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Maybe fix the bugs in the loadouts?
Every time there is an update, I think the bugs with the loadouts not updating will be fixed. Example, it says I have a new unlock in a loadout. I look at it to clear out the alert (little orange dot) alert doesn’t go away. Driving my OCD crazy!tclark7165 minutes agoSeasoned Newcomer1View0likes0CommentsBattlefield 6 Competitive Play - League Open Now. 21CW Since 2003
Tired of random lobbies & clunky REDSEC apps? Enter 21CW™ – the OG Battlefield League since 2003! What we do: Full-scale WARS w/ armies (22ME vs 28ID), generals, squads, ranks, promotions & persistent campaigns that last WEEKS—not minutes. 32v32+ Conquest/Breakthrough on private Portal servers. Teamwork > bunny hops. Strategy matters. All skill levels. BF6 NOW: Operation: Frontier Push – Urban Conquest/Breakthrough. Enlist TODAY! Winter Siege – Dec '25 vehicle mayhem. Squad training mid-Nov. 21cw.gg History: BF1942 Desert Combat → BF2 → BF3/4 → BF6. Thousands of hrs of vids. We've BEEN competitive. Join the war: 21cw.gg → Enlist via Discord. Practice → Battle → Conquer. Beyond the battle, into the WAR.44Views0likes1CommentLet’s Fine-Tune Air-Ground Balance for Better Parity
Shoutout to the absolute beasts who can pilot choppers or jets with insane precision—those 50+ kill streaks are impressive and showcase real skill. That said, aircraft often hold a massive, lopsided advantage over ground forces. I get the logic: control the skies, control the battlefield. But when one great pilot farms the lobby unchecked, it discourages infantry play and sours matches. Credit where due: skilled flying should be rewarded. But we can level the playing field slightly without nerfing pilots into irrelevance—making them work harder for those god-tier runs. A few targeted tweaks worth considering: Lower the minimum altitude for lock-on weapons — Right now, aircraft can hug the deck to break locks too easily. Dropping that threshold a bit would reward pilots who stay high and maneuver smartly, while giving shoulder-fired options (Stingers, etc.) more consistent windows against low-flying harassers. Extend flare cooldowns meaningfully — Flares already recharge, but compare that to ground vehicles (tanks reloading shells take forever) or support players restocking grenades/smoke grenades. A longer refresh would force pilots to manage cooldowns more carefully, use terrain/cover, or risk getting punished during downtime—without removing their escape tool entirely. Buff stationary AA (spawn-based flak/AA guns) — Increase effective range and damage/lethality so they actually threaten aircraft that get too bold near objectives or spawns. This gives teams passive tools to contest airspace without relying solely on mobile AA or dedicated engineers. Reduce lock-on times or acquisition range for ground AA launchers slightly — But pair it with higher damage on hit or faster projectile speed. This makes skilled pilots (who break locks with maneuvers) still dominant, but gives average players a better shot at contributing to takedowns—rewarding quick locks without making it too easy to spam. These changes wouldn’t dethrone great pilots—they’d just demand even sharper decision-making, better positioning, and teamwork (e.g., coordinating with friendly air or ground AA). Top flyers would still shine, but the average match would feel less one-sided when an ace joins.193Views3likes4CommentsDoes anything get tested before update releases? Input delay after update?
Serious question to the devs although I could guarantee the answer is no. We get told that certain things like the hit reg, netcode and audio is getting fixed, yet I don’t see any improvements but more bugs into the game. still having questionable hit reg on 6 ping, still dying around walls and got teammates from a mile away shouting fe/fi/fo/fum with their insanely loud giant footsteps, and yet enemy footsteps are still inconsistent when running towards you. Now since the update I’ve been getting input delay on most things like pulling out any gadgets, trying to throw grenades or simply reloading my weapon. I have never had this previously and it’s easily noticeable since the update. Who else is experiencing this issue? My question to the devs is who actually tests the game before any update is issued? It’s either nothing is properly tested or whoever is doing it is doing a terrible job of it. How many more times are you going to continuously lie to the player base about fixing or improving certain problems in the game? It just seems to me that every patch note being released before the update is just click bait.TeeCee22984 hours agoRising Traveler16Views0likes0CommentsCasual Conquest
Can we please get casual conquest over casual breakthrough (or at least a trial run). These same handful of smaller maps are getting annoying. Those of us that have full time jobs with families etc we're the ones that are consistently playing casual breakthrough. We can hop on play a few rounds and go back to bring functional adults. We all would much rather have casual conquest. I created one in the portal months ago (code Z7GS8) but it didn't take off nor did it get featured as I don't have a following. That is all, have a good day.HeartagramSith4 hours agoSeasoned Newcomer108Views3likes4CommentsThe truth.
The clock strikes four I'm behind a wall 140 ping players Kill us all. I haven't a clue What it is you will do Develop a bug Or 1 more definitely not maybe at least two. Dicey it is to roll out the game I'm hearing my gunshots with half a second delay. There's no players on by 2am Funnily enough there's still half a second delay. Just reinstalled the game, took up half the day Not because it's bugged for me but your bugs that are payed. Concerned for yous and your game but I will blame you for being part of EA. Please maybe next time make an update an update.Gunk_juice5 hours agoNewcomer16Views0likes0CommentsConcern About Bots and Request for Persistent Servers in Battlefield
Dear Battlefield Team, I wanted to share a concern about the current state of the game. There seems to be a high number of bots in matches, and honestly, it’s making the gameplay feel less enjoyable. The experience is starting to feel repetitive and less competitive. Battlefield has always been great because of real player interactions, and too many bots negatively impact the gameplay experience. Additionally, I would really like to suggest bringing back persistent servers. Having persistent servers would greatly improve the overall experience, allowing players to stay in the same lobby, build rivalries, and enjoy more consistent matches. I hope you can consider reducing the number of bots and reintroducing persistent servers for a better gameplay experience. Thank you for your time. Best regards41Views1like2CommentsRemove bot
After each match in Battlefield 6, the lobby breaks apart and players are redistributed. This causes the next map to start with far fewer real players, even though other matches are full. Bots are added too quickly instead of prioritizing real-player backfill, which makes players leave. Battlefield 1 worked because servers stayed together and had no bots. Please keep persistent lobbies and remove bots from core modes, especially for the Asia region.80Views0likes3CommentsNetcode
I dont know what happened in thia recent update, but im dying 3 times faster than what it takes to kill someone. This is with a variety of weapons used. Ttd vs ttk just got much worse for me. Had a blast with contaminated, things seemed relatively good. Now i have something similar to the crossplay desync. Ping is around 30, so its not from me. This keeps going back and forth and Im honestly getting fed up with this. Also, why is it everytime i enter the game or even leave at the end of a match, i have to agree to the user agreement stuff. More things broken. I want to enjoy this game but old issues keep coming back over and over. Stop laying off staff that has the experience with these issues, stop rushing crap out the door making more issues than fixes. Im getting sick of this same crap every big update.160Views1like11CommentsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Three conquest experiences like the previous, but at night. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect to make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moon) mode: ZMQMZ NVG (green light boosted) mode: ZMBXX IRNV (infrared white hot) mode: ZNT41 "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the snow. ZGQ1G "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Large 28 vs 28 TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Note: bots are limited to 22 vs 22 per EA's bot limits. ZMSS7 "Cairo Chaos..." : Seige of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU Free to Play: "AH-6 Little Bird Test +" : A Little Bird test server like the others, except this one has more frills and the bots move around, use vehicles, and don't just stand in one spot and wait for you to kill them. There is a scoreboard and it plays like TDM. ZTPWV "F2P - Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "F2P REDSEC - Team Deathmatch" : Golf Course and Tech Sector map rotation of Team Deathmatch. Golf Course features the same design you see above. Tech Sector is mostly un-modified but can be modified based on feedback. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!2.1KViews19likes41CommentsEvery kit is over tuned and turned to 11, until you get assault.
M320s may as well be bean bags, the ladder is not usable in the slightest, the kit perks suck **bleep**, AR bonus is negligible. Cool i cap flags marginally faster, recon has a UAV in comparison lol. The ladder is supposed to allow you to traverse the map, gain peekers adv, get spawn beacons out of sight. Instead you can barely get above head height with the ladder, anywhere you wanna go it either out of bounds or just not accessible. You will not get kills with the m320 unless youre clipping the barrel into their stomach, its even more dookie than the fire cannon for support. Dont even get me started on the m26 fireboy. Either give the kit some love or remove it from the game, its pointless. Seriously, what is the point in the kit?DreamsLUL6 hours agoRising Traveler25Views2likes3CommentsUNLOCKING CZ3A1
Hello Community, i am a bit disapointed, that CZ3A1 can only be unlocked if you have BF-Pro or play Gauntlet. I dont wanna play Gauntlet, its needed to get tier 11. Or buy BF-Pro. Something i dont have and dont wanna buy. So its a pay2win game? Grinding is already hard, now i have to play a mode that i dont want to play. This is no fun. And unfair. I dont want to play BattleRoyal neither. Lots of unlocks only for that.... Where is the real BF for everyone? So please change the unlock requierments for the CZ3A1. best regards.Fry20257 hours agoRising Novice339Views2likes3CommentsNew flash compensator availability?
With the introduction of the new flash compensator attachment i was really hoping to finally be able to (viably) hear the work the sound devs put into the game by removing my suppressors for this new attachments, and save some attachment points in the process. But it seems like not all guns actually get access to the flash compensator? Me loving my belt fed LMGs im quite sad to see my beloved M240L not getting access to it. Alongside that a small list of other guns not getting access to the flash compensator has me questioning if the availability is currently working as intended or bugged? While some guns on that list already have a limited barrel attachment selection or are in a weapon category with limited attachments anyway, and can probably be explained that way, other (meta) guns get access to it no problem? here is a list of guns not getting access: Assault Rifles: - N/A (all guns have access) Carbines: - QBZ-192 SMGs: - SGX - KV9 - SL9 - CZ3A1 LMGs: - M240L DMRs: - SVK-8.6 - SVDM Sniper Rifles: - SV-98 - PSR31Views1like0CommentsI really like the subteranian map
Awesome! A lot like Redacted from 2042? The new map is a bit harder to control the flanks, but on this map players are really working as a team...Loads of ammo and health being thrown down and lots of revives. This map is bringing out better teamwork. Well done DICE.skates1517 hours agoRising Ace12Views1like0CommentsAbout the mortar changes...
Bad change. Mortars were annoying enough even though they were barely used. Now that mortar users are immortal, it's 100x worse. You buffed them too, even though letting them mortar from safe areas was bad enough. So, my opinion here is to revert that change. OR, disable them in breakthrough. Either would help.Painknight17 hours agoNew Veteran65Views3likes2CommentsStats bug since 3/17/2025 update
I play mostly casual breakthrough. Let's start with that. And after the update 3/17/2026, I have lost 7,854,275 Score, 32,801 Kills, 1,966 Revives and a significant drop in k/d. What gives? Sure, I play casual , but you can't tell me that I have been playing since launch and this is all I have for stats? Come on EA fix this. No lie, I have screenshots to prove this.Betrayor196717 hours agoSeasoned Newcomer396Views1like11CommentsEnough is Enough
For the love of God, please listen to the community and remove crossplay. Controller players have an absurd built-in aim assist advantage, and it’s blatantly ruining the game. Combined with EA’s laughable matchmaking, you get lobbies where 90% of one team is just controller aim-assist abusers. It’s not skill-based, it’s not competitive, and it’s not fun, it’s straight-up broken.r3pLaY8118 hours agoNew Rookie46Views6likes1CommentLag Compensation BF6 is WORST CASE YET !
This system is so bad that ppls actively throttle their internet just so it goes in their favor ! How can I have <20 ping and peak behind wall and 140+ ping kills me before I even see he shoot ! Cuz of ur freaking broken system , I can throttle my net via torrents and just play lag simulator cuz I don't have to worry if I kill cuz I know I will ! Dying behind cover - this is even worse, higher your ping is no one can escape even if they are in other room cuz hit reg and lag compensation make bullets magically kill through walls . Like you have all data and graphs , why are this dumb system still so overtuned ?BrutalSBK777719 hours agoNew Vanguard46Views2likes1Comment
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