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Maybe fix the bugs in the loadouts?
Every time there is an update, I think the bugs with the loadouts not updating will be fixed. Example, it says I have a new unlock in a loadout. I look at it to clear out the alert (little orange dot) alert doesn’t go away. Driving my OCD crazy!tclark7165 minutes agoSeasoned Newcomer0Views0likes0CommentsLet’s Fine-Tune Air-Ground Balance for Better Parity
Shoutout to the absolute beasts who can pilot choppers or jets with insane precision—those 50+ kill streaks are impressive and showcase real skill. That said, aircraft often hold a massive, lopsided advantage over ground forces. I get the logic: control the skies, control the battlefield. But when one great pilot farms the lobby unchecked, it discourages infantry play and sours matches. Credit where due: skilled flying should be rewarded. But we can level the playing field slightly without nerfing pilots into irrelevance—making them work harder for those god-tier runs. A few targeted tweaks worth considering: Lower the minimum altitude for lock-on weapons — Right now, aircraft can hug the deck to break locks too easily. Dropping that threshold a bit would reward pilots who stay high and maneuver smartly, while giving shoulder-fired options (Stingers, etc.) more consistent windows against low-flying harassers. Extend flare cooldowns meaningfully — Flares already recharge, but compare that to ground vehicles (tanks reloading shells take forever) or support players restocking grenades/smoke grenades. A longer refresh would force pilots to manage cooldowns more carefully, use terrain/cover, or risk getting punished during downtime—without removing their escape tool entirely. Buff stationary AA (spawn-based flak/AA guns) — Increase effective range and damage/lethality so they actually threaten aircraft that get too bold near objectives or spawns. This gives teams passive tools to contest airspace without relying solely on mobile AA or dedicated engineers. Reduce lock-on times or acquisition range for ground AA launchers slightly — But pair it with higher damage on hit or faster projectile speed. This makes skilled pilots (who break locks with maneuvers) still dominant, but gives average players a better shot at contributing to takedowns—rewarding quick locks without making it too easy to spam. These changes wouldn’t dethrone great pilots—they’d just demand even sharper decision-making, better positioning, and teamwork (e.g., coordinating with friendly air or ground AA). Top flyers would still shine, but the average match would feel less one-sided when an ace joins.193Views3likes4CommentsDoes anything get tested before update releases? Input delay after update?
Serious question to the devs although I could guarantee the answer is no. We get told that certain things like the hit reg, netcode and audio is getting fixed, yet I don’t see any improvements but more bugs into the game. still having questionable hit reg on 6 ping, still dying around walls and got teammates from a mile away shouting fe/fi/fo/fum with their insanely loud giant footsteps, and yet enemy footsteps are still inconsistent when running towards you. Now since the update I’ve been getting input delay on most things like pulling out any gadgets, trying to throw grenades or simply reloading my weapon. I have never had this previously and it’s easily noticeable since the update. Who else is experiencing this issue? My question to the devs is who actually tests the game before any update is issued? It’s either nothing is properly tested or whoever is doing it is doing a terrible job of it. How many more times are you going to continuously lie to the player base about fixing or improving certain problems in the game? It just seems to me that every patch note being released before the update is just click bait.TeeCee22984 hours agoRising Traveler15Views0likes0CommentsThe truth.
The clock strikes four I'm behind a wall 140 ping players Kill us all. I haven't a clue What it is you will do Develop a bug Or 1 more definitely not maybe at least two. Dicey it is to roll out the game I'm hearing my gunshots with half a second delay. There's no players on by 2am Funnily enough there's still half a second delay. Just reinstalled the game, took up half the day Not because it's bugged for me but your bugs that are payed. Concerned for yous and your game but I will blame you for being part of EA. Please maybe next time make an update an update.Gunk_juice5 hours agoNewcomer16Views0likes0CommentsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Three conquest experiences like the previous, but at night. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect to make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moon) mode: ZMQMZ NVG (green light boosted) mode: ZMBXX IRNV (infrared white hot) mode: ZNT41 "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the snow. ZGQ1G "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Large 28 vs 28 TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Note: bots are limited to 22 vs 22 per EA's bot limits. ZMSS7 "Cairo Chaos..." : Seige of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU Free to Play: "AH-6 Little Bird Test +" : A Little Bird test server like the others, except this one has more frills and the bots move around, use vehicles, and don't just stand in one spot and wait for you to kill them. There is a scoreboard and it plays like TDM. ZTPWV "F2P - Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "F2P REDSEC - Team Deathmatch" : Golf Course and Tech Sector map rotation of Team Deathmatch. Golf Course features the same design you see above. Tech Sector is mostly un-modified but can be modified based on feedback. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!2.1KViews19likes41CommentsEvery kit is over tuned and turned to 11, until you get assault.
M320s may as well be bean bags, the ladder is not usable in the slightest, the kit perks suck **bleep**, AR bonus is negligible. Cool i cap flags marginally faster, recon has a UAV in comparison lol. The ladder is supposed to allow you to traverse the map, gain peekers adv, get spawn beacons out of sight. Instead you can barely get above head height with the ladder, anywhere you wanna go it either out of bounds or just not accessible. You will not get kills with the m320 unless youre clipping the barrel into their stomach, its even more dookie than the fire cannon for support. Dont even get me started on the m26 fireboy. Either give the kit some love or remove it from the game, its pointless. Seriously, what is the point in the kit?DreamsLUL9 hours agoRising Traveler25Views2likes3CommentsNew flash compensator availability?
With the introduction of the new flash compensator attachment i was really hoping to finally be able to (viably) hear the work the sound devs put into the game by removing my suppressors for this new attachments, and save some attachment points in the process. But it seems like not all guns actually get access to the flash compensator? Me loving my belt fed LMGs im quite sad to see my beloved M240L not getting access to it. Alongside that a small list of other guns not getting access to the flash compensator has me questioning if the availability is currently working as intended or bugged? While some guns on that list already have a limited barrel attachment selection or are in a weapon category with limited attachments anyway, and can probably be explained that way, other (meta) guns get access to it no problem? here is a list of guns not getting access: Assault Rifles: - N/A (all guns have access) Carbines: - QBZ-192 SMGs: - SGX - KV9 - SL9 - CZ3A1 LMGs: - M240L DMRs: - SVK-8.6 - SVDM Sniper Rifles: - SV-98 - PSR31Views1like0CommentsI really like the subteranian map
Awesome! A lot like Redacted from 2042? The new map is a bit harder to control the flanks, but on this map players are really working as a team...Loads of ammo and health being thrown down and lots of revives. This map is bringing out better teamwork. Well done DICE.skates1517 hours agoRising Ace12Views1like0CommentsConcern About Bots and Request for Persistent Servers in Battlefield
Dear Battlefield Team, I wanted to share a concern about the current state of the game. There seems to be a high number of bots in matches, and honestly, it’s making the gameplay feel less enjoyable. The experience is starting to feel repetitive and less competitive. Battlefield has always been great because of real player interactions, and too many bots negatively impact the gameplay experience. Additionally, I would really like to suggest bringing back persistent servers. Having persistent servers would greatly improve the overall experience, allowing players to stay in the same lobby, build rivalries, and enjoy more consistent matches. I hope you can consider reducing the number of bots and reintroducing persistent servers for a better gameplay experience. Thank you for your time. Best regards41Views1like2CommentsEnough is Enough
For the love of God, please listen to the community and remove crossplay. Controller players have an absurd built-in aim assist advantage, and it’s blatantly ruining the game. Combined with EA’s laughable matchmaking, you get lobbies where 90% of one team is just controller aim-assist abusers. It’s not skill-based, it’s not competitive, and it’s not fun, it’s straight-up broken.r3pLaY8119 hours agoNew Rookie46Views6likes1CommentBIG ISSUE
Enemy helecopters get protected and cant be destroyed in their spawn, but they can charge ours and kill our tanks, remove heli spawn protection. Also, they sit in their spawn killing targets, but cant be killed via missile. This is unacceptable and unfair. Who greenlit this idea.10Views1like0CommentsGame is done
This game is done & should be left to die, 5 months after release & still it's an absolute mess, Dev's (use that lightly as I'm not sure a qualified Dev has been near this game) not listening to the community, every update breaks more than it fixes, more bugs appear to add to the ones still present since release. March 17th update fixed nothing & if anything made things worse, netcode/hitreg broken, ttk/ttd inconsistant, weapon damage inconsistant, ground vehicles still death traps & still have the bug where they turn on there own when firing not to mention still as weak as p*ss against infantry. Bots since update seem even more lethal, can spot you no matter where you are, even when they're not even facing you, have laser aim, no damage drop off at any range, do way more damage than players do especially against vehicles, they can see through smoke, ignore ground vehicles that use smoke ect to avoid being locked onto. Players screaming for larger maps & what do we get, another cod style map, sure many players want better supression againt snipers but nope, explosives (grenades, rpg's, tank rounds ect) to have splash damage but nope, what we do get instead is useless camo's, stickers & weapon trinkets. Majority of weapons & the variants are terrible, same goes for the attatchments, paying for the battlepass I'd expect to get at least a few descent weapons & attatchments not the sh*te we currently get. With the above issues & the ton of others that are being ignored come the end of the free to play period the player base will drop again & most likely drop to its lowest since release.23Views0likes0CommentsFrustration with lack of fixes
To start with something that has been a recurring issue SINCE LAUNCH. How is hit detection still this bad. 2 to 3 times the required bullets to kill, still die, they are at 50 plus health. This is not on my end as my internet is good. This was ok before mid season 2 update, now its pretty bad again. Some of the weapons still suffer from horrendous bloom, have you even tested them? How are challenges still this bad. Working on kill/assist aircraft for engineer. I got kills and assists, 3 in one match as well, NONE OF IT TRACKED. On top of this, the helicopters replenish their flares in seconds as soon as they use them, making this harder than it has to be. Terrible design/play choice here. Its mainly the class challenges that suffer from this, again SINCE LAUNCH. Snipers need to take more flinch/suppresion from incoming fire, trying to counter them with anything but a sniper/rpg is pointless. Why is suppression even in the game then. Footsteps only come in when enemy in close proximity, not sure if bug, but this is a joke. Full sprint not heard until 10m is not good. This is not as often, but still an issue at times. This is extremely frustrating as they have been issues for a long time and not addressed. Starting to wonder why I keep trying. Great timing with the hit detection for your free to play weekend as well. Might need to stop testing on lan or something.18Views0likes0CommentsNew Idea for Conguest....
I was playing the new Gauntlet mode and I was thinking that it would be pretty cool to attach gauntlet style mission into conquest. mode so teams can achieve special criteria's, such as, lesser spawn time for vehicles, air strikes, more health per soldier, etc. This would make it something else to fight for to achieve a advantage other than the same old capture the point. I do like the armor in gauntlet. Adding that in conquest would be cool too. But anyway, you get my point. Just a thought to spice up a special game....Having the spawn map uncentered is irritating
Every time I need to choose my respawn point, the map comes up and is not centered (presumably centered on where I died?). Starting with the map centered on the screen so its all visible, including the HQ and its vehicles, would be much more useful and I dont know why they think its better to shove all that stuff off to the side every time. If there is a setting to prevent this from happening, im all ears. If there is not, there should be.IronChewie1 day agoSeasoned Newcomer10Views1like1Comment
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