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Battlefield 6 through the seasons – Roadmap for a bright future ahead
I’ve played Battlefield games for what now is the larger part of my life, starting with local shenanigans with friends via LAN in Battlefield 1942 up the newest entry in the series with Battlefield 6. I have a great fondness for the franchise and want to see it succeed, which is why I am taking the time to paint a picture of the future for Battlefield 6 – or what would be an ideal future for me personally and maybe some of you out there. With this humble post, my goal is to participate in a conversation and hopefully to inspire. Many of these ideas aren’t necessarily new of course, they have been part of the series at one point or another, but I think that they could contribute to the success and evolution of Battlefield 6. I do not have any metrics, I only have my own experience and my own preferences, but what I identify as a problem of the game at the moment is a lack of direction, an emphasis of quantity over quality, especially when it comes to game modes. Most of us who have played more than one Battlefield game in the past would naturally gravitate towards Conquest or Rush, which are probably now the cornerstones of the franchise. I would suggest to, instead of introducing new game modes, sharpen the identity of the ones that already exist, hone in on what makes these game modes special. I think they would greatly profit from specific rules, that enhance their core fantasy. Let’s take Escalation as an example: In theory, it is a great mode that inceases the tension as the battle rages on, but as of yet, it has little that sets it apart from conquest, just like Breakthrough does not have much to differentiate it from Rush. Escalation as well as Breakthrough, however, could just as easily be conceived of as battles of attrition in my opinion. So why not turn attrition into a rule set specific for that game mode – less magazines at spawn for example. Battlefield V already laid the groundwork with its focus on attrition, which could now make a comeback as a specific rule set for specific game modes. A battle that is decided by the best teamplay. Battlefield 6 could evolve, not by having more game modes added, but by having those that already exist changed in a new and exciting way. Another part of that is adding „new“ gameplay mechanics to the game, not game modes. Most likely not with every new season, because that would not be feasible with all the resources in the world, but maybe every quarter? Every six months? But what do I mean with „new“ elements? Let me sketch out a plan for some hypothetical future seasons: 1) „Command and Conquer“ (DICE could literally call it that, since EA own the rights to the IP): (Re-)introduce the commander and bring back Conquest Double Assault. This would instantly add another layer to every match with the new system and – instead of game mode bloat – enhance the experience. Please allow me to lay out the system. One player assumes the role of Commander. The Commander can then use the points his team earns to call in artillery strikes, smoke strikes, UAVs or vehicle reinforcements. They can also issue tactical orders to squad leaders who may then either follow or request a different order if they deem it necessary. This would give teams an incentive to earn points since it results directly in advantages for them, like vehicle requisitions. Meanwhile, to avoid a „fighting commander“ like the many in Battlefield 2, the Commander would have to be perched up inside a command-post in the team’s HQ. Now here’s where Conquest Double Assault comes into play. If certain criteria in the match are met or at a specific point during the match (like 50% of the tickets remaining) the enemy’s HQ could become available for capture like a regular objective. (This could either work like the behemoths in Battlefield 1 and offer a slight advantage to the losing team or instead benefit the winning team.) If the HQ is captured, the Commander cannot use the tools at their disposal and has to fight themselves to hopefully recapture the HQ and re-assume their role. In my view, this would increase the tension during each match and re-introduce an old gameplay system that enhances the overall experience instead of game mode bloat. Commanders could even be a specific rule set for a hypothetical „Total Conquest“ game mode or a general addition to Conquest specifically, as the embodiment of Battlefield’s all out warfare. 2) Fortify your positions!: This update could re-introduce the awesome fortifications gameplay system from Battlefield V, that unfortunately fell short of what it could have been. I propose to add this system back into Battlefield 6 to deepen the game’s mechanics and strengthen squad-play as well as overhaul the game’s maps. This update would allow squads to earn „squad points“, similar to my proposed commander idea, to spend on fortifications and support stations. This then encourages squads to hold captured points to defend the fortifications they have built. 3) Naval Strike: This one is easy because it has been a hit DLC for Battlefield 4. It introduced the Titan Assault from Battlefield 2142 to Battlefield 4, albeit with a focus on aircraft carriers. But my main point about this is naval combat. Boats and ships are currently missing from Battlefield 6 but could add to the fantasy of „All Out Warfare“. I know this isn’t the most original idea and will probably introduced to the game in the not so distant future. But thematically and coherently tying everything together also allows to introduce various amphibious soldier outfits, inspired by real navy special forces (since the Danish frogmen are already in the game). 4) Asymmetrical Warfare: This (proposed) season is tied together by asymmetrical map design and could re-introduce classics such as Wake Island or Gulf of Oman. Asymmetrical map design means that one faction holds all capture points at the start of a turn but one: the enemy team’s spawn. However, all of those points are capturable, leaving this team vulnerable to losing even its only remaining spawn position. These maps have proven to be favorites in the community and the design principles between them have also worked marvellously in the past. I won’t make any further suggestions here, but there are many more ideas out there, like a Rush/Breakthrough-specific season bringing back maps specifically designed for these modes like the community-favourite Damavand Peak. What I intend to show is that tying seasons together with a clear concept and introducing new gameplay mechanics, combined with maps fitting these new concepts, could be a successful path forward in the evolution of Battlefield 6. Finally, I want to address the issue of cosmetics and propose a change on that front as well. Many players have decried a certain shift towards unrealistic skins, and I agree. But there is a (easy?) solution: For most of real history, customization meant individualising pieces of a uniform by either adding patches or insignia, engraving weapons or helmets, etc. DICE should introduce a variety of uniforms as base layers, inspired by real armies, and add a slot based customization that allows us, players, to select the helmets, vests, facemasks, we want „our“ soldiers to wear. Further customizations could then allow for the attachment of, say, camouflage or helmet nets or engravings. Ready or Not for example has shown how such a system can allow for realistic outfits, but with enough options for customization. This would also improve the differentiation between enemy factions due to specific base layers, aka uniforms. I know that this would mean a significant overhaul of the customization that is currently in the game, but I am convinced that players would a) be incentivised to earn smaller customizations, for example through challenges and b) be more willing to spend smaller amounts of money for these customizations, essentially resulting in more players spending their money on customization they actually want over things like profile banners. And now I’d like to hear from you and read your feedback, because I think there are many great ideas in the community on how to ensure a healthy future for Battlefield 6. The base is there, let’s start a discussion now about the future of the game! Thank you for taking the time to read this post!22Views1like1CommentMust’ve patched the Cronus?
Because I’m getting absolutely hosed by “console” players in modes like TDM. 30-40 kills, laser-beam guns, etc. I used the be able to be top 5 and even top player on occasional maps, but absolutely getting destroyed all day today by consoles/controller players.Ympakt2 hours agoSeasoned Scout78Views0likes4CommentsOperation Metro-Portal Addition.
Its absolutely getting destroyed by critics. I personally played one round and it was heartbreakingly bad. I feel for the dude that took the time to create such a beloved map but now Metro is effectively dead in BF6.horntho5 hours agoRising Vanguard60Views0likes2CommentsHere's how to finally fix the PC vs console argument once and for all
need to do is to give people an option to play against others who use the same input method- controller users on PC and console, separated from mouse and keyboard users on PC and console. Turning crossplay off solves nothing, because PC users can use a controller and console users (at least Xbox not sure about PS) can attach a mouse and keyboard and play this game together. Remember, this should be an OPTION. If people want to use a controller with PC or console - let them. If people want to play with mouse and keyboard on PC or console - let them. Just give them the option NOT to play against people who use a different input method. Problem solved.72Views6likes7CommentsFrostFire bonus path... not enough tokens to complete???
Hey everyone, I was "excited" to see the new frostfire bonus path bundle and went on to complete ALL of the challenges for it only to see that I can't actually complete it because all the challenges that give tokens are done. How am I supposed to complete it without spending BF6 bucks (or whatever they're called)? Is this a glitch?blackomegapl7 hours agoSeasoned Newcomer58Views0likes7CommentsMenu Audio - Background Chatter
DICE, please let us have a separate audio setting to turn down the volume / disable the background radio chatter in the main menu. I am sick and tired of hearing the same annoying russian radio phrases again and again while doing my loadouts. Tried tuning it down in the settings but it is currently only possible with the general SFX settings - which are also responsible for gun sounds etc. Please let us mute the stupid background chatter in the main menu!SlywolF-PL9 hours agoRising Novice60Views1like1CommentControversial Topic, but... Female Soldiers.
I'd like to start by saying I hope we can all be adults here while going through this topic. Two ideas can exist simultaneously, and those for me are that I have respect for women who serve or want to serve in frontline combat roles while at the same time I don't think they should. I believe that the capacity for violence and the burden put on those who commit it should be relegated to men. The ability to make war is a terrible yet necessary thing and when it comes down to it, men are simply more naturally inclined to be better at it and have a greater desire to do it. The entire basis of human nature is structured on men doing whatever is necessary to protect women and children. I obviously know that there are some who disagree with me here, but I also know that there are many who agree. There is also absolutely nothing misogynistic or sexist about these views, and it's okay to say that. People who hold this opinion don't believe any silly nonsense like "women are inferior" or anything like that, we simply believe that men and women are different and that's okay. So, why do I say all of this and why am I bringing up a topic that I know is going to be so controversial? I do it because I would like to ask Dice and EA to give us the ability to toggle female soldiers. I'm sorry if this offends some, but I'm sure some agree with me; I just don't want to play a war game with women in it. I don't want to hear women shouting as they're dying, I don't want to be firing at women, I just don't like it. I know there are women in combat roles in the modern age (though they are very few and far between), but it also still breaks the immersive experience to me. The most obviously egregious example of this was Battlefield V, and we all know how that controversy went. I hope that the world is in a more mature place to discuss something like this now and I feel like a toggle that gives everybody the option to play how they want isn't asking for too much. I'd also like to make it clear that I don't feel the same way about women in the military in general. I believe they definitely can excel in plenty of other roles such as in aviation, communication, command; it's just the frontline combat roles, which is what Battlefield is all about. And for my female gamers out there who enjoy these games, I think that's great and I want you to feel like you belong. These opinions have no relation to the idea of female gamers. Battlefield is a communal experience but at the same time is an individual experience for each of us who play. I know that after the madness of the last decade or so it's difficult to speak up on topics like this but I hope those who feel the same way aren't afraid to anymore. I know some would be offended and that we would get all of the articles from the "big" gaming outlets that no one cares about anymore but I hold out hope that with Dice and EA doing so much right on this game that maybe they'll have the guts to ignore the loud minority on something like this. I have full confidence that in the moment we're in a decision like this would not impact sales of a game that is shaping up to be so good. Even implementation after launch would be great. I hope that this is allowed to be posted here and that EA doesn't flag it as inappropriate or anything like that. For anyone who reads or engages with it, I appreciate your time.DomiPastrami9 hours agoSeasoned Rookie11KViews207likes603CommentsSuggestion: Toggle for Inventory Inspect Animation
Wanted to throw out a small quality-of-life suggestion around the inventory inspect animation when viewing weapons, attachments, and cosmetics. The animation looks great and clearly fits the presentation of the game, but after navigating the menus for a while, especially when comparing items or tuning a loadout, it begins to feel like unnecessary friction. What should be a quick interaction ends up taking longer than expected simply because the transition has to play every time. It would be great to see an optional toggle that lets players disable or shorten the animation if they prefer a faster, more responsive menu. Some players enjoy the visual polish, others prioritize speed — giving the choice would support both without changing the default experience. I also think this could help reduce visual fatigue during longer sessions for players who prefer a more immediate, low-motion interface. Not a major issue by any means, just one of those small usability tweaks that can noticeably improve the overall feel of the game. Cheers, Bruhdurha0109 hours agoNewcomer7Views0likes0CommentsRedsec Trios
I know the devs are working on solos, but can we also get a mode for trios? Nearly all my quad games with a random player have gone through the following scenario: -> Game Starts -> Fourth player screams "BREAKING OFF SOLO" -> Fourth player dies -> Fourth player leaves immediately -> Team is put in a disadvantageous position for the rest of the game And another issue with playing with a random, is the fact that nearly all of them refuse to communicate. I've literally had 1 squad mate in the hundreds of redsec game that actually responded. This wouldn't be a problem if we had trios.MaximusKim8910 hours agoSeasoned Newcomer5Views0likes0CommentsAnother Frustrating Failure!
Another EA UPDATE 1.1.3.6 failure! The update was stuck at 30%. I then followed the "EA App Recovery" - "Clear Cache", and nothing. I did a complete (Repair) and nothing. Now I can't update the game, and it took away my (Base Game)... Now, I'm not able to play specific game modes because they're (Locked), or go back to campaign because it's (not installed). Let's see how long this will take to get "fixed." Great job again, EA. Thank you for the $110.00 pre-order worth of headaches.EXILE15711 hours agoSeasoned Scout44Views1like2CommentsREDSEC – Cheating in the Asia region is out of control!
I've been playing BF6 since pre-launch, and I enjoy the main game immensely. I have encountered a few cheaters, which I always report using the standard EA protocol methods, which are told to us in this forum by EA staff & CMs. However, trying to play in REDSEC lately has become a nightmare, due to the enormous amount of cheaters that have infested the game! I can no longer play Duos here, as the games never fill up, and when you enter a Quads match, you come face to face with whole squads of cheaters (mostly 3 out of 4 players are hacking), so trying to get a decent finishing position is impossible! Use the report method in here, I hear you say?! Well, unfortunately, in your infinite wisdom, you have not provided us with a leaderboard to be able to see the players in the server with us. Searching for a player name in EA is almost impossible, as they use aliases and not their real EA gamertag, so even if you see them and write down their name, you can't find them, and a lot of these player names are in Chinese/Japanese characters, which makes it impossible for a Western player like myself to be able to find and report them. In one particular match, I came up against a squad of cheaters, and after being killed and spectating them, the cheats they were using made it so that pressing 'R' to report didn't do anything! They had 1 squad mate with them that I could report; the other 3, I couldn't. I have recordings of this which I am happy to share with any admins or CMs that request them. If something is not done about this soon, it will kill off REDSEC, leaving it a mess filled only with cheaters against each other, which is a shame because I actually really enjoyed playing it until now. So please, EA, give us some news or information on what you plan to do about this? So ideas on feature improvements for REDSEC so we can see the player names and report more effectively. I hope you do not just provide a nonsense 'use the report method' reply to this, as it does not apply or work for REDSEC!54Views1like5CommentsOpen the helicopter gunner seat for spawning
Seriously just because squad mates can spawn in the helicopter isn't a good enough reason to lock the seat from team spawning. The amount of attack helicopters going out without a gunner in this game is insane, it's probably the majority. I can't find a gunner for the life of me, I'll ask in chat and nobody will even respond because everyone is use to it ending within the first 30 seconds.Millor112 hours agoRising Rookie61Views6likes5CommentsIs it me or what?
It seems to me lately that the bots seems to be able see people behind walls and around corners or the bots seem to be in GOD MODE. No mater where I'm at the bots can find you. It does not matter if I am in a building or behind a very big rock and they seem to kill you faster and it's like a instant kill when you die.. It just does not feel right. I don't play BF6 all that much anymore. I feel I got scammed. I may play for an hour max when I do play. I just not all that much fun to play any more. I have been playing BF 2042. It more fun than BF653Views1like3CommentsLack of persistent servers is killing smaller regions
Good evening everyone! I just wanted to talk about how the lack of persistent servers is ruining the gameplay experience for a lot of people. For example: My friends are from South Africa and we seldomly find a full match, and when we do, once that match is done everyone is dispersed across the cosmos, you have to search 2 or 3 times to find where the majority of players got put into. Once you find the match the chances are that you'll be put on the same 3 maps you played the entire evening. DICE this is a waste of time. As a working adult I don't have time to spend 10 minutes looking for a populated match only to play on the same map over and over again. It makes for a terrible gaming experience, I don't know why there is so much resistance to having persistent official servers for each region. The quick play COD style browser may make sense for highly populated regions but it makes no sense for a lot of the less populated regions in the world. At the very least we need to have an option allowing us to choose the region we want to search in the custom search function. Sometimes it's better playing EU servers with 200ms+ ping than playing bots the entire evening. Insisting on this direction for matchmaking will continue to be one of the sore points of this game regardless of how good the content and base gameplay is.Abysswalker62613 hours agoSeasoned Rookie33Views1like4Commentshardware ban is the solution
I saw what Javelin said the other day, showing the graph of the increase in people cheating in Battlefield. The FPS industry is being severely challenged by cheaters and private individuals who sell these programs. This is done with the help of companies that publish the games, which give streamers and regular players permission or a whitelist to dope their games in the name of profit. But then these same companies complain if no one plays Battlefield or Warzone, or if they'll have to work even harder to launch their next title, where they have a lot of customers against them. "He who causes his own misfortune, let him cry over himself" or "Faber est suae quisque fortunae" Battlefield has problems that need to be fixed and the EOMM matchmaking filter removed. These problems keep some players away from the game. But never like the cheating problem. The cheating problem has driven people away from Warzone and has done the same for Battlefield. And EA DICE, instead of staying away from ACTIVISION's policy of exploiting players, has embraced its cause, doing even worse by ruining REDSEC, which died as soon as it was launched, and not even getting past Warzone during COVID. If I were an EA shareholder today, I would be here asking for people's heads. Because whoever made these choices is killing a gaming genre that is the pinnacle of gaming and is killing a title that would have brought MANY MORE BILLIONS TO THE COMPANY in the future. There is a need for change. We must caress our customers and protect them, as is in the company's interest. COMPANY GIVE CHEATERS HARDWARE BAN all those who inject cheats, scripts, and anyone who uses Cronus DS4 XIM Matrix, all because only in this way will you gain respect and loyalty.65Views2likes4CommentsAir Spawn Camping Idea
A simple fix to the problem of spawn camping air vehicles would be to have two extra spawn locations, and it could randomly pick one when you spawn. For example for jets on Liberation Peak, when you spawn in the jets you might show up in the current spawn near your base, or you might show up in the valley to the north, or you might show up over the mountain to the south. Similarly on Firestorm, it might spawn you on the runway or it might spawn you airborne from the northwest or southeast. With three possible spawn locations the other team wouldn't be able to camp out and kill you immediately when you show up. This could also work for the attack helos if you just had two spawn locations and would prevent some of the own-team griefing that's happening.DanW41014 hours agoSeasoned Newcomer54Views1like7CommentsPlease Stop Adding Unrealistic skins – You’re Ruining a Beautiful Game
Dear Developers I’m begging you — please stop creating colorful and unrealistic skins. By doing this, you’re slowly ruining what has so far been an amazing and immersive game. Battlefield has always stood out for its authenticity, atmosphere, and realism. These bright, fantasy-style cosmetics completely break that immersion. Please, listen to your community instead of chasing short-term profits. In the long run, this path will only hurt the game and drive loyal players away Only realistic skins, please. You are already starting to lose the trust of your community — don’t let that happen Respectfully, A passionate Battlefield playerkickflipizza16 hours agoSeasoned Novice338Views21likes13Comments
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