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Severe Hit Registration, Net code, and Desync Issues in REDSEC Season 3
In Battle Royale - Do any other PC mouse & keyboard players feel like Battle Royale Season 3 has severe hit registration, desync, or net code issues right now? Ever since the Season 3 update, gunfights feel extremely inconsistent for me. There are many situations where I clearly see the enemy first, start shooting first, and land shots, but somehow I still die instantly like my game delayed or skipped for 1–2 seconds. There are also a lot of moments where I already make it behind cover on my screen, but the server still registers me as fully exposed and I die anyway. This honestly does not feel like a recoil or aim issue. It feels more like server synchronization, packet burst, or hit registration problems. Some enemies feel like they see me before I even fully see them. Other times it feels like my bullets are delayed while theirs register instantly. Before anyone says it’s my PC: I’m getting 200+ FPS Less than 20 ping RX 7900 XTX GPU, Ryzen 7 7800 X3D3Views0likes0CommentsBattlefield doesn't satisfy my needs
Hell Let Loose Vietnam is launching on June 18th in ALL current generation platforms. I hope that it will bring necessary pressure for Battlefield Studios to change their vision of ideal Battlefield. You can't anymore rely on console audience to carry your piles of hatred towards CORE playerbase. Learn from history of Battlefield series what it is all about. Learn why Battlefield 2 was so successful and popular. Learn why nobody likes Dutyfield and your playerbase is diminishing. Gaming isn't about love letters and marketing buzzwords, it's about execution of an idea. You lack an idea! You lack an vision! And you have taught me to hate myself for buying your Tik Tok memes. https://youtube.com/@battlenonsense?si=QJVFKbXD5jgvg95016Views0likes0CommentsThe usg-40 needs a buff
The gun is so garbage, it has the slowest time to kill out of all the smg. This gun should get a damage increase to 25 within 20 meters. I'll shoot a guy with 3 bullets before he even gets a shot off and then bam im dead.TradeStriker4 hours agoSeasoned Newcomer12Views0likes0CommentsRail map = loads of BF cinema moments
I've had more of the classic BF moments on this map, by far, than any other. This map is great for combined arms, chaos and destruction. I've read a lot of gripes about recent nerfs, but honestly, tanks are being busted left and right, choppers falling out of the sky far more often than any other map. I even saw someone land a JET on top of F without destroying the jet. That's a classic BF moment, brought a smile to me. Now, if someone can just jump a tank onto the train to complete the LOL factor.14Views1like1CommentNetcode up / Netcode down
Since the game was released, one thing still irritates me, and it seems like nobody talks about it: I simply don't know where it happens... whether it's netcode, latency... I tend to believe it's a netcode issue, so much so that I nicknamed the event "whether the netcode is up or down". What happens is that the game "shuts down" for kills, and while it's like that, every gunfight is a nightmare... Even on a flank, where I start landing hits first, only good hits, upper torso and head... even then the guy (who could be any noob) turns to you, with any weapon, and finishes you off. Instantly, as if he only needed one or two shots. In smaller modes like TDM, SDM, and others where gunfights happen more concentrated and uninterruptedly, this becomes even more evident. Now, when the game is like that, I simply leave the match, close the game, and go do something else with my life. Because it's really very frustrating.Ns_Frank-Begbie12 hours agoRising Rookie10Views0likes0CommentsSnipers debuffed to the moon
Greetings, Snipers, how do they play? Depending on the one you pick you get a sweat spot (yes sweat not sweet), these range from ~70m-150m plus or minus like ~20m. This is the range that you can land an upper torso shot for a kill instead of just a head shot. Why is it the sweat spot? Well, that is because even the new rifles sweat spot, puts you smack dab in the functional range of pretty much every single gun in the game giving your slow, bolt action rifle with a beacon of 'ohh, look at me, ima snipah" shining down the lane for everyone to see. Why? In BF3 sniper glint wasnt as big of a deal as the maps offered more geometry to lay down to narrow you LOS to only where you wanted to shoot. Or you could make a small sniper hole in a buildings wall and lay back inside and snip through that tiny hole you knifed into the wall or pistol'd. Now, you are hoping to get a 1 shot kill, in a game with even faster characters than even, with guns that if you dont ding them in the head, they just keep running. Snipers should be if anything nerfed at extreme short range, like 100m in if anything to promote actual recon sniping and spotting. now you have to hope you can line a shot up in time before the world notices the light house that has bullets flying out of it. Then, if someone runs up on you, you have to pray, your crappy pistol kills them because they shoot so slow, and do so little damage, having a sidearm is almost pointless in this game. Its almost better to just try and reload than to flip to your side arm if you are fighting off a squad of players solo, as you may get 1 with a pistol then die to the buddy because your TTK is so low.TexTheRipper13 hours agoNew Rookie19Views0likes2CommentsController Recoil Was Never Battlefield 6’s Biggest Problem
After putting well over a thousand hours into Battlefield, I honestly do not understand how DICE keeps making balance decisions this backwards. Instead of fixing the actual problems that are killing the game, they are obsessing over controller recoil as if that is the core issue. It is not. The real problems are obvious to anyone who actually plays the game: TTK is too fast, enemies are too hard to see, sniper rifles and designated marksman rifles are too strong, infantry movement is too sluggish, and the game has turned into a camper’s paradise. Battlefield 6 already feels more like Camperfield than an actual large-scale combined arms shooter. The first thing that needs to be addressed is the absurdly fast TTK. Right now, fights end so quickly that there is barely any room for reaction, repositioning, or smart movement. When the fastest TTK sits around 150ms, the game stops rewarding awareness and starts rewarding whoever pre-aims a doorway first. That is not healthy for Battlefield. Raising the fastest TTK to around 183ms would not suddenly make the game slow or casual; it would simply create enough breathing room for gunskill, movement, and counterplay to matter. Enemy visibility is another massive issue. In Battlefield 6, players blend into the environment far too easily. If you cannot reliably identify enemies at a glance, then every fight becomes a guessing game, and that only benefits passive players sitting still in dark corners or far back on rooftops. DICE should absolutely improve soldier visibility, and Battlefield 2042 is actually a good reference point here. Better contrast, cleaner silhouettes, and stronger enemy readability would make gunfights feel fair instead of frustrating. Sniper rifles and DMRs are also way too dominant right now. The fact that they can control long sightlines so efficiently while infantry already suffers from weak mobility makes the map flow even worse. If a weapon class can delete players from extreme range while those players are also slower and easier to track, then of course people will stop pushing objectives and start camping. On top of that, snipers should be punished more heavily when they are under fire. If a sniper is being suppressed, their precision should drop dramatically. A rifle that is supposed to reward calm, deliberate aim should not remain perfectly stable while getting shot at. Infantry movement itself is far too limited. Battlefield is at its best when movement creates space for flanks, counter-pushes, and aggressive plays. Right now, soldiers feel too slow and too easy to lock down. Sprint speed should be increased to around 6.5 m/s while holding a weapon. That would not turn the game into an arcade shooter; it would simply restore the ability to break sightlines, reposition intelligently, and escape bad angles. Without that, every open area becomes a death trap and every objective turns into a static shooting gallery. The class system also needs meaningful utility changes. Assault should have healing attached to its injector so the class can actually sustain offensive pushes instead of collapsing after the first engagement. Medic should be able to self-heal by holding a small medkit, because the role is supposed to support aggressive team play, not force players to rely on constant external help just to survive. These changes would make both classes more distinct and more useful in the flow of a match. Controller aim assist should also be strengthened. If DICE is going to continue reducing recoil on controllers, then the game needs to preserve consistency in other ways. Stronger aim assist would help controllers compete in mid-range fights without making the game feel unfair, especially in a meta where visibility is poor and time-to-kill is extremely unforgiving. Map design is another area where Battlefield 6 is failing hard. Indoor spaces should be wider and less maze-like, with fewer ridiculous corners and less random close-range clutter. At the same time, outdoor areas should not be so empty that crossing them feels like suicide. Battlefield maps need readable lanes, usable cover, and good pacing. Right now, too many spaces are either cramped funnel traps or wide-open sniper farms. Neither is good design. The whole game should encourage movement, not punish it. Vehicle balance needs a serious reset as well. Breakthrough already tends to favor defenders too much when they have strong static positions and too many layers of support. There should be fewer breakthrough vehicles overall. Defender vehicles should be removed entirely in many cases, and attacker vehicle counts should also be reduced so the mode does not become a chaotic spamfest. The goal should be creating pressure and tactical pushes, not allowing either side to overwhelm infantry with armor spam or sit in fortified positions forever. At the end of the day, Battlefield is supposed to be a large-scale shooter built around fluid combat, readable engagements, and meaningful team play. Right now, Battlefield 6 is drifting in the opposite direction. DICE needs to stop tuning the game around the wrong problems and start fixing the fundamentals: TTK, visibility, mobility, sniper dominance, map flow, and vehicle balance. If they do not, this game is going to keep rewarding campers, punishing movement, and pushing aggressive players away. Battlefield should feel like a battlefield, not Camperfield.Progress_Cloud13 hours agoSeasoned Newcomer34Views1like1CommentSuggestion: Voluntary Prestige/Reset System for Battlefield 6
Let players who want a fresh start have the option to voluntarily reset their progress — but keep it completely optional. How it would work: Players can choose to “Prestige/Reset” once they reach a minimum rank (for example, Rank 200 or higher). Upon resetting, your rank, weapon levels, gadget levels, and attachments all start over from scratch. You keep every weapon, vehicle, and gadget you’ve already unlocked (especially important for players who have spent money on them). You would only lose the attachments, scopes, magazines, ammo types, etc. that you had equipped/earned on those weapons. This gives players the satisfaction of starting fresh and re-earning progression while respecting their previous unlocks and purchases. Prestige Dog Tag Idea: To recognize and show off your journey, add a special Prestige Dog Tag that tracks: Total number of resets/prestiges Your highest rank achieved before each reset Example: “3x Prestige | Peaks: 397 — 284 — 512” This would let veterans proudly display how many times they’ve restarted while showing the peaks of their previous careers. It adds a cool sense of legacy and accomplishment. This system would be perfect for players who love the early-game grind and unlocking everything again, without punishing or alienating those who prefer to keep their hard-earned progress.51Views0likes2CommentsNEVER AGAIN
This is absolutely hating on your loyal player base.. AGAIN, you really wanted the over monetized call of duty style game, well you've got it, thanks EA. The whole gameplay feels closer to MW2019 than any battlefield except that awful 2042, that we stupidly fell for. Remember when battlefield was all out warfare and now its just a worse call of duty clone, this game is worse than BF4 in every single way, not a single positive to take from this game in any way. The vehicles have been codified, the weapons and gunplay is just cod, the maps are terrible, air vehicles are also codified with added negative of half the playable zone of a game from 2014! its not immersive, its not fun and worse of all ITS NOT BATTLEFIELD!Nodd9715 hours agoNewcomer18Views1like0CommentsMake Tutorials Mandatory Every Week
Ea / dice can you make it mandatory , tutorials to play each mode and each class , as everyone that seems to play does not know how to play classes nor do they know how to play the game modes 👍, make the tutorials mandatory every week , so people get refreshed training 👍 thanks as im sick and tired of being the only player on objective and everything else , thank you. [Edit: All caps removed - ElliotLH]MAGE-4-LiFE17 hours agoRising Adventurer14Views0likes0CommentsNo joy or excitment from the game...
I've been holding it in for quite some time. But now I want to write it. I'm really disappointed What happened to this game that I don't get any endorphins, excitement or adrenaline rush from any match. I don't feel any excitement from it at all. Half of the characters are useless against armored vehicles. Medics don't throw boxes, snipers don't mark, what's a soldier class for? To give respawn beacons? Any challenge that includes launchers is a chore. RPGs etc are now about as effective as a paper ball. Even if they're not, a paper ball flies through the air faster. The Igla is absolutely useless. Someone wrote in the chat that they've played 10 games but have 4 kills with the Igla? Is it worth it for that time? No! I'm attaching a screenshot of that chat. I'm also attaching 2 videos on YT, where you can see most people's experiences with Igla launchers etc. https://www.youtube.com/watch?v=lqwmWGfqldk https://www.youtube.com/watch?v=kn-phbDVoec I've already submitted in the video... what the point anyway? No IGLA ever hit the target.... That's great, isn't it? It really pays IGLA drag them into battle. The effectiveness is probably like a fly swatter. I'm a father of 2 and I've played Battlefield my whole life. But I've never been so frustrated and annoyed. My time is seriously valuable, it's not just a phrase, and I can't afford to waste it in a game that doesn't respect the game mechanics in a way that makes them fun. Look at Helldivers 2. Nerf is not the solution. Like what am I supposed to do as an engineer with a very limited inventory on Golmud? I can't take down a single tank and the Heli's are laughing at me. And it's not a skill issue. It's a game issue. You definitely have metrics from the game, so **bleep** use them.Ranked, Season 1 skins, Custom skin
Ranked games are great, I think really great, but could we just get solo, duo ranked at most? Quads are a bit pushed for 4 people (streamers) on discord who will totally melt your **bleep**, you have no chance if you don't have friends or don't speak English... As for more, it looks like you don't have enough people for this - you're comparing servers from all over the world and you have ping 100ms +. Solo/duo ranked could have 50 for example, not 100 boiz, with a smaller circle it could be more variable for different parts of the map. Is there any way I can get the skins from Season 1? All of these skins are marked "Currently unavailable". How about making a battle pass for your "pockets"... that will include the skins that you missed in previous seasons? How about incorporating custom skin changes instead of making thousands of skins that most people don't even want? For example, someone could add a hood or cloak to their character and color it according to their own taste based on your color palette for sure.NouPls19 hours agoSeasoned Newcomer31Views0likes2CommentsGamepad recoil nerf widens the gap and hurts console players.
Season 3 Controller Balance Feedback - C PAD Players Feeling Significant Disadvantage in ADS Mid-Range EngagementsDear DICE / EA Battlefield Team,I am a dedicated player using controller (PAD) who has been enjoying Battlefield 6 since launch. I fully understand the difficulty of balancing Mouse & Keyboard versus Controller in a crossplay environment, and I appreciate the work the team has done to make the game more fair.However, after the Season 3 update, I and many other console players are experiencing a clear shift where controller feels noticeably disadvantaged in most practical situations.Specific Issues:The controller recoil reduction was reduced from approximately 25% to around 10-12%. Combined with the global increase in recoil and especially the increased horizontal random recoil / bloom, it has become very difficult for controller players to maintain accuracy during ADS. Due to the physical limitations of analog sticks (limited range of motion and thumb precision compared to a mouse’s wrist and arm), correcting unpredictable horizontal randomness is significantly harder on controller. This results in frequent bullet spread and missed shots, particularly in mid-range ADS fights (the most common engagement distance). Near range (hip-fire or very close ADS) is still somewhat playable thanks to Aim Assist and netcode factors, but mid to long range engagements have become heavily disadvantaged. Meanwhile, the superior movement tech (advanced sliding, bunny hopping, quick crouch cancels, etc.) available to Mouse & Keyboard players remains untouched. This creates an imbalanced situation where one input’s advantages were nerfed while the other’s ceiling was left intact. Many console players, myself included, must enable crossplay because console-only matchmaking often has low population. We love Battlefield and want to keep playing, but the current state makes it feel like we are fighting an uphill battle against both the weapon mechanics and the input gap.What we are hoping for:A more predictable recoil pattern (less random horizontal deviation) that controller players can actually compensate for. Further refinement of controller-specific settings (Response Curve, Zoom Sensitivity, etc.) to better address the physical differences of analog sticks. Consideration of the full input parity — not just recoil reduction, but also the movement tech ceiling. I am not asking for controller to be stronger than mouse & keyboard. I simply want the game to feel fair and skill-based for those of us committed to playing on console with a controller. We are the same Battlefield community, and we want the game to thrive for everyone.Thank you for taking the time to read this feedback. I (and many others) are happy to provide more specific clips, data, or testing if it helps the team.Best regards,MiraFete21 hours agoNewcomer53Views1like2CommentsOMG, its playable again
Seems like after this latest update the game is playable in multiplayer once again. No where near the amount of blatant cheaters that were in almost every match. Now its back to a level playing field, wonder for how long. Hope they keep up the good work and ban the entirety of all the cheaters. Must really suck to pay for a game, pay a monthly subscription to cheat playing the game and then get banned. love it!!!!! Bye bye to the cheaters! Good riddance for now. See your new low level characters soon I bet, but only temporary. Thank you EA !!!!!!!!!!30Views0likes0Comments- 33Views0likes1Comment
Ranked BR Duos
I would like to see ranked BR duos implemented, as there are people (like me) who don't have four people to play with, and I think it would be fair to have duos as well, and even solos. I still don't understand why it's so difficult to implement single-player BR.17Views0likes0CommentsMore Remastered BF4 Skins in BF6
We were given the Chinese Engineer from BF2042’s “Road to Battlefield 6” free event pass. And it was really nice seeing it come back, but it was the only skin from BF4 brought back. Surely the Chinese Engineer skin can’t be the only one we get in BF6. I think the community would really appreciate seeing more BF4 skins in BF6.CorseHockSMH23 hours agoRising Newcomer11Views0likes0Comments
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