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Is rentezook much harder in this BF game?
I did some tests in the sandbox to see the window that from when I can pull out the rocket launcher and until the game forcefully retracts it to get into a freefall state. Is it just me or is it harder to keep having your rocket out in this BF vs the previous ones PS: a 20 day long uncontrolled flatulence curse upon whoever approved a rentezook limited time FOMO in the game0Views0likes0CommentsRanked matchmaking party system
Why is it in ranked matchmaking? Currently, as a platinum, I cannot play with my friend who is starting out as a bronze. However, I load in by myself and get matched up with an unranked and 2 rookies. Can someone at EA or DICE explain this to me?16Views0likes0CommentsOCE Players Are Being Ignored — Please Respond
EA_Rtas EA_LunardustCat Why won’t you answer me? I’ve been raising these issues every week, and the OCE community is genuinely dying. Players are abandoning BF6 because we have no dedicated RedSec Ranked servers and feel completely ignored competitively. This was my favourite Battlefield, but the lack of communication and support for OCE is incredibly frustrating. Please just acknowledge us and respond. We deserve to know that someone is listening.7Views1like0CommentsOld seasons battlpass items
Hello! I would like to find out about the return of an item from the old battlepass. I’m interested in the Vulpes Vulpes icon from season 2 of Recruit. Could you please tell me if this item will be back in the store, and if so, when and in which bundle/separately?dvapistoleta3 hours agoSeasoned Newcomer6Views0likes0CommentsWhy do some regions get more RedSec modes than others?
Why do regions like North America, England and parts of Asia get access to RedSec Solo and dedicated RedSec Ranked servers, while OCE doesn’t even have dedicated Ranked servers? OCE players are forced onto other regions with high ping just to play Ranked, while other regions get proper local servers and playlists. That’s a huge disadvantage and makes competitive play feel unfair. Why aren’t the playlists and server options consistent across regions? OCE players deserve the same access to game modes and competitive servers as everyone else.1View0likes0CommentsWhat Small Changes Would Improve Battlefield 6 the Most?
I've been thinking about some smaller changes that could make Battlefield 6 more enjoyable without changing the core gameplay. For me, better weapon balance, smoother hit registration, improved squad communication, and more balanced vehicle gameplay would make a noticeable difference. Map design is also important, especially when infantry and vehicles both have useful roles without one completely dominating a match. I'm curious what everyone else thinks. If you could choose three things for the developers to improve in a future update, what would you pick? Would you focus on weapons, maps, vehicles, servers, matchmaking, settings, or something else? I also run a small gaming-focused website where I share gaming updates and guides. https://astutebetaserverhq.com/ What changes would make the biggest difference to your Battlefield 6 experience?2Views0likes0CommentsDid you DEVS just wake up and say.....
...hey lets make all the new weapons suck as much as possible? The new sniper is horrible. Worst stats in the game for snipers. The VSSM!?!?! LMAO! What a piece of worthless garbage!!!! Who though it was a good ides to make people level this gun in semi-auto ONLY! It is freaking terrible! I shot a guy darn near 6 times and he wouldnt go down. Now, I realize I have to LEVE it to unlock full auto?!?! The freaking gun has ALWAYS BEEN FULL AUTO FROM THE START IN EVERY BATTLEFIELD ITS BEEN IN. But noooooo, lets make it suck right? Why would ANYONE use this gun over the SCW-10?!? EVER?!?! The SCW-10 has BETTER recoil, BETTER accuracy at distances that are just stupid, BETTER capacity. WHY?! THIS SUPPOSED TO BE A DMR! Its NOT. The SCW-10 IS A BETTER DMR THAN THIS ABSOLUTE TRASH.DaRougaroux4 hours agoRising Adventurer21Views1like0CommentsSniper Rifles Are Nerfed
Hey all, so I main Recon first and foremost, and the issues especially after this Top Gun update are getting to be quite absurd and noticeable, so I wanted to discuss somethings that can/should be addressed that I have been experiencing repeatedly for at least the past few months now. To start off, I've got about 1,950 hours in BFV sniping, and about 880 Hours Sniping in BF6, most of my snipers (m2010, Mini Scout, L115) I use are around level 100-136. Its what I do, its what I am, and most importantly I have had all the experiences, I am sure many of you will know what I mean. Recently these updates have been quietly ruining the sniper class and I find myself wanting to gouge my own eyes out as its not even consistent anymore. This whole ADS movement accuracy thing has been nothing but pain to deal with, while in portal mode or the test range, everything seems to work just fine until you get in an actual match, with this server rewind, bad player ping, and you get one of, if not the most insufferable sniping experience ever. I just want to emphasize something, these are precision rifles, accurate, precise, rifles. So I dont understand why the base rifles start off under performing. What I mean is, the attachments should BUFF the rifle to make it better, not make it barely functional WITH said attachments after the fact. They should already HAVE ADS accuracy with it, not attachments that suddenly make it accurate while strafing or moving. You gave us a penalty with scope glint, we HAVE to move, we literally flag our positions with this giant flashlight. And I have said this before, you guys have really got to pick one or the other, not this handful of other penalties that you apparently dont even account for, we get 1 shot for kills, when you stack all of the other factors, like 150 ping players that dont update on your screen, stuttering players when they sprint, phantom hit boxes that are really 5ft in front or behind the actual target depending on their internet speed and then the cost of the attachments, 30 points for a straight bolt, 20 points for a suppressor, 20 points for a light barrel, 10 points for glint reduction and 20 points for the base rifle, these are all basic things that barely make the sniper even functional, things that would already come stock in real life. Don't use a suppressor? Mortared from enemy spawn. Don't use sniper glint reduction? Get targeted by everyone. Don't use a straight bolt? Rifle settle speed literally deletes 40% of your shots. Don't hold the fire button for the full recoil animation? Your bullet phases through targets. Don't use a light barrel, any movement blooms your shot into this random unpredictable 10ft cone around your target. And this is what I mean, all these things are penalties unless its fixed with attachments, many of these things dont exist on the base rifle. ADS movement accuracy starts off either not existing or as a penalty (with the exception of the interdiction). The reason why I say this is mainly the fault of this server rewind, I wouldn't have to be running around or moving so much if it weren't for this horrible server style with awful hit registration, I've read countless forums, EA, Reddit etc, claiming high ping is this huge penalty and how its super hard to deal with. And my in game experience knows this is a flagrant lie, they are always at the top of the board, ALWAYS. This server style is designed specifically to cater to bad ping, players like me, with 20 and below are punching bags for them. And unfortunately the EA devs know this. They don't even appear on my screen some of the time when they peek to shoot at me. Using light barrels with 750m/s velocity, its literally not going to register ever. you got to aim like 15ft or more Infront of them to get anywhere close. But the shot is just far too slow for the server to even care because I'm shooting at phantoms. I have to adapt by using extended barrels, and I'm penalized for even doing that. Especially after this interdiction introduction, the ADS movement accuracy for 25 pound 10.5mm rifle beats any sniper in the game currently which is something that logically shouldn't even be plausible. Forcing me to once again, use extended barrels, only to easily farmed, because I am only able to attach 1 attachment (a laser) that helps with ADS movement accuracy, which isnt enough to be accurate while moving at all, you need at least 2 and the Interdiction gets 3, (light barrel, any violet or blue laser, 3 round mag) you're looking at the best ADS movement accuracy ever in the game. You cant even achieve accuracy like that with the mini scout anymore, for whatever reason that has been nerfed into the ground (reducing the 1,100 m/s bullet velocity and ADS accuracy because I'm sure the CQB players got mad), nothing even comes close to where I shoot with an extended barrel and a laser for the mini, that too suffers from this 10ft wide random cone of stupidity penalty. And I think I know the reason this is done, to penalize SNIPERS, for using range (its literal sole purpose and existence on this earth). I understand that this was supposed to be a console first CQB wet dream, its why all the breakthrough maps are so small and SMG oriented and why snipers are constantly being abused. And to make things worse, the only time Snipers are even functional is at and under 200m, farther than that, with this server instability you are not hitting anything, the bullet drag is abhorrent, you might get a kill if the target is standing still or if you're using a client sided practice range. Which all leads back to snipers being stepped on. I can already see this is going in the direction of the War Thunder play style, where every nation except Russia is nerfed so everyone just plays Russia. So for Battlefield 6, everything gets nerfed except CQB guns, and everyone will just play CQB. Maybe that is what the Devs want I do not know. So something needs to be fixed, the only consistent way I got kills was with extended barrels because the server rewind is garbage and it made dealing with phantom 150 pingers manageable. Now that the ADS movement accuracy has nerfed these rifles and barrel types into the ground and extended barrels are even heavier and less ADS movement accurate than before. I now have to adapt to the light barrel, which penalizes me with bullet velocity, so either way I am penalized with some sort of drawback that makes sniping just so painfully inconsistent. Too many changes is what is killing this for me, change is fine once or twice but this constant every few months completely gutting what the sniper rifles used to be, is really killing the enjoyment of sniping in this game for me. Anyway I just got tired of constantly hoping into a game, and like a schizophrenic in a padded room, ask myself over and over and over and over and over, "where did my shot go, where did my shot go, where did my shot go, where did my shot go, where did my shot go", quitting the game, going into a portal practice match, shoot the exact same distance, same movement, same environment and have literally NO ISSUES with registration what so ever. So if you or the Devs ask yourself what happened to the players this, why are they upset, why are they leaving, where did they go. This. This is what is happening. Its hard to explain all the things I've seen without making this huge essay so thats kinda the core of it, I didn't want to get into degrading skill curve of sniper sweet spots (something I'm very against) and the penalty for that (larger rainbow scope glint), but everywhere you look there's some sort of penalty, so i just want the Devs to at least look into that or notice how much we have to deal with. I'm sure they dont really care because its all about what's on paper. But this is feedback about what its like when the paper is put into play.X_G0D_0F_HATE_X4 hours agoRising Rookie9Views0likes1CommentBF6 just keeps disconnecting from the game because of weak servers
These don't know how to fix games libtechs want you to buy a game that disconnects you from the game to start over while in the match and sends you to the menu. It's been months. Fix it or I'm smashing the developers wives. FegzCreepy10317 hours agoSeasoned Newcomer3Views0likes0CommentsCasual Conquest - Has that been abandoned??? EA, hello?? Dice, hello??
Casual Conquest — Can We Please Get an Actual Update? At this point, I think casual players deserve some transparency regarding Casual Conquest. We were told that additional Casual modes, including Casual Conquest, were being worked on. Since then? Radio silence. No meaningful updates, no timeline, and no indication of whether it's even still being actively developed. Meanwhile, Casual Breakthrough continues to be essentially the only option for players who want a more relaxed Battlefield experience, and it has become incredibly stale, repetitive, and boring. There's only so many times you can play the same mode, on the same rotations, doing the same thing before people simply stop playing. Battlefield has always been about variety. Conquest is arguably the mode most synonymous with the franchise, so why are casual players still locked into Breakthrough? What makes this especially frustrating is that it increasingly feels like casual players are treated as an afterthought. Not everyone wants every match to be a sweatfest. Some of us want to jump on after work, play Battlefield, level our weapons, experiment with different classes and loadouts, and simply have fun without feeling like we're playing in a tournament. There's clearly a player base that enjoys Casual. Give us some variety. If Casual Conquest is still being developed, tell us. If it's been delayed, tell us. If the plans have changed or it's been cancelled, tell us that too. But going completely silent after telling the community it was being worked on is incredibly frustrating. We aren't asking for some revolutionary new feature. We're asking for Conquest with the Casual ruleset. Please stop treating the Casual community like an afterthought and give us an actual update on Casual Conquest and the future of Casual modes in Battlefield 6.6Views0likes0CommentsTop gun event vanished
I was using the points I earned to purchase the event prizes to unlock the new skin and once I bought 5 items the even disappeared off my screen and no longer is on my main menu screen. I checked the skin in the load outs and it says it is no longer available. Anybody else have this issue?CMurrrduhhh8 hours agoSeasoned Newcomer10Views0likes1CommentRanked Suggestion: RP Entry Cost Should Scale With Premade Squad Size
I think Ranked should consider how many players you actually queue with when determining the RP entry cost. Right now, a player solo queuing and relying on three completely random teammates can risk the same RP as someone entering with a coordinated four-man squad that plays together every night. Those are two very different competitive situations. A full premade squad has a major advantage: communication, chemistry, coordinated rotations, planned loadouts, revives, and knowing exactly how each other plays. Solo, duo and even trio players are gambling on who matchmaking gives them. My suggestion would be: Full 4-man premade: highest/normal RP entry cost 3-man premade + 1 random: slightly reduced cost Duo + 2 randoms: further reduced cost Solo + 3 randoms: lowest entry cost You would still have to perform to gain RP. This would simply reduce the punishment for players taking on the extra uncertainty of random teammates. I also think this could help solve the rank restriction problem. If four friends want to queue together with a larger rank difference, let them — but give that premade squad the higher RP risk and match them based primarily around the highest-ranked player. Right now I have a friend who wants to get into Ranked, but I can’t even play with him because our ranks are too far apart. Meanwhile, I can solo queue and get random teammates around his rank anyway. This could accomplish two things at once: make solo/random queue less punishing while letting friends actually play Ranked together without giving coordinated squads an unfair advantage. I think it would make Ranked more enjoyable for casual solo players while making the climb more meaningful for coordinated squads.12Views0likes0CommentsPlease put a search bar on BF6 settings
The game setting is so hard to navigate, it takes player's time to find out where the hell is this (setting is)./............................................................................. why i have to spend a minute or 2 minute to find out 1 by 1 the long list of settings....VevenWood10 hours agoSeasoned Newcomer3Views0likes0CommentsGood Update that Updated crappy FPS
I was running ultra/medium graphics etc, running perfect, Now after update crappy. Need to run low graphics. to even be able to play somewhat smooth. I have Ultra7 CPU. 4060 GPU/ Game ran perfect until updateHuntnwabits11 hours agoRising Scout5Views0likes0CommentsSome ideas for Carrier Assault...
Add an LPD as a support ship for each team, alongside the aircraft carriers, serving as a base area inaccessible to the enemy. Both sides could have similar-sized ships, around 210 m: something inspired by the Type 071 for PAX, and the USS San Antonio for NATO. These LPDs would be used for spawning infantry, transport helicopters, and attack boats via their flight deck and well deck. To prevent early spawn camping, the aircraft carrier area should remain completely inaccessible to the enemy until the carrier drops to 50% health. Once it reaches 50%, enemy infantry can invade, but the automated AA defenses will stay active. This adds an extra objective for infantry to sabotage those AA systems so jets and helicopters can safely approach. To retake an invaded carrier, players could also use ziplines directly from the LPD to the aircraft carrier as a fast infantry boarding option. For the jet spawn issue, the first spawn could remain on the aircraft carrier, with the launch animation. After that, subsequent spawns could happen already in the air, within an airspace inaccessible to the enemy. That way, if the carrier is invaded, there’s no point waiting around for jets to spawn there.LucasJSOARES-BRA12 hours agoSeasoned Newcomer6Views0likes0CommentsThe game tried to troll me
Good thing I keep a backup of my Battlefield 6 documents. I decided to play the game tonight, and everything had been reset as if I was launching the game for the first time after installing it. :D These people are incredible, they somehow keep breaking the entire game. It’s honestly rare to see something like this. Some streamer should make a compilation and a chart showing how many things have been broken from Season 1 until now and how many of them are still broken.S0BT12 hours agoNew Vanguard13Views1like0CommentsBring back Strike point!!!
Bring back Strike point!!! This mode needs to return permanently Hey everyone, I'm making this post to see how many of you feel the same way. We really need EA/Dice to bring back the Strikepoint game mode! For me, and many other players, this was easily one of the most fun and competitive modes in the game. The small-scale 4v4 infantry combat, the high stakes of having only one life per round, and the intense rush of fighting for that central objective added a level of tactical depth that larger maps just can't match. It required real strategy, communication, and teamwork.It was an amazing addition, and it's a huge shame it's not a permanent fixture. We would love to see it back, whether as an official playlist or a fixed mode in the rotation.What do you guys think? Upvote and comment to let the devs know the community misses it!Rockbles14 hours agoRising Newcomer13Views0likes1Comment
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