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Maybe fix the bugs in the loadouts?
Every time there is an update, I think the bugs with the loadouts not updating will be fixed. Example, it says I have a new unlock in a loadout. I look at it to clear out the alert (little orange dot) alert doesn’t go away. Driving my OCD crazy!tclark7165 minutes agoSeasoned Newcomer0Views0likes0CommentsDoes anything get tested before update releases? Input delay after update?
Serious question to the devs although I could guarantee the answer is no. We get told that certain things like the hit reg, netcode and audio is getting fixed, yet I don’t see any improvements but more bugs into the game. still having questionable hit reg on 6 ping, still dying around walls and got teammates from a mile away shouting fe/fi/fo/fum with their insanely loud giant footsteps, and yet enemy footsteps are still inconsistent when running towards you. Now since the update I’ve been getting input delay on most things like pulling out any gadgets, trying to throw grenades or simply reloading my weapon. I have never had this previously and it’s easily noticeable since the update. Who else is experiencing this issue? My question to the devs is who actually tests the game before any update is issued? It’s either nothing is properly tested or whoever is doing it is doing a terrible job of it. How many more times are you going to continuously lie to the player base about fixing or improving certain problems in the game? It just seems to me that every patch note being released before the update is just click bait.TeeCee22984 hours agoRising Traveler16Views0likes0CommentsThe truth.
The clock strikes four I'm behind a wall 140 ping players Kill us all. I haven't a clue What it is you will do Develop a bug Or 1 more definitely not maybe at least two. Dicey it is to roll out the game I'm hearing my gunshots with half a second delay. There's no players on by 2am Funnily enough there's still half a second delay. Just reinstalled the game, took up half the day Not because it's bugged for me but your bugs that are payed. Concerned for yous and your game but I will blame you for being part of EA. Please maybe next time make an update an update.Gunk_juice5 hours agoNewcomer16Views0likes0CommentsNew flash compensator availability?
With the introduction of the new flash compensator attachment i was really hoping to finally be able to (viably) hear the work the sound devs put into the game by removing my suppressors for this new attachments, and save some attachment points in the process. But it seems like not all guns actually get access to the flash compensator? Me loving my belt fed LMGs im quite sad to see my beloved M240L not getting access to it. Alongside that a small list of other guns not getting access to the flash compensator has me questioning if the availability is currently working as intended or bugged? While some guns on that list already have a limited barrel attachment selection or are in a weapon category with limited attachments anyway, and can probably be explained that way, other (meta) guns get access to it no problem? here is a list of guns not getting access: Assault Rifles: - N/A (all guns have access) Carbines: - QBZ-192 SMGs: - SGX - KV9 - SL9 - CZ3A1 LMGs: - M240L DMRs: - SVK-8.6 - SVDM Sniper Rifles: - SV-98 - PSR31Views1like0CommentsI really like the subteranian map
Awesome! A lot like Redacted from 2042? The new map is a bit harder to control the flanks, but on this map players are really working as a team...Loads of ammo and health being thrown down and lots of revives. This map is bringing out better teamwork. Well done DICE.skates1517 hours agoRising Ace12Views1like0CommentsBIG ISSUE
Enemy helecopters get protected and cant be destroyed in their spawn, but they can charge ours and kill our tanks, remove heli spawn protection. Also, they sit in their spawn killing targets, but cant be killed via missile. This is unacceptable and unfair. Who greenlit this idea.10Views1like0CommentsGame is done
This game is done & should be left to die, 5 months after release & still it's an absolute mess, Dev's (use that lightly as I'm not sure a qualified Dev has been near this game) not listening to the community, every update breaks more than it fixes, more bugs appear to add to the ones still present since release. March 17th update fixed nothing & if anything made things worse, netcode/hitreg broken, ttk/ttd inconsistant, weapon damage inconsistant, ground vehicles still death traps & still have the bug where they turn on there own when firing not to mention still as weak as p*ss against infantry. Bots since update seem even more lethal, can spot you no matter where you are, even when they're not even facing you, have laser aim, no damage drop off at any range, do way more damage than players do especially against vehicles, they can see through smoke, ignore ground vehicles that use smoke ect to avoid being locked onto. Players screaming for larger maps & what do we get, another cod style map, sure many players want better supression againt snipers but nope, explosives (grenades, rpg's, tank rounds ect) to have splash damage but nope, what we do get instead is useless camo's, stickers & weapon trinkets. Majority of weapons & the variants are terrible, same goes for the attatchments, paying for the battlepass I'd expect to get at least a few descent weapons & attatchments not the sh*te we currently get. With the above issues & the ton of others that are being ignored come the end of the free to play period the player base will drop again & most likely drop to its lowest since release.23Views0likes0CommentsFrustration with lack of fixes
To start with something that has been a recurring issue SINCE LAUNCH. How is hit detection still this bad. 2 to 3 times the required bullets to kill, still die, they are at 50 plus health. This is not on my end as my internet is good. This was ok before mid season 2 update, now its pretty bad again. Some of the weapons still suffer from horrendous bloom, have you even tested them? How are challenges still this bad. Working on kill/assist aircraft for engineer. I got kills and assists, 3 in one match as well, NONE OF IT TRACKED. On top of this, the helicopters replenish their flares in seconds as soon as they use them, making this harder than it has to be. Terrible design/play choice here. Its mainly the class challenges that suffer from this, again SINCE LAUNCH. Snipers need to take more flinch/suppresion from incoming fire, trying to counter them with anything but a sniper/rpg is pointless. Why is suppression even in the game then. Footsteps only come in when enemy in close proximity, not sure if bug, but this is a joke. Full sprint not heard until 10m is not good. This is not as often, but still an issue at times. This is extremely frustrating as they have been issues for a long time and not addressed. Starting to wonder why I keep trying. Great timing with the hit detection for your free to play weekend as well. Might need to stop testing on lan or something.18Views0likes0CommentsNew Idea for Conguest....
I was playing the new Gauntlet mode and I was thinking that it would be pretty cool to attach gauntlet style mission into conquest. mode so teams can achieve special criteria's, such as, lesser spawn time for vehicles, air strikes, more health per soldier, etc. This would make it something else to fight for to achieve a advantage other than the same old capture the point. I do like the armor in gauntlet. Adding that in conquest would be cool too. But anyway, you get my point. Just a thought to spice up a special game....80mm and 120mm mortar addition to bf6
adding on a 120mm mortar system and 80mm. We already have the 60mm. Also adjusting the smoke screen mortars to actually cover a large area as they would in real life. Watch any YouTube videos on 120mm, 80, and 60mm smoke screen coverage and they cover a huge area. The 120mm, and 80mm system would be a great add on because they have bunker busters, clusters munitions, delayed explosions and allow for even more support.12Views0likes0CommentsNo.....No..... No!!!!
The content and skins is fire. My only issue is hit registration that update seem to had did nothing for it hit markers are all over the place on the graph its just a mess the server and client still having tremendous issues agreeing. I finally uninstalling this mess of a craft you guys put out. Never thought I'd give up on battlefield but this draws the line. We waited too long.... go beg for the original battlefield team to Return!Say what you do and Do what you say !
why is the a mission challenge that says place first in gauntlet..... You said no more challenges with a specific game mode...ie not resec or gauntlet. I am a Battlefield player not some other game. Stop making b6 like cod, they are vastly different. All out ware is not infantry only conquest it is every **bleep** vehicle you have plus all weapons all at once not drippled in over time.....game is 20 min long but bring in attack helo 2 min before end on game...How you going to practice in it or actually get time in it and dont tell me in portal because that is another lie. Asked a million times for a server browser but no you had to remake 2042 into b6 with same character issues , no server browser and crap servers in portal that are nothing like a server browser . This is how most b6playersfeel ... will not open my wallet till you make proper size b6 maps with room to fly and drive(while your laying off staff after telling us you dont have resources to make more maps) not one pass or skin will I pay for. Stop ruining b6 by trying to make it like cod ! Stop lying to us Do what you say.... dont say we hear your and do it anyway.H0UND-O7141 day agoRising Rookie23Views1like0CommentsDSYNC DEATHS GALOUR IN REDSEC
I have never been insta-killed as much as I am now since this newest update. This is in redsec with two plates. No time to react ever. If I have no plates after a fight and prefire the next enemy I still get one shotted. Playing xbox series x, have verizon fios 2 gigabit plan, connected using ethernet cat 6A cable, and using a 120hz 1440p monitor. Just getting fried by whoever with whatever, wether im in cover or not, shooting them from behind, being well positioned and armed and outright out playing the non skilled players... It just does not matter. All of their bullets hit rven when im not even where they are shooting. Its now unplayable. Disappointment frfr. This game could be soooo much better. Would rather go back to having ghost bullets in most matches than being one shotted by everybody and their mother. SMH. Your update to the netcode is Dog Shxt and cold hot dog water.RedWolfxAssassin1 day agoSeasoned Newcomer12Views1like0CommentsPlease redesign the gameplay mechanics of the mortar item.
The mortar in this installment is such a mindless, lazy design. It offers no operational enjoyment whatsoever and requires zero skill. The developers have only been fixated on tweaking damage values. Is this really Battlefield? Please turn the mortar into a fun gadget that demands skilled operation and provides satisfying kill feedback. Do players only care about getting kills? No—what players care about is the thrill of that exact moment when they predict, adjust, and take down a target through their own effort. That has always been the design philosophy behind these little gadgets in every Battlefield title. You spend time operating and calculating, and are rewarded with a player kill. Think of the mortar in Battlefield 4, the mortar in Battlefield 1, or the personal TV missile in Battlefield 2042. But what about the mortar this time? Infinite ammo right from the start, just point and click on the map. No prediction needed, no consideration for impact points, no thinking required. What’s the point of that? With those gadgets from previous Battlefield games, I could play for an entire afternoon without getting tired. I might not get many kills, but it was just fun. Every kill gave me a huge sense of satisfaction. Now let me give you a design concept for the mortar. After placing the mortar, the player first opens the big map to observe the distance to the target they want to bombard. They then adjust the approximate elevation angle based on experience. After firing, a small window on the left mini-map briefly shows a feed of the shell’s impact point and surrounding area. The player then fine-tunes the elevation angle accordingly to land a killing shot.The time from firing to impact should be neither too long nor too short.The mortar should start with only 3–5 rounds, requiring slow resupply from ammo crates. I hope the developers seriously consider this. Please throw that current mortar gadget straight into the trash. No one wants to use it just to set off fireworks for atmosphere. It’s tedious and utterly uninteresting.GGA-lukis2 days agoSeasoned Traveler13Views0likes0CommentsBF6 connection issues
The game is turning into cod every update is making connection issues worse game started out fine with myself and those i play with having no lag issues at all now lately the ping is reading anywhere from 170-1500 mms i have corrected every possible solution on my end to help address this situation but to no avail i am watching rounds just go right through people with no effect including tank rounds through other vehicles EA needs to fix these issues before the game dies out even more than it has16Views0likes0CommentsNew maps/modes are excellent
I usually play the large maps soley, but found a lot of fun with the night mode. On breakthrough with the subteranian map, the coolest thing is the opening up of all the tunnels and destruction. I get that the tunnel map is confusing and you get flanked like crazy and it plays a lot like an arena game, but I really like the destruction and tunnels which are created, its just cool. Having a lot of fun with the new additions, thanks DICE.skates152 days agoRising Ace15Views0likes0Comments
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