We need a "dollhouse" wall setting, please! 🙂
A tiny adjustment setting for you, EA, but a massive step for us builders. You can finally build lofts, penthouses, vaults, multi-leveled libraries and enjoy the complete view of your house and see all of your sims families at once. This is what a two-leveled house would look like. And these... oh they describe the pain of not having that setting.havsplantor1 day agoSeasoned Newcomer32Views2likes0CommentsAlien Expansion Pack: Sixam World, CAS Depth, and Build/Buy Identity
Aliens should have their own expansion pack. They were introduced in Get to Work, but they never received a dedicated pack that expands their culture, world, CAS options, or Build/Buy identity. I’m not saying aliens should be removed from Get to Work. They can stay exactly where they are — but they deserve a future pack that focuses entirely on them. A dedicated alien pack could include: • A full alien world, like an expanded version of Sixam • Alien‑specific CAS items (hair, clothing, anatomical features, accessories) • Alien‑themed Build/Buy items (furniture, architecture, tech, lighting, materials) • Lore, culture, and aesthetics that make aliens feel like a complete occult Right now, aliens are one of the most underdeveloped occults in the game. A standalone pack would let them grow into a fully realized species with their own identity, instead of being limited to a few outfits and a hidden lot.26Views3likes0CommentsPet Related Content
I’d love to see a Pet Grooming Kit added to The Sims 4! Some ideas in the pack could include a pet bath, as currently just using a tub in the mud room that my sims like to use, along with possibly adding in a grooming business. For all of the lizard owners out there, such as myself, it would be so cool if we could have the opportunity to have a bearded dragon added, along with other lizards such as geckos to the pets as well that the Sims can interact with. Who doesn’t love a tiny lizard? Sims could have a terrarium, feed and care for it, and build a relationship with their little scaly friend!15Views0likes0CommentsOccult Pack Sequels Focused on CAS & Build/Buy Expansion
I wouldn’t mind seeing sequels to existing occult packs like Vampires, Werewolves, or Enchanted/Nature‑based content — as long as the focus is on adding more CAS items and Build/Buy items. Occults are some of the most popular features in The Sims 4, but most of them only received one pack and then stopped getting updates. A sequel pack could expand their customization options, aesthetics, and world‑building without needing to redo the gameplay systems. More hair, accessories, anatomical features, clothing, furniture, themed clutter, and architectural styles would help each occult feel more complete and give players more creative freedom. This would let existing occults grow instead of being replaced or redesigned, and it would give long‑term players more depth for storytelling and building.11Views0likes0CommentsFairy CAS Update: Add Butterfly & Moth Antennae
The Sims 4 needs more anatomical options for fairies. Right now we only have wings, and color presets, but no actual fairy traits. I’d love to see antennae added to CAS — specifically butterfly‑style antennae and fuzzy moth‑style antennae. These would give fairies more identity and help players create different types of fae instead of relying only on wings. Butterfly antennae would work for bright, nature‑aligned fairies, while fuzzy moth antennae would fit darker, forest or night‑themed fairies. This would add a lot of depth to occult customization and make fairy Sims feel more distinct from humans.10Views0likes0CommentsHeight Slider Suggestion
I’d really like to see height sliders added to CAS. Right now every Sim is locked to the exact same height, which makes characters feel too similar and limits how much visual variety you can create. I know it’s probably a big ask because height affects animations, routing, and interactions, but even a small adjustable range would make a huge difference. It would let players create Sims who feel more unique without relying on CC height mods that break animations or cause clipping. Height is a basic human trait, and having a slider for it would add a lot more personality and realism to families, storytelling, and character design.21Views0likes0CommentsDifferent chair 🪑 slotting for larger round dining tables
This has been bugging me for years, I would love for the larger round tables to have the option of having 4 chairs slotting across from each other (same as a square table). I just find having 6 chairs around is too much for my gameplay and I never end up using the round tables for that reason even though I much prefer having a round table. Obviously I know I can put 4 chairs but it really bothers me that they’re not spaced out evenly around the table.Veronique14021 day agoSeasoned Newcomer13Views1like0CommentsThe Sims 4: Digital Metropolis — Drivable Cars & Tech City
THE SIMS 4: DIGITAL METROPOLIS - Expansion Pack Suggestion (Cars + Tech City) CONTEXT AND CURRENT PROBLEM The Sims 4 organizes its content into expansion packs that represent cities and neighborhoods isolated from one another. Currently, the game doesn't offer drivable cars: existing vehicles are purely decorative, and travel between lots and worlds happens through loading screens, without any real travel experience. This limitation reduces immersion and misses out on a feature frequently requested by the community: the ability to drive, buy, and maintain a car as part of Sims' daily routine. THE PROPOSAL Create a new expansion pack called "Digital Metropolis," set in a technological, futuristic city, introducing functional cars (electric and gasoline) and new urban infrastructure connected to them. 2.1 City theme Futuristic architecture: tall buildings, glass facades, neon lighting, solar panels Themed districts: smart-home residential area, dealership district, tech industrial zone 2.2 Dealerships (new lot type) Buy electric or gasoline cars, with different prices and social status Test-drive interaction before purchase Persuasive salesperson NPC 2.3 Cars Electric: more expensive, eco-friendly, limited range, need charging Gasoline: cheaper, but polluting Customization of color, wheels, and decals 2.4 Gas stations and charging stations (new community lot) Traditional gas stations and electric charging stations Attached convenience store 2.5 Additional gameplay Smart-home objects controllable via an app on the Sim's phone New trait: "Tech Enthusiast" or "Environmental Awareness" Car maintenance: check-ups, breakdowns, insurance Social interactions inside the car Random road events: traffic jams, breakdowns, tickets, giving rides CAREERS IN DETAIL Each career follows the same format as other expansion packs: 10 levels, branching at level 5. Programmer/Software Developer: Games and Apps branches. Compatible with the existing Home Office system. Automotive Technology Engineering: Electric Vehicles and Autonomous Vehicles branches. Car Designer: Customization and Concept branches. Similar to the Painter career. Data Scientist/AI: Smart-Home and Urban Analytics branches. Cybersecurity: Corporate Defense and Ethical Hacker branches (with "simulated breach" events). SCHOOL AND PUBLIC TRANSPORTATION Reintroducing the functional school bus (a feature that used to appear visually in earlier games in the franchise, but today is reduced to a child simply vanishing from the sidewalk): Kids and teens actually getting on/off the bus Possibility of missing the bus (tardiness or need for a ride) Social interactions inside the bus Urban bus for adults as an alternative to a car, with digital schedule displays ADDITIONAL IDEAS Economy: car financing/installments, vehicle insurance, cheaper used cars (with defect risk) World: simplified visual traffic, parking lots at commercial lots, functional traffic lights, an "old/analog" neighborhood contrasting with the tech district Social/Family: driving lessons with an instructor NPC, "first car trip" milestone, illegal street racing as a risky hobby Sustainability: neighborhood carbon footprint meter, residential solar panels linked to car charging Integration: compatible with Eco Lifestyle and Get to Work; a "Garage" object kit Replayability: car tuning as a collectible hobby, seasonal events (tech fair, concept car exhibition) IMPLEMENTATION CHALLENGES AND POSSIBLE SOLUTIONS Game engine: The Sims 4 uses closed worlds by design, to avoid the performance issues The Sims 3's open world caused. Solution: cars working within each existing neighborhood, using short routes, without requiring continuous streaming between worlds. Console hardware: solution is platform scaling (less traffic/simulation on PS4/Xbox One). Large scope: split into phases - main Expansion Pack (city + cars), then Game Pack (tech careers), then Kit (transportation). Mods and older worlds: "opt-in per world" car system, active only in new worlds, without affecting existing mods or worlds (same logic as Vampires/Realm of Magic). FREQUENTLY ASKED QUESTIONS Would it work the same on consoles and PC? Not necessarily - platform scaling would apply. Would owning a car be mandatory? No, it would be optional, like bicycles today. Would the tech careers be redundant with Science/Business? No - each has a distinct focus (programming, engineering, design, data, security). Would this break existing car Custom Content? No - opt-in system per world, without altering older worlds. Would this be an Expansion, Game Pack, or Kit? A phased rollout, reducing initial investment and risk. BENEFITS FOR THE GAME Increases immersion by replacing loading screens with real travel Creates a reusable gameplay foundation for future packs Gives existing worlds new purpose Addresses a longstanding, recurring community request SUMMARY Name: The Sims 4: Digital Metropolis Setting: technological, futuristic city Central feature: drivable cars New lots: dealerships and gas/charging stations Transportation: school and urban bus Careers: 5 new tech careers New trait: Tech Enthusiast Feasibility: phased rollout + opt-in-per-world system Proposal prepared by a member of The Sims 4 community, with the goal of contributing ideas for future expansion packs.15Views0likes0CommentsCULTS & COVENS
A Fictional, Supernatural, Lore‑Friendly Expansion Pack Concept Overview The Sims universe is already overflowing with supernatural chaos — vampires, aliens, spellcasters, ghosts, mermaids, werewolves, and even the Mother Plant. And long before The Sims 4, Sims Medieval introduced fully fictional religions like the Jacobians and Peterans, centered around worship of The Watcher. This expansion formalizes what players already do: create weird societies, supernatural orders, and bizarre cults. All fictional. All parody. All perfectly Sims. 🕯️ Key Features 1. Create Your Own Cult Design a fully fictional Sims cult from the ground up: Name, symbol, color scheme Ritual style (cosmic, nature, arcane, Watcher‑based, Mother Plant‑based) Uniforms and ceremonial outfits Meeting hall or temple lot type Leadership structure (Leader, Acolytes, Initiates) Cult traits (Zealous, Enlightened, Devoted, Chaotic) Ritual objects (plumbob obelisks, cosmic idols, glowing tomes) This system works like Clubs + Occult gameplay + Sims Medieval religion mechanics. 2. Lovecraftian Orders Introduce cosmic‑horror‑themed fictional cults: Summon “The Great Eye” — a giant cosmic entity that judges Sims’ actions Open unstable portals to strange realms Perform rituals that cause bizarre weather, hallucinations, or temporary madness Gain “Cosmic Insight” buffs that reveal hidden motives or secrets Risk “Eldritch Backfire” events where rituals go hilariously wrong All supernatural, all fictional, all safe. 3. The Church of the Watcher A respectable, lore‑friendly fictional religion based on existing Sims canon: Worship the Watcher (the player) Hold ceremonies praising fate, free will, and plumbobs Gain “Blessings of the Watcher” (skill boosts, luck boosts, mood buffs) Fear “The Wrath of the Watcher” (random chaos events when Sims misbehave) Build temples with stained‑glass plumbobs and floating orbs This ties directly into Jacobian/Peteran lore from Sims Medieval. 4. Mother Plant Revivalists A Strangerville‑themed cult: Spread spores Perform “Blooming Rituals” Summon tendrils from the ground Gain temporary hive‑mind buffs Risk “Overgrowth Events” where plants take over the lot 5. Cult Careers Three new careers: Cult Leader — charisma, manipulation, ritual mastery Acolyte — research, devotion, ceremonial duties Occult Scholar — study cosmic anomalies, artifacts, and supernatural lore Each career has unique interactions, outfits, and reward objects. 6. Rituals & Ceremonies New gameplay systems: Chanting circles Cosmic communion Plumbob blessings Eldritch summoning Mother Plant offerings Arcane trials Initiation rites Devotion meters Faith crises Cult schisms (yes, you can split your cult into rival factions) **7. New World: **Sanctum Hollow**** A mysterious valley filled with: Temples Grottos Cosmic anomalies Ritual sites Secret underground chambers A giant plumbob monolith at the center Perfect for occult storytelling. 🧪 Why This Pack Makes Sense You already said it perfectly: The Sims is full of occult life states The Sims already had fictional religions (Watcher worship) Strangerville introduced a literal cult Players already run cult challenges Fictional cults avoid all real‑world controversy Occult packs sell extremely well This expansion is safe, lore‑friendly, marketable, and exactly the kind of supernatural chaos The Sims thrives on.UberDrew14 days agoNew Vanguard28Views0likes0CommentsCamera That Can Store More Than 10 Photos
The current in‑game cameras only allow up to 10 photos at a time, which is extremely limiting for players who use the Moschino photography system or do large photo sessions. If we’re getting more poses or even fashion‑focused careers (like Fashion Model or Fashion Photographer), the camera storage needs to be expanded. Ten photos isn’t enough for runway shoots, editorial sessions, or portfolio building. I’d love to see a camera upgrade that allows significantly more storage — even 30, 50, or unlimited photos. This would make photography gameplay smoother and remove the constant need to stop and delete pictures mid‑session. A higher‑capacity camera would be a huge improvement for storytellers, CAS creators, and anyone who uses the Moschino pack’s studio tools.UberDrew14 days agoNew Vanguard11Views0likes0Comments[RL] Royal Fan-tasy Piece missing function.
Hello, it appears as though the Royal Fan-tasy Piece Fan is missing or does not have the same function as the Bridgerton Event Fan does. When trying to click on the Royal Fan-tasy Piece the item appears to not be interactable. Pictured below is the Fan from the Event, which as you can see has a function. Please can this be looked into as I do believe both Fans should work and not just one that is exclusive to an event.SimulationBuilds4 days agoSeasoned Vanguard20Views1like0CommentsExtra/Secluded Neighborhoods
Do you wanna be a reclusive artist who lives on a private island? Do you want to hide your evil lair in an alley nobody goes to? Or do you think the worlds are a little too small, and would like a way to (even if artificially) make them bigger? I recently came up with an idea that could fulfill them. I call them Secluded Neighborhoods. Though I wonder if "Extra Neighborhoods" would be better. The way they work would be through a new option added to manage worlds, next to the options for eco footprint and world info. See, these neighborhoods wouldn't be accessible from the map, but from a menu, to represent their secluded nature. They can represent outskirts, hidden areas, and more. (One idea that occurs to me for Royalty and Legacy and For Rent players is for the world proper to be Capital Cities, while Secluded Neighborhoods can be where players can stick residential rentals that represent villages where commoners live.) Clicking on the option would pull up a list of any secluded neighborhoods already added to a world, plus an option to add a new one. Choosing to add a new one would pull up a list of themes over for the new neighborhood to have. Additional Note: To enable maximum creativity, all lots in a secluded neighborhood will be a full 64x64 in size. That said, I also don't imagine any of them having more than three lots. Here's some ideas I've come up with. Note that I imagine you being able to add any neighborhood theme to any world (this can result in oddities... but that's up to the player). Suburban field-Based on Willow Creek, this neighborhood has a good amount of greenery for countryside living. Desert field-Based on Oasis Springs. Provides, well, a desert theme. Sixam Field-Ever wanted to live on Sixam? You now can via this neighborhood! Don't ask how it apparently is connected to an earth based world. Urban Building-Based on San Myshuno, this secluded lot is considered to be a penthouse lot, with the requisite features. (Note: this particular secluded neighborhood has only a single lot, the aforementioned penthouse.) Urban street-Another city themed neighborhood, this one is based on a side street. A good idea for those who want to represent the shady side of town. Dark Glade-Based on Forgotten Hollow and/or Moonwood Mill. A dark forest that's great for vampires and/or werewolves. Tropical Island-A Sulani themed neighborhood. At least one lot is considered a waterfront lot that can be used for a beach. Mystical glade-Based on Glimmerbrook. A forest glade with a mystical air to it. Mediterranean Island-A neighborhood based on islands in the Mediterranean, like Sicily, Cyprus, and Crete. Meant to go along with Ondarion's theme. I'll admit this idea is probably too ambitious, and may be confusing. But I thought it was worth at least considering, so I thought I'd throw it out there.Cybersbe5 days agoRising Hotshot22Views0likes0CommentsMore Diversity in Eye Shapes (Monolids & Double Lids)
CAS needs more eye shape variety. Right now, the options are limited, especially for players who want to create characters with monolids or different types of double lids. Adding more eye shapes—both stylized and realistic—would give us better tools to represent a wider range of faces and create Sims that look more unique. More monolid and double‑lid options would be a great improvement for builders, storytellers, and anyone who wants more control over facial detail.UberDrew15 days agoNew Vanguard19Views1like0CommentsA New World Like Newcrest, But With Larger Lots
Newcrest is great as a neutral, flexible world, but it’s limited by its lot sizes. I would love a new world that works the same way as Newcrest but includes more large lots, especially 50×50 and 64×64. Right now, empty lots are rare, and large empty lots are even rarer. Builders who want to create big homes, custom venues, parks, or themed districts don’t have many options. A bigger, neutral world—something that could fit almost any theme—would give players the freedom to build without having to bulldoze existing neighborhoods. A Newcrest‑style world with more large lots would be a huge improvement for builders and storytellers.UberDrew15 days agoNew Vanguard19Views1like0CommentsNPC roles tweaks
Hi! I would love to have a way to play the Scott household in Henford-on-Bagley and not have Sara loose her NPC role. I know I can put it back with cheats, but it's really anoying. Maybe make her NPC role more like the Eco Lifestyle ones, where you can actively play the sims and they automatically gain their NPC role back once you stop playing them?peixotoi6 days agoRising Newcomer11Views0likes0CommentsMoving household items to the Sim's inventory
To move items from the Household Inventory to a Sim's personal inventory, the only option is to place the items on the floor in Build Mode and then have the Sim put them into their bag. However, this method isn't practical when you need to move large quantities—like 99+ units—of produce or crystals. Here’s an idea: it would be great if there were a "Move" option available when clicking on the Household Inventory in Build Mode. Selecting it could bring up a drop-down menu listing the household's Sims, allowing you to transfer items directly into a specific Sim's inventory. I’m currently playing with a fourth-generation household, and every time a senior Sim passes away, the Household Inventory just keeps filling up with delicious vegetables and fish, as well as sparkling crystals and metals. Of course, I could transfer the items to a grandchild's inventory before the senior passes, but sometimes they die at unexpected moments, don't they?Keiserkarel7 days agoSeasoned Newcomer10Views1like0CommentsThe Sims 4 Echoes of Reality Expansion Pack - A Concept
A The Sims 4 Expansion Pack Concept Introducing The Sims 4™ Echoes of Reality Expansion Pack Pack Features - A New World - Echo Valley Welcome to the world of Echo Valley, (based on Silesia, Poland) this once heavily populated World, experienced a Mysterious Event that changed the lives of its residents overnight. One morning, all of the resident awake to find the entire World has changed. Derelict homes line the streets, trees are rotten and dead, mysterious glowing orbs fill the air and the sun never rises. Explore 3 distinct Neighbourhoods - A dangerous city, where grungy apartments and community lots lay in ruin. A rural village, where strange Sims reside, including The Traveller. A unique underground community, where Sims struggle to survive on limited supplies. Gameplay Features - In The Sims 4™ Echoes of Reality Expansion Pack, experience a unique branching story as your Sims are tasked with uncovering the truth about the Mysterious Event! Meet a unique NPC called The Traveller who will aid you on your Sims' journey for better or for worse. Discover what has caused the World to change and use your newly acquired Discovery Skill to uncover Anomalies around the World. In this branching story, your Sims will need to "Keep their wits about them" as lurking around every corner is potential danger waiting to strike at any moment. However if successful, you and your Sims may be able to bring the World of Echo Valley back to how it should be. But if you fail, the consequences could be disastrous! As an optional choice for all players, you can opt to have the story effect other Worlds in the game. Can only be picked as a new save file! A new Career - Supply Runner In The Sims 4™ Echoes of Reality Expansion Pack, there is a new rabbit hole Career for your Sim to join. As a Supply Runner, your Sims will be responsible for gathering food, water, fuel and clothing for Sims in need. Working you way up to the top of the Career has benefits that will help you in your quest to learn the truth of the Mysterious Event. Two New Skills - Discovery Skill - This new 15 level Skill is crucial to learning all of the secrets surrounding the Mysterious Event and as you gain each level, new interactions are unlocked but be warned as your level in this Skill increases, the slower it will increase adding some challenge to your gameplay. Metal Detector Skill - As part of your quest, your Sims can now use a Metal Detector to look for Oddities & Clues, some of these will be important in your quest however we've created plenty of fun metal décor objects and even some metal clothing items for you to find as well. Yes, even your Child Sims can do Metal Detecting with their own Mini-Detector! But that's not all, we've also added in a new Freelance Career option! Build & Buy - What would an Expansion Pack be without a ton of new (or in this case old & rusty) build & buy objects! Because the world of Echo Valley comes in two unique appearances, it's only fitting that we have made sure that every object in this has a wide variety of clean swatches and run down swatches! But we didn't want to stop there, as part of the Base Game update, we've also added run down swatches to a huge selection of Base Game objects! Create A Sim - We wanted to really lean into the grungy vibe with CAS but also add in an element of strange as well. So in this Expansion Pack you'll find a wide variety of worn/ragged clothing for Sims of all ages, but we've also added in a new type of clothing style called Hybrid Fashion! You can find a wide range of clothing items that combine different styles, to make some truly out of this world looks! Of course, that's not all, we revisited some of the clothes from Base Game and added in 20 combined assets. Don't worry we didn't replace the old assets, those are still available as normal. Pre Order Bonus - Purchase The Sims 4™ Echoes of Reality Expansion Pack before (insert pretend date here) and get 3 bonus items in Build/Buy!28Views0likes0CommentsIndicator showing when ice and fuel have to be filled
I would like to see an indicator either in the menu or on the item showing when for example fridges need more bio fuel or ice when playing offgrid. To know this, we now need to click on the item and then find fuel in a sub level menu to read what the level is and it needs to be done quite often. The amount of ice left is a bit easier to find as it shows up already in the first menu level. It would be great if this was a bit easier. A red light indicator on the fridge would be great and a green as long as the level is fine, but I guess that takes a special, dedicated fridge, which would mean that all fridges couldn't be used. Same issue with all other refillable objects, some type of indicator would be great.NennaRC7 days agoRising Veteran9Views1like0CommentsMandatory Front + Side Preview Images for Sims in the Gallery
Many Sims uploaded to the Gallery look good from the front but have severe structural issues when viewed from the side. Because the Gallery only shows front‑facing poses, creators can hide poor silhouettes, which leads to catfishing and misleading downloads. I’m suggesting a simple fix: Add two mandatory Gallery preview images for every Sim: • a neutral front‑facing pose • a neutral side‑profile pose This would show how a Sim actually looks in gameplay, reduce misleading uploads, and improve overall Gallery quality. I’ve included photos of my Sim from multiple angles to demonstrate exactly what I mean and how this feature should work. I think this should be a built‑in Gallery feature going forward.UberDrew18 days agoNew Vanguard19Views0likes0Comments
Forum Widgets
Read First
Featured Places
The Sims Game Info Hub
Sims highlights, news, patch notes, livestream, with curation guides and posts from Maxis.The Sims 4
Share your Sims 4 creations, discuss stories, get help with expansions & updates, or help others in our friendly forum.The Sims Helpers Blog
Our Sims Heroes are sharing their tech knowledge with the Sims community in the Sims Helpers Blog.The Sims 4 General Discussion
Join lively discussions, share tips, and talk about your experiences in The Sims 4.The Sims 4 Feedback & Ideas
Share your feedback and ideas around The Sims 4 with the community.The Sims 4 Creative Corner
Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in The Sims 4.The Sims 4 Gameplay Questions & Issues
Get help and answers to your gameplay questions and issues in The Sims 4.The Sims 4 Mods & Custom Content
Find tips, tutorials and troubleshooting for mods and custom content, and The Sims 4 patch files here.The Sims 4 Technical Issues - PC
PC players get help with their technical issues in The Sims 4 here.The Sims 4 Technical Issues - Mac
Do you have technical issues with The Sims 4 on Mac? Get help from the community here!The Sims 4 Technical Issues - Consoles
Get help with your technical issues in The Sims 4 on Xbox and PlayStation in this community forum.The Sims 4 Bug Reports
Report bugs for The Sims 4 on PC, Mac, Playstation, and Xbox.