : TransitionSequence for waypoint_groupWalkingTrail_solo 20077 on ] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 2922, in _get_transitions_for_sim [ self : TransitionSequence for waypoint_groupWalkingTrail_solo 20077 on , sim : Макар Блэк , participant_type : ParticipantType.Actor, interaction : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed), sim_data : <postures.transition_sequence.TransitionSequenceData object at 0x00007FF429B81850>, constraint_interaction : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed), constraint_interaction_participant_type : ParticipantType.Actor] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 2287, in _get_constraint_for_interaction [ self : TransitionSequence for waypoint_groupWalkingTrail_solo 20077 on , interaction : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed), participant_type : ParticipantType.Actor, sim : Макар Блэк ] File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py', line 4771, in constraint_intersection [ cls : <class 'sims4.tuning.instances.waypoint_groupWalkingTrail_solo'>, inst : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed), sim : Макар Блэк , participant_type : ParticipantType.Actor, force_concrete : True, inst_or_cls : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed), add_slot_constraints_if_possible : True, sim_constraint_cache_key : (<bound method BaseObject.ref of <sim '' 0x5cb14b51d1613e0>>, True), intersection : Anywhere] File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py', line 4637, in constraint_gen [ cls : <class 'sims4.tuning.instances.waypoint_groupWalkingTrail_solo'>, inst : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed), sim : Макар Блэк , participant_type : ParticipantType.Actor, inst_or_cls : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed), allow_multi_surface : True] File 'T:\InGame\Gameplay\Scripts\Server\interactions\jog_interaction.py', line 194, in _constraint_gen [ cls : <class 'sims4.tuning.instances.waypoint_groupWalkingTrail_solo'>, inst : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed), args : (<sim '' 0x5cb14b51d1613e0>, None), kwargs : {'participant_type': <ParticipantType.Actor = 1>, 'interaction': <SI waypoint_groupWalkingTrail_solo id:20077 sim:Макар Блэк >}, inst_or_cls : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed), __class__ : <class 'interactions.jog_interaction.WaypointInteraction'>] File 'T:\InGame\Gameplay\Scripts\Server\interactions\jog_interaction.py', line 186, in _get_starting_constraint [ self : Макар Блэк running waypoint_groupWalkingTrail_solo:20077 on None (guaranteed), args : (<sim '' 0x5cb14b51d1613e0>, None), kwargs : {'participant_type': <ParticipantType.Actor = 1>, 'interaction': <SI waypoint_groupWalkingTrail_solo id:20077 sim:Макар Блэк >}, posture_constraint : Constraint(...)] What mod should I check?3Views0likes0CommentsWhat's The Issue With My Mods?
So like most people my game broke during the 7/1 update due to my mods. I ended up having to take out multiple of my separated folders because they were preventing my game from opening. I looked through lists of broken mods to see if any were in my mod folder, and I deleted the few I could find. I then placed one of my folders, Female Clothes CC, back in my mods folder, to which I had an unopened, broken game, I then proceeded to attempt the draining 50/50 method on my largest folder, separating my folders into 12 test folders to see which one was breaking my game. When I eventually made it to my last bit of cc in the folder, I had placed them all in the game to find none of them breaking my game anymore. So what's the issue? Is it the folders themselves because placing my cc into new folders and placing them one by one back into my mod folder gave me no issues. My game opened up with no problems (albeit a bit slow) after placing the same cc that was seemingly breaking my game back into it with no problems. Now I have five more folders I could do the exact same thing for, but should I waste my time doing the 50/50 method seeing as though none of my cc seems to actually be broken, or should I place all my cc into new folders? Is this a macbook specific problem? please help.kyliexalauren4 days agoSeasoned Newcomer34Views0likes0CommentsXtreme squabble up Vol2 Mod
Good morning fellow simmer, I have been having trouble with the xtreme squabble mod it is not working for me. It was working fine before the lastest update, but somehow after the update it doesn't work. Yes, I have XML injector and it's updated.MeeksKr5 days agoSeasoned Newcomer33Views0likes0CommentsWeird child glitch?
Over the past couple of weeks I’ve been creating a forever save, populating it with S4 made over families and some S3 families. Today, checking on the families, two of the children has aged up with a weird glitch. I tried aging them down, then back up - nope. Aging up didn’t help either, so I had to delete both children and put them back in with the genetics tool in CAS. Is this likely to be my cc or something else?MayaRose11385 days agoSeasoned Ace32Views0likes0Commentsis this a bug?
for the last month or so, my toddlers faces have been melted. i cannot figure out what's causing this, i don't have an eyelash remover, i deleted all of my presets, etc. i still cannot figure out what it is that's causing this to happen, there are no existing lists currently for mods that could cause this issue, so i'm just wondering. is this happening to anyone else? is this a bug, or do i have a mod that's causing this issue to happen?33Views0likes0CommentsAnyone Else Having This Issue?
I have tried everything and this has to be an EA problem. I have removed all my mods, an updated them and it has not been fixed. I also haven't see anything mentioned of this in the Laundry List they have. I cant interact with anyone, cant do my Legacy sims because it wont let me select anyone and I have to restart every time this pops up. Please help. I wanna play may gameGranite28977 days agoNewcomer43Views0likes0Commentsthe trees in the sims 4 are not showing in willow creek
Hi there i have installed the Better Better Exceptions mod and it tells me that a slot_component error which is causing the trees in willow creek by daisy hovel to not show and that includes Sylvan Glade Tree and i want to know how to resolve this error.Eman630878 days agoRising Newcomer20Views0likes0CommentsMods Removed
I am beyond upset. I play with a bunch of cc which is all organized and up to date (no crashes). Every sim and every home in my game is completed redone with mods. Last sims update, I was stupid and saved the game with my mods removed and lost everything. Completely my fault. This update, I was very cautious, got on and immediately enabled mods and exited the game, never hit save. Reopened the game and everything was removed. I am so confused why this happened, please let me know what I can do. I am at my wits end, I have played this game for THOUSANDS of hours and I am so close to uninstalling it :(.47Views0likes0CommentsNon curse forge mods not working
Hi, So I play on PC and use curse forge, however I've noticed that any mods I install outside of curse forge (because they aren't available) simply don't work. They don't show up in game but there are also no warnings regarding any mods. I'd appreciate any help. Thank youmuppet29998 days agoSeasoned Newcomer32Views0likes0CommentsPop up malfunction
Any pop ups in my game don't work at all. The stars slide all the way to the end of the option, the white rectangle is all but off the pop up, with white colored letters the blend in with the background and come off the pop up and you have to guess what it says. This happens with phone calls, advice, choices, save game etc. I do use mods and I have a Windows 11 laptop.Luminite1379 days agoSeasoned Novice9Views0likes0CommentsSims 4 Can't Save And Crashes When I build
Hi Sims 4 Team so I never had a problem with this saving or not being able to build i've updated all my mods and looked for advise anywhere and everywhere. But I start playing and can save then once I open my inventory to sell things the save area was like "wwwwwww" and the sell part has "wwwwwww". And I don't mind then sell something. Then try to save and I can't even open the three dots at all. And when I build it says I'm in build mod build I can't see any items, I can only grab things and when I go back to live mod I can't do anything. Please help I have 4 legacy challenged going on please help!!!!!!!!!!16Views0likes0CommentsBuild buy
With the new update on July 1st. I disabled my mods and CC because it was giving me issues in build but where it wouldn’t let me buy certain items. Even when I disabled them because I thought that was the issue and went back into the game it still wouldn’t let me buy that item.Moonlight_Rose0417 days agoRising Newcomer19Views0likes0Commentsmy sims are at random heights HELP
i don’t really know what happened but after downloading some cc, i went on my game and some of my sims are abnormally tall and i can’t make it normal again. i have a height slider but it stopped working after this weird glitch and idk what to do. i tried deleting sliders i thought were the problem but it hasn’t worked. somebody please help 🙁onlyforjiminn18 days agoSeasoned Newcomer40Views0likes0Comments
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