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Family tree
I really enjoy using the family tree, especially for big families, however, I would absolutely love it if it could be improved so that it is also possible to view in-laws without having to click on a specific person. For example, if I am viewing a grandparents family, I wish we could see from their view their children and who their children have married and that person's siblings and parents. Also, if this is possible I would like to see the same thing in the family section of the relationships tab. This would be extremely useful for big family get togethers31Views1like1CommentWhat collaborations with franchise you want to see in four?
Since,Sims 4 here to stay .I think about what collaboration the team can do. 1.Disney I think this could be fun one.Maybe a couple packs one base on Mickey and his friends.The other on Disney Princess.I think we can have outfits, hair,and skin based on characters.We can live and visit there worlds.Maybe our child sims can hug classic characters and get autographs. Barbie ,okay this one is indulgence .But imagine a whole barbie expansion pack.That has a lot of her classic,out fits furniture. Are child sims could play with barbie dolls.We can have a world based on Barbie.With several new venues.Horrorgirl617 hours agoSeasoned Ace54Views1like6CommentsProposal for Local EA Simmer Community Meetups
Social Media is - maybe not dead/dying - but it's significantly depreciated. It's more often disheartening than fun. Reading through a long thread of people complaining and arguing doesn't really make for a sense of community. This makes me feel that there needs to be more of an effort on the part of EA to create that sense of a Simmer community. Nothing big, just lots of little meetups anywhere in the world that EA has a local presence. I have no real knowledge about this sort of thing, so.... For your consideration: Here's the Chatbot proposal: Proposal for Local EA Simmer Community Meetups Introduction: With the decline of vibrant and positive online communities, many fans of The Sims and EA titles feel disconnected and frustrated by the current social media landscape. To foster a stronger, more genuine community, I propose that EA organizes small-scale, local meetups for Simmer fans worldwide. Objective: Create opportunities for fans to connect in person, share their love for The Sims, exchange ideas, and build lasting relationships—reviving the sense of community that often gets lost online. Key Points: Small, Regular Gatherings: Host informal meetups in various cities, encouraging local fans to participate. Partnerships: Collaborate with local gaming cafes, community centers, or EA offices where possible. Community Engagement: Use social media and EA’s channels to promote these events, share stories, and showcase community highlights. Meet and Greet with Developers: Arrange special sessions where fans can meet developers, ask questions, and gain insights into upcoming features and behind-the-scenes processes. Inclusive and Accessible: Ensure events are welcoming for all age groups and backgrounds. Optional Activities: Panel discussions, gameplay marathons, fan art showcases, and developer Q&A sessions. Benefits: Strengthens community bonds beyond digital interactions. Promotes positive conversations and shared enthusiasm. Provides direct feedback channels for EA to better understand their fans. Fosters excitement and transparency through developer interactions. Enhances EA’s image as a community-focused organization. Conclusion: By investing in small, local meetups with opportunities to meet and engage with developers, EA can reinvigorate its community, making fans feel valued, heard, and part of something bigger. These connections can help transform disheartening online experiences into meaningful, enjoyable interactions.DizzyDee-K19 hours agoSeasoned Ace36Views1like0CommentsHomesteading Idea
I wanted to share an idea for an expansion pack that I’ve been trying to emulate with the current packs, but I’ve had unsatisfactory success with. There is a pack for country living, a 1920’s inspired pack, and a vampire pack, however, I’m looking to build a homesteading town inspired by Little House on the Prairie. It’s possible to get somewhat close, but most of what’s available is still too modern. In earlier games, we could travel by car (which I wish they’d bring back - I loved trying to build space for cars and driveways), and it would be really neat to have horses and buggies for this pack. In create a sim, we could choose a “homestead” filter, which would preselect clothing, makeup, hairdos, shoes, and accessories from the time period, in addition to selecting a “game mode” when we exit create a sim to play the game. This game mode would change the starting cash to an amount that is more realistic for the time period, in addition to filtering out all items that wouldn’t exist in this time period as well (overridable using cheats and deselecting “homestead” in the items filter in build mode) which would be priced realistically as well. For example, instead of starting with $20,000, we might start with $5,000, a plot of 20x30 land might cost $100, a horse and buddy might cost $100, a hearth and stone cooking fireplace might be $25, etc… During that time, settlers would have had to plow their land to make it suitable for building, which might be a neat aspect instead of just bulldozing the terrain. Farming would have been incredibly important, so good soil, plenty of sun, and access to water would be necessary. Trading, bartering, and selling homegoods was vital, and could be incorporated using existing mechanics, as could farming. Apothecary would have been dire as well. Community was quite possibly one of the most important aspects of the period, so making it possible to create an entire town of people in create a sim, and possible to use a large single plot to create a town (or making it easier to create sims to place into this town, in addition to creating a town with closer plots and using one plots for multiple businesses or houses as would have been common in this time period) would be an interesting aspect to include for this pack. Just an idea - I’ll keep fiddling around with what’s there, but I hope to see something like this in the future! thanks!17Views1like1Comment- SuperSillySim2 days agoRising Hotshot13Views2likes0Comments
Right now, the game creates new townies when my Sims use the computer to work.
I'm unsure if it's a bug or a feature. And my current game doesn't have "Get Famous" EP, so it may be different from other players, but what my issue is... Every time that my sim uses the computer to do work-related interaction (ex., write a scientific paper, polish a comedy routine), the game always generates a new family (1-4 sims) that has one "style influencer (Lv 1)". Firstly, I thought it only happened with a gardener/botanist career when using a computer to do a job, but my comedian sim is too. And it never stops, even though the game already has a new style influencer. The game still creates it "non-stop" ---- I can notice this because I use mods to stop townie generate and I can see from MCCC's log and found something like this [Jul-26-2025 13:48:22]* Created homeless household, Teague, containing 1 sim(s) for: filter_computerChat_Style_Influencer_Freelancer_Fashion_Photographer [Jul-26-2025 14:11:30]* Created homeless household, Amos, containing 1 sim(s) for: filter_computerChat_Style_Influencer_Freelancer_Fashion_Photographer Sometimes the family contains a full family with children, but mostly it is a single sim. ---- I also tested without the mod and still got a new family on "other household" after I did the action with the computer. I suspect that there are some problems with NPC generation in the recent patch because Cottage Living NPCs are also messy right now. And I got some LE when it's San Myshuno's festival too. (But last thing may be only mod-related.) ---- If your game has many new families in "other household" lately, you might have the same issue as me.coloncocon2 days agoSeasoned Ace40Views2likes2CommentsThings I’d love to see added in the Sims as a console player
Prams/Strollers. It would be fun if we could take our infants for a walk in a pram instead of a back carrier More hair colour customisation Heterochromia for eyes Spiral staircases Auto roofing would be so much easier for those is us who aren’t good at building roofs More realistic pregnancy things. Like ultrasounds and finding out gender ect Pre teen pack. Birth control, periods, basic pre teen stage things More jobs. Hairdresser, daycare teacher, dentist, real estate agent to name a few Werewolves but the option to add a tail. I think that could be fun Half grid walls! Being able to build on a half grid instead of a full grid. More resizing options. For example for rugs, we could be able to click and drag to the size we want Child mermaids. It would be so cool and adorable to be able to see a little mermaid tail on children. More occult things with children. Being able to teach child sims occult things and skills, lore ect so they can learn things earlynatalie_barryy2 days agoRising Vanguard46Views3likes2CommentsWigs, Hats, Regular Hair on Werewolves
I believe the update probably removed access to do so, even with CAS, cheats But I think it would be really cool if giving your werewolves hair or the same hair they have as a person would be really cool. I really hope in the next patch or so, this becomes an option or the ability to do this would be available without it reverting. it would just be really fun to have more options than just a bald werewolf, or not having to put hair as an accessory in order for it to work. I cant find a mod for this anywhere.13Views1like0Comments[EbN] Ailments Extended Options
In addition to being able to turn Ailments On/Off. I think there should be these additional toggles: Ailments Visual Effects On/Off Ailments "Throwing Up" On/Off Ailments Destructive Effects On/Off If the visual effects were removed people would still be able to story tell without ailments plaguing their screenshots. The constant throwing up is my biggest pet peeve about ailments, I can handle everything else even the current ailment frequency—as long as they stop throwing up constantly interrupting the actions queue! Destructive effect, honestly, without playing a Practical Magic Spellcaster with Repairo are insane. No wonder people are going out of their minds with ailments. Luck and Balance are not really the issue, and are (or can be) kinda cool. It is once you have an ailment (and everything it entails) and how much you get ailments (which looks like it is being fixed/improved), that are a problem, and are putting off people buying the pack (or regretting buying the pack).HollownessDevour2 days agoSeasoned Ace7Views0likes0CommentsMy opinion
Hello where can I tell the Sims creators about my suggestions? I would love to recommend, allowing the Sims the options to open and close the windows also make the weather unpredictable make the game more realistic guess that’s what I’m looking for. I play the Sims a lot. I have been a sins fan for many many years.and I love the game sooo much I just wanna see it more realisticallyBamsprinkles2 days agoNew Novice28Views2likes1CommentButler beds NEEDS a slight tweak please
When a butler is hired we have to assign a bed to them. The problem is that when the butlers switch out, you have to assign the bed again to the replacement butler. The assign bed to butler shouldn't be to an individual, but to the profession. That way whatever butler that is on site and working can automatically use the bed. Half the time I don't even notice that they switched out until they're getting thought bubbles about a bed or I find them in my sim's beds. Or, worst case, this happens because I didn't notice at all. The parents were at work and the butler was throwing a fit because she was too tired and both kids were screaming because they were hungry and had nasty diapers. And then she passed out in the floor briefly and then did what she could. But it was too late and the parents got home and the dad came in and was ticked off because his nephew was covered in poop. Please, please fix the butler bed to work for all butlers!Nightgypsy3 days agoSeasoned Ace17Views1like0CommentsSuggestion: Relatives cheat for shift-click
Can we have an option to make sims relatives (or not) with the shift-click cheat? This is the most easy and useful cheat (at least for me) and would be a great way to turn existing sims from different households into relatives, a thing that we usually have estabilished with lore but not within the game itself.27Views1like3CommentsGive us an option to play the world without the pack features!
I would love if we could turn off all pack features and be able to play in the worlds without being forced to have back to back ailments or the phases that come with teens. Also, why can't we limit aliens to Oasis Springs and Limit Spellcasters to their world and Limit Vampires to their world. *Turning of Balance does not stop ailments 25 years playing this game and the idea of the packs far outweigh the reality 90% of the time. At this point, I'd be willing to pay a smaller amount of money to get new worlds(empty or not). I just don't want any more features that ruin my gameplay and force me into a certain type of playstyle without having an option to play as I want to.onyx7793 days agoNew Traveler99Views5likes7Comments[Idea] Open-Districts
Hello there, everyone! Even though I’ve been a huge fan since The Sims 1 was released, I’m only participating in the forums now so I don’t actually know if this has been discussed already. I apologize in advance if it has. Wouldn’t it be amazing if we could at least have open districts in which there wasn’t any loading screens between the lots? We all know that open world is not a possibility, but I think open districts would be AMAZING! If we had at least the ability to load 2 lots simultaneously would already make the experience of playing The Sims 4 so much more enjoyable. Since there aren’t any MODs available for such mechanics, I can only assume it’s harder than I think. But if the developers made these changes, the game would be nearly perfect. What are your thoughts?RenanPisi3 days agoSeasoned Vanguard44Views4likes2Comments[Idea] Cutscenes for Loading Screens
Hello there, fellow Simmers! Since The Sims 4 was released, the loading screens have been a huge issue and an utterly annoying immersion breaker. Wouldn’t it be fabulous we we had at least some cutscenes showing our Sims getting in a car, bus, train, subway, airplane etc. depending on where they’re traveling to or how far they are from the chosen destination? I’ve always had this thought on my mind and I think it would make the game feel much more alive and immersive. The lack of open world mechanics could be compensated if the loading screens were more fun and interactive, don’t you think? I know nothing about programming and game making, but it doesn’t seem like such an absurd change to the way the game works. We used to have some beautiful and extremely interesting cutscenes back in The Sims 2. I think it’s long overdue they make a comeback. Thoughts?RenanPisi3 days agoSeasoned Vanguard26Views3likes1Comment
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